Ffxi windower

Windower Tutorial

  • Click the "Edit" button at the bottom-left.

  • Click the box under "Console Key", then press a key on your keyboard that you want to use to toggle the Windower console in-game. I suggest using [F12]; the default is [Insert]. Set the resolution to your liking. Under "Window Mode", click "Window". I do not recommend using "Borderless Window", as it is difficult to move.

  • Click the "Game" tab, then click the slider under "Super Sampling" to turn it on.

  • Click the "Advanced" tab, and toggle "Error Log" and "IPC Log" to "On".

  • Click the arrow at the top-left to return to the profile choice screen. Note that these settings are profile-specific, so you can have multiple settings configurations.

  • Sours: https://lorand-ffxi.github.io/tutorials/old_tutorials/windower.html

    Connecting with Windower

    Let’s go over setting up Windower. Windower is generally designed for retail servers; connecting to private servers requires a bit more work.

    Installing Windower

    Windower is available for free at http://windower.net/ and xiloader.exe is available for free at https://github.com/DarkstarProject/xiloader/releases.

    Windower provides the connectivity and addon interface and xiloader.exe provides the launcher required to connect to a private server (DarkstarProject is the name of the private servers and the loader is maintained by their developers).

    Current Versions

    • Windower: v4.3
    • xiloader.exe: v1.0.5
    1. Download xiloader.exe and place in your folder. This acts as the “PlayOnline” loader for private servers.
    2. Download the Stable release of Windower and place it in a folder on your computer. It will automatically download the components it needs, so be sure it’s not simply sitting on your desktop. For this guide, we’ll assume you’ve placed it in .
    3. After installation is complete, open Windower to generate your initial file. Once it has launched, click the in the top right to close Windower for the next step.

    Windower Settings

    Configuring Windower

    Unfortunately, Windower is targeted at the Retail servers and requires a bit of extra work to get working for a private server.

    1. Navigate to your Windower installation directory. This is usually at .
    2. In this directory, you’ll see a file, open it up in Notepad (or NotePad2, if you want proper line endings).
    3. For a new installation, your will empty. See below for examples of the key values and descriptions.
    4. Save and re-launch Windower; you’ll see the new Nocturnal Souls listing. Double-click to begin connecting and the xiloader.exe will appear.
    5. The first time you connect to Nocturnal Souls, you’ll need to press 2 create a new account. If you already have an account, you can press 1 to login and continue (or use the autologin if you’ve added your username and password to the ).

    Xiloader Login

    If you find you cannot save the settings.xml file when editing it, try opening Notepad (or your text editor of choice) as an administrator.

    default, empty

    updated, example ready

    keyvaluedescription
    required is the address of Nocturnal Souls.
    required Bypass the default PlayOnline launcher and use xiloader.exe to connect to a private server.
    required Specifies the key that pulls up the in-game lua console. Insert is default.
    optional Overrides the default FFXI configuration; 6 being the highest and will render high resolution textures at the farthest distance. You can reduce this based on performance.
    optional The base scale of the UI (menus, chat boxes, etc.). At resolutions higher than 1920x1080, 1.5x UI scale is recommended or menus and chat boxes become extremely small.
    optional If you do not use a gamepad to play FFXI, this prevents the game from constantly querying for it which can lead to lag on some systems. If you do use a gamepad, set this to .

    To configure Windower to automatically log in, update the to include your credentials.

    Example:

    That’s it! Welcome to Nocturnal Souls!

    Configuring Plugins

    Windower provides a vast array of fantastic plugins and addons. Please review our server guidelines regarding plugins and third-party applications to ensure those you are using are allowed.

    When Windower plugins are added, they are automatically added to the player’s init.txt script.

    Recommended

    If you’re looking for a place to start, checkout the following:

    • battlemod - customized, shorter chat messages
    • macrochanger - automatically swap macro books on job change
    • azuresets - blue magic macro sets list
    • shortcuts - allows players to type shortcuts to quickly use abilities, such as `
    • delaymenot - removes the popup delay when for the macro bar
    • renamer - required, ensures you see the proper names of mobs and NPCs. (see here)
    • findall - allows you to find items in any bag/inventory
    • tparty - shows the group’s TP next to the party window

    Not Recommended

    At this time, the following addons and plugins are known to cause players to not be able to open the game/connect or crash your client under certain situations. This is due to many Windower plugins being specifically designed for retail and expecting retail-style data or having an issue with our server settings, such as our 50% reuse reduction.

