Zelda divine beast

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The Legend of Zelda: Breath of the Wild’s Vah Ruta is the elephant-like Divine Beast in the Zora Domain.

In this Breath of the Wild guide, we’ll help you find the Van Ruta main quest map location, guide you through the quest steps to find shock arrows and the Zora’s Armor, help you navigate the Divine Beast Vah Ruta and find the map, and then give you tips for the Waterblight Ganon boss fight.


Table of contents


Divine Beast Vah Ruta main quest location

Speak with King Dorephan to end the Reach Zora's Domain main quest and unlock the Divine Beast Vah Ruta main quest. During the conversation, you’ll also receive Zora’s Armor, which is essential for the quest.

After getting the quest, equip Zora’s Armor and head to the courtyard area of Zora’s Domain. (It’s the area with the statue in the middle.) Speak with Muzu, the old and doubting Zora you met alongside the king. The armor softens his stance.

Retrieve 20 shock arrows on Polymus Mountain

Image: Nintendo EPD/Nintendo via Polygon

Look for waterfalls to the northeast of Zora’s Domain, and head across the walkways toward them. When you arrive, Zora’s Armor allows you to press A and swim upward. That’s the path to Polymus Mountain, where you can find shock arrows.

Swimming up the waterfalls

Explore the grassy area between the first and second waterfalls to find a couple of items. Explore the area to the left, and you’ll find a bunch of rocks to walk and climb on. (Don't explore the area to the left, is what we're saying.)

Explore the pool between the second and third waterfalls to find items, and the grassy area surrounding the waterfall for some animals to hunt and plants to pick. Along the cliff wall, you can read "History of the Zora, Addendum 2 Prince Sidon’s Great Escape," for some backstory.

Getting the arrows and avoiding the Lynel

Swim to the top of the third waterfall, and you'll nearly be at your destination. Follow the sign for Shatterback Point up the hill, and you’ll arrive at a clearing. The cutscene that follows introduces you to a Lynel, a horrible and immensely powerful beast that has survived in Hyrule since ancient times. Lynels are strong, fast and can call forth thunder for a one-hit kill.

Do not fight this Lynel.

Instead, use the cutscene as your guide. You hid behind a boulder, right? So use the boulders as cover and sneak from tree to tree gathering shock arrows. There’s a particularly good stash up a hill in the northeast corner (relative to the path that leads up here) — right before Shatterback Point.

If the Lynel discovers you, run. Run fast. Run far. You can even climb down the side of the mountain until the monstrosity loses interest. It’s also a good place to use stealth-buffing food and elixirs. This beast has preternatural hearing, and drinking purple sneaky juice will at least make you harder to hear.

When you have your 20 shock arrows, leap from Shatterback Point back down to Zora’s Domain. Meet Sidon at East Reservoir Point. Speak with him, and say you’re up for a fight with the Divine Beast that gives this mission its name — Vah Ruta.

(Shatterback Point is also a good place to revisit if you’re looking for shock arrows later in the game. In our experience, they don’t tend to regenerate, but you can still sneak around and grab some.)

Divine Beast Vah Ruta fight

The fight with Divine Beast Vah Ruta takes places over four related phases, with you on Sidon’s back.

Vah Ruta hurls ice blocks your way. Equip cryonis, center the blocks in your reticle and press L to shatter them. Destroy all of the ice blocks on once side, and Sydon will swim close to the giant mechanical elephant. Press A when you’re near a waterfall, and you can fly up it (using Zora’s Armor, of course).

When you fly into the air, hold ZR to raise your bow. Time will slow down, allowing you to aim at the glowing pinkish targets, conveniently located near the waterfalls you swim up. Make sure you’re using your shock arrows.

Vah Ruta and Waterblight Gannon – Zelda: Breath of the Wild Divine Beast guideImage: Nintendo EPD/Nintendo via Polygon

Every time you hit a target, a new phase begins. Vah Ruta continues to hurl ice blocks in ever more deadly ways and adds