    • Windower: xivbar
    • Windower: enemybar
    • Windower: giltracker
    • Windower: weathermon
    • Windower: barfiller
    • Windower: debuffed
    • Windower: Infobar (addon and plugin versions)
    • Windower: invtracker
    • Windower: rolltracker
    • Windower: StatusTimer
    • Windower: Timers

    In addition, the following are known to corrupt some cutscene events and/or cause quests to not update properly.

    • Windower: enternity
    • Windower: FastCS

    Finally, all treasure pool management plugins for Windower are a violation of our Server Guidelines as they are exceptionally noisy and can lag out players near by and/or crash zone servers.

    This includes, but is not limited to, Light Luggage and Treasury. Players using these will find themselves constantly forced offline if the server detects their usage.

    Configuring config.xml

    Config is a default plugin that comes bundled with Windower. There are several vital items to update it in. The configuration settings are located at . Open it up in a notepad or your text editor of choice and you’ll see similar information. These are the recommended settings.

    If you’re having trouble connecting, be sure to check out our Common Errors and Solutions section.

    Sours: https://nocturnalsouls.net/getting-setup/setup-windower/
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    3. Roblox body codes

    Forum » Windower » News » The Windower 5.0 (alpha)

    The Windower 5.0 (alpha)

     Leviathan.Arcon

    VIP

    Server: Leviathan

    Game: FFXI

    user: Zaphor

    Posts: 660

    By Leviathan.Arcon 2018-07-01 14:53:20

    Link | Quote | Reply

     
    Hello everyone,

    In pursuit of greater stability, functionality, and cleaner code, we have been working on Windower v5 for the last two years and it has finally reached the point where we would like to get some feedback from the community. Some of the new features added include:
    • UDP packet events

    • Data sharing across addons

    • Access to memory from Lua

    • Better UI tools to make prettier addons

    • Low level C interface through FFI

    • Redesigned addon API for simpler usage



    That last point does mean that v5 will not be backwards compatible, meaning none of the old addons will work in v5. But to reassure you, we will be supporting Windower v4 for the foreseeable future and keeping it updated and fix bugs, so people who do not want to switch can still play with it.

    In this alpha release, we are looking for:
    • Feedback from potential future developers - Do the APIs and libraries work for you?

    • Basic information from potential users - Did it crash when you tried to use it? Where is your crash log? etc.



    Please note that while we consider the (core) API stable enough to start a public alpha there will certainly be some changes down the road. Entire libraries are still missing, others may be changed or rewritten, so expect fluctuations at this point.

    Everything you need to start is on our wiki (including various download options):
    https://github.com/Windower/packages/wiki

    Communication will happen primarily on our Discord server in the designated "Windower 5" channels:
    https://discord.gg/aUrHCvk

    You can file bug reports in the channel in there or on the issue tracker:
    https://github.com/Windower/packages/issues

    Thanks!
    By Jetackuu 2018-07-01 15:40:14

    Link | Quote | Reply

     
    Thank you for your hard work.
    [+]
    By Asura.Iminiillusions 2018-07-01 15:41:58

    Link | Quote | Reply

     
    Finally! Thank you guys so much for this. We've all been waiting a long time for this!
    [+]
     Bismarck.Cloudstrafie

    Server: Bismarck

    Game: FFXI

    user: cloud7886

    Posts: 147

    By Bismarck.Cloudstrafie 2018-07-01 16:04:32

    Link | Quote | Reply

     
    Are there currently any addons that are in development or this is just for base testing? Thank you for your hard work
    [+]
     Fenrir.Niflheim

    VIP

    Server: Fenrir

    Game: FFXI

    user: Tesahade

    Posts: 181

    By Fenrir.Niflheim 2018-07-01 16:17:20

    Link | Quote | Reply

     
    There are 4~ addons currently.

    This is mostly about getting people playing with the API.
    We need feedback so we can create a better dev experience.

    We are also encourage people to port addons to get the feel of the api.

    Take a look at these links of examples of the new user interface library. Videos, and images complements of ZetaEpyon.

    YouTube Video Placeholder





     Lakshmi.Ihzuna

    Server: Lakshmi

    Game: FFXI

    user: Ihzuna

    Posts: 14

    By Lakshmi.Ihzuna 2018-07-01 16:28:58

    Link | Quote | Reply

     

    Can this be installed without altering my existing windower set up?
    I ask cause I was previously hit with the whole crash at swap from pol to xi bug and have just recently got everything back working like I want it.

     Fenrir.Niflheim

    VIP

    Server: Fenrir

    Game: FFXI

    user: Tesahade

    Posts: 181

    By Fenrir.Niflheim 2018-07-01 16:38:33

    Link | Quote | Reply

     
    The Zip(portable) on the wiki page is probably the right option for you. here is the link to the wiki again: https://github.com/Windower/packages/wiki

    with the Zip(portable) you just:
    1) download,
    2) unzip to where you want to store the files,
    3) run the new windower.exe in the unzipped file location.
    [+]
     Draylo
    By Draylo 2018-07-01 16:39:20

    Link | Quote | Reply

     

    Wow very nice! Glad to see it is still worked on.

     Lakshmi.Elidyr

    Server: Lakshmi

    Game: FFXI

    user: elii

    Posts: 830

    By Lakshmi.Elidyr 2018-07-01 19:11:59

    Link | Quote | Reply

     
    [+]
    By Nekseus 2018-07-01 19:18:11

    Link | Quote | Reply

     

    Lakshmi.Ihzuna said: »

    Can this be installed without altering my existing windower set up?
    I ask cause I was previously hit with the whole crash at swap from pol to xi bug and have just recently got everything back working like I want it.


    Windower 5 is not a version update to 4, it's a complete rewrite and is completely independent. However of course this is alpha.
    By Elizabet 2018-07-01 20:17:43

    Link | Quote | Reply

     
    My #1 wish: button bind support for controller.
    [+]
     Sylph.Siccmade

    Server: Sylph

    Game: FFXI

    user: Tedwardian

    Posts: 1058

    By Sylph.Siccmade 2018-07-01 23:53:25

    Link | Quote | Reply

     
    I've been using ffxi switchmon for the longest, it's a great program.

    I tri-box very vanilla, play each character, have the screen switch set to my DS4 on two buttons, one forward, one back.

    Any chance there could be a workable Windower addon for this purpose? I would like the option to assign a character to a button or key bind.

    Thanks for all you guys do, /salute.
    [+]
     Iryoku

    VIP

    By Iryoku 2018-07-02 00:48:26

    Link | Quote | Reply

     

    Elizabet said: »

    My #1 wish: button bind support for controller.

    It's planned, but not implemented yet.


    Sylph.Siccmade said: »

    I've been using ffxi switchmon for the longest, it's a great program.

    I tri-box very vanilla, play each character, have the screen switch set to my DS4 on two buttons, one forward, one back.

    Any chance there could be a workable Windower addon for this purpose? I would like the option to assign a character to a button or key bind.

    Thanks for all you guys do, /salute.

    It should be possible as an addon once controller binding is implemented, but I'm not 100% sure on this. I would have to think about how to implement it.
    [+]
     Ragnarok.Casey

    Server: Ragnarok

    Game: FFXI

    user: Casey

    Posts: 108

    By Ragnarok.Casey 2018-07-02 12:44:22

    Link | Quote | Reply

     

    Launcher missing "hardware mouse" option -- wasn't sure if this issue is valid for "packages" issues, since it's technically a launcher issue?

    At that rate, assuming hardware mouse is forced on, dgvoodoo2 still has a missing hardware mouse. Ashita managed to fix this by hacking around the problem by drawing its own cursor with a plugin as dgvoodoo2 is what actually breaks it, so i don't expect it to get support here in windower 5 at all.

     Fenrir.Niflheim

    VIP

    Server: Fenrir

    Game: FFXI

    user: Tesahade

    Posts: 181

    By Fenrir.Niflheim 2018-07-02 14:34:01

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    Thanks Casey for bring up the topic.

    We actually do encourage that people submit any issues to the packages issue tracker.

    As it will insure we see the issue and it's the only place avaliable to everyone right now.
    [+]
     Ragnarok.Casey

    Server: Ragnarok

    Game: FFXI

    user: Casey

    Posts: 108

    By Ragnarok.Casey 2018-07-02 14:44:27

    Link | Quote | Reply

     

    makes sense. I'll report to the issue tracker.

     Iryoku

    VIP

    By Iryoku 2018-07-02 17:00:37

    Link | Quote | Reply

     

    Yes for the time being we're accepting any Windower 5 issues on the packages issue tracker. We do have a separate issue tracker for launcher and core related issues, but it's not public yet, so we're using the packages tracker as an interim solution.

     Sidiov
    By Sidiov 2018-07-02 17:37:35

    Link | Quote | Reply

     

    Any specific dotnet version requirements? I am trying this under wine with 4.0 (which is what Ashita works with) but fails right away with various errors some of which appear to be dotnet related.

     Iryoku

    VIP

    By Iryoku 2018-07-02 17:59:40

    Link | Quote | Reply

     

    .Net Framework 4.5

    It was also tested to work with Mono, but that was some time ago, and I'm not sure it still works. If there's a problem getting it to work on Wine with either .Net Framework 4.5 or Mono, let us know. We do want this to work on Wine.

     Sylph.Reain

    Server: Sylph

    Game: FFXI

    user: dmregm

    Posts: 342

    By Sylph.Reain 2018-07-02 18:20:23

    Link | Quote | Reply

     

    Not really a Windower issue but Windows defender Anti-Virus triggers a false positive on preview build of Windows 10. (Version 1803. Build: 17704.1000)

     Fenrir.Niflheim

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    Server: Fenrir

    Game: FFXI

    user: Tesahade

    Posts: 181

    By Fenrir.Niflheim 2018-07-02 19:58:43

    Link | Quote | Reply

     

    One of Windower Dev Team members also had this come up this morning.

     
    By 2018-07-10 10:57:52

     Undelete | Edit  | Link | Quote | Reply

     
     Asura.Wiccaan

    Server: Asura

    Game: FFXI

    user: Wiccaan

    Posts: 3

    By Asura.Wiccaan 2018-08-03 01:23:59

    Link | Quote | Reply

     

    Ragnarok.Casey said: »

    Launcher missing "hardware mouse" option -- wasn't sure if this issue is valid for "packages" issues, since it's technically a launcher issue?

    At that rate, assuming hardware mouse is forced on, dgvoodoo2 still has a missing hardware mouse. Ashita managed to fix this by hacking around the problem by drawing its own cursor with a plugin as dgvoodoo2 is what actually breaks it, so i don't expect it to get support here in windower 5 at all.


    For the record, Ashita's method of fixing this is not via rendering its own cursor. It's by fixing the problem itself.

    If Windower wants the info on how to do this:
    - Hook SetCursor
    - Check for null cursor handle, if null override with Windows default arrow (IDC_ARROW).
    - Enforce the cursor to show via ShowCursor.

    (I am atom0s, the lead developer of Ashita, if anyone wonders about the validity of this info.)

    Side note, grats on v5 Windower. Best of luck! :)
    By Vausabant 2018-08-03 14:29:11

    Link | Quote | Reply

     

    Oh no what have I done? So I wanted to preview the 5. Looks feels nice. Now windower 4 wont scale right. It keeps zooming in. I have disabled all the dpi scaling, told it to scale to 1080 p but it wont work. 5 still runs correctly though.

     Asura.Cair

    VIP

    Server: Asura

    Game: FFXI

    user: Minjo

    Posts: 245

    By Asura.Cair 2018-08-04 23:01:01

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    Thanks for the info; v4 users should have their normal hardware mouse back with dgvoodoo~
     Ragnarok.Casey

    Server: Ragnarok

    Game: FFXI

    user: Casey

    Posts: 108

    By Ragnarok.Casey 2018-08-05 00:37:36

    Link | Quote | Reply

     

    Asura.Wiccaan said: »

    For the record, Ashita's method of fixing this is not via rendering its own cursor. It's by fixing the problem itself.
    (cool stuff here)


    I stand corrected.

    Asura.Cair said: »

    Thanks for the info; v4 users should have their normal hardware mouse back with dgvoodoo~


    And never have I been so glad to be wrong. Thanks Wiccaan and Cair!
    necroskullNecro Bump Detected! [65 days between previous and next post]
     Carbuncle.Kigensuro

    Server: Carbuncle

    Game: FFXI

    user: dlsmd

    Posts: 93

    By Carbuncle.Kigensuro 2018-10-09 02:40:45

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    for the ui is there going to be some type of wiziwig?

     Asura.Chiaia

    VIP

    Server: Asura

    Game: FFXI

    user: Demmis

    Posts: 1460

    By Asura.Chiaia 2018-10-09 08:52:10

    Link | Quote | Reply

     

    Carbuncle.Kigensuro said: »

    for the ui is there going to be some type of wiziwig?

    What do you mean by wiziwig?

    Did you happen to mean WYSIWYG (what you see is what you get) editor?
     Zaphor
    Original Post- Hide
    By 2018-07-01 14:53:20

    Link | Quote | Reply

     
    Hello everyone,

    In pursuit of greater stability, functionality, and cleaner code, we have been working on Windower v5 for the last two years and it has finally reached the point where we would like to get some feedback from the community. Some of the new features added include:
    • UDP packet events

    • Data sharing across addons

    • Access to memory from Lua

    • Better UI tools to make prettier addons

    • Low level C interface through FFI

    • Redesigned addon API for simpler usage



    That last point does mean that v5 will not be backwards compatible, meaning none of the old addons will work in v5. But to reassure you, we will be supporting Windower v4 for the foreseeable future and keeping it updated and fix bugs, so people who do not want to switch can still play with it.

    In this alpha release, we are looking for:
    • Feedback from potential future developers - Do the APIs and libraries work for you?

    • Basic information from potential users - Did it crash when you tried to use it? Where is your crash log? etc.



    Please note that while we consider the (core) API stable enough to start a public alpha there will certainly be some changes down the road. Entire libraries are still missing, others may be changed or rewritten, so expect fluctuations at this point.

    Everything you need to start is on our wiki (including various download options):
    https://github.com/Windower/packages/wiki

    Communication will happen primarily on our Discord server in the designated "Windower 5" channels:
    https://discord.gg/aUrHCvk

    You can file bug reports in the channel in there or on the issue tracker:
    https://github.com/Windower/packages/issues

    Thanks!

    TopShow Op

    Log in to post.

    Sours: https://www.ffxiah.com/forum/topic/52488/the-windower-50-alpha/

    This page lists Windower-specific functions available through Lua. All of them are restricted to the table and will be accessed through it. The following is a listing for all available functions directly inside the table. For further nested packets, see one of these pages:

    • FFXI - FFXI-related functions
    • Text - Functions that create and modify text objects
    • Prim - Functions that create and modify image primitives
    • Packets - Functions that inject packets
    • Regex - Regex related functions
    • Console - Functions regarding the Windower console
    • Chat - Functions regarding the FFXI chat input

    An honorable mention go to , which is exposed globally. It's the same as Lua's internal , but it will output to the Windower console.

    Furthermore, two functions are added to the table:

    coroutine.close(co)

    • thread - Coroutine to be closed

    This will close the provided coroutine , preventing it from executing again. This is needed to terminate coroutine loops and is the only way to close them from outside the coroutine. A closed coroutine can not be resumed again.

    coroutine.schedule(fn, time)

    • function - Function to be scheduled
    • number - Time in seconds when is supposed to be run

    Executes delayed by seconds. Returns the scheduled coroutine.

    coroutine.sleep(time)

    • number - Time in seconds

    Sleeps the current evaluation for the given period of time.


    windower

    This table contains all Windower-specific functions.

    windower.add_to_chat(mode, msg)

    • integer - Chatmode to use.
    • string - Message to write. This function outputs to the chatlog. The chatmode argument roughly corresponds to color; take a look at the spellcast color test XML to see what these values look like.

    windower.create_dir(path)

    • string - The path to the folder Creates the final directory in the path. Will throw an error (return false and an error message) if one of the middle directories does not exist.

    windower.convert_auto_trans(str)

    • string - Input string optionally containing auto-translated blocks

    Removes all auto-translate formatting, if present, from the input string.

    windower.copy_to_clipboard(str)

    • string - String to copy

    Copies the provided string to the clipboard for use outside of FFXI (or to paste into the chatlog/console).

    windower.debug(...)

    • any - Any number/type of arguments to be printed

    Prints all its arguments to the debug lock, prepended by the thread ID and addon name.

    windower.dir_exists(path)

    • string - The path to the folder

    Checks if the path is a valid directory address. Returns true or false.

    windower.execute(file, arguments)

    • string - The path to the file
    • table - List of arguments to pass

    Executes a file on the system. Activity remains on the current window.

    windower.file_exists(path)

    • string - The path to the file

    Checks if the path is a valid file address. Returns true or false.

    windower.format_variables(str)

    • string - Input string optionally containing -variables Takes a string and replaces all occurrences of -variables (, , etc.).

    windower.from_shift_jis(str)

    • string - The string to convert

    Converts a Shift_JIS (FFXI flavor) string to a UTF-8 string used by addons and Windower in general (including the provided resources). This will rarely need to be used, as text read from the chatlog is already translated to UTF-8 before being passed to the incoming and outgoing text events.

    windower.get_dir(path)

    • string - The path to the directory

    Returns a table containing all files and directories within one directory.

    windower.get_from_clipboard()

    Returns a string containing the contents of the clipboard, if applicable, otherwise returns nil.

    windower.get_chat_filters()

    Returns the currently set ingame chat filters.

    windower.get_windower_settings()

    Returns a table of the user's Windower settings. The structure is as follows:

    windower.open_url(url)

    • string - URL to open. This function opens a URL in the default browser. Similar to chatmon, it suffers the same limitation of some incompatibility, particularly with Firefox.

    windower.play_sound(path)

    • string - The path to the file Plays a sound at the specified file path. Currently, .wav is the only accepted format.

    windower.register_event(name1, name2, [...], fn)

    • string - Event name
    • function - Function to execute whenever the event is triggered Registers a function to execute whenever an event triggers. If multiple names are provided, one function will be assigned to all those events.

    Returns the IDs of registered functions, which can be used to unregister them again (see below).

    windower.send_command(str)

    • string - Command to send. This function is used to send a command to Windower. This command is treated as if it were entered into the windower console, so no prefix is necessary.

    windower.send_ipc_message(msg) =====

    • string - Message to send. This function sends an IPC message to all other Windower instances that have the same addon loaded. This message is handled by the event.

    windower.set_mob_name(id, name)

    • integer - ID of the mob
    • string - New name to set for the mob This function changes the name of a mob to the string you specify. Can cause crashes. Beware.

    windower.to_shift_jis(str)

    • string - The string to convert

    Converts a UTF-8 string (default assumed for all addon files) to a Shift_JIS (FFXI flavor) string used by FFXI. This should be used every time non-ASCII characters are supposed to be output to the chatlog.

    windower.unregister_event(id1, id2, [...])

    • integer - ID of the event to unregister Stops a function from being executed by an event. The ID of the function is returned on registering the it with .

    windower.wc_match(str, pattern)

    • string - Input string to match
    • string - Pattern to match against Returns true if matches . Allowed tokens:
    • matches any one character
    • matches arbitrary many characters
    • alternation, matches either the left of it or the right of it

    Variables

    This table also contains the following variables:

    string

    • Path to the current Windower installation (includes final slash)

    string

    • Path to the currently loaded addon directory (includes final slash)

    string

    • Path to playonline and ffxi install directory (includes final slash)
    ⚠️ **GitHub.com Fallback** ⚠️
    Sours: https://github-wiki-see.page/m/Windower/Lua/wiki/Functions

    Windower ffxi

    Auto Updates!

    No more guessing if you have the latest version of Windower or the plugins! Every time you launch Windower 4, it will check and make sure all of your files are up to date and update them accordingly! Getting new plugins is equally as easy! Just click on the "Plugins" menu in the launcher and download the ones you want. Try it out!

    Video Recording!

    The new "//video" command has been added to Windower 4. Typing //video into the chat box will start recording video and save it locally to your "videos" folder in your Windower directory. Format: .

    Lua Scripting!

    Version 4.0 sees the addition of a Lua API. This is the first time the project has opened its doors to outside develpers. Our Lua code repository is completely open source and we encourage anyone to develop addons using Lua and release them to the community! For more info on getting started, we have a wiki setup and to see our repository of open source addons, check out the code repository! We look forward to seeing what you guys make!

    More Developer Friendly!

    The open source Lua API is just the beginning. As of 4.0, Windower now natively supports true IPC. Windower plugins/addons can now communicate with other instances natively. We've also updated WindowerHelper.dll to get rid of most of the long standing issues (such as the 8-argument max for commands and ability to catch commands fired in rapid succession). Interested in contributing more to the project? Just make your presence known in our Discord and get to know us. We're always looking for people to help bring new things to the project.

    Sours: https://www.windower.net/

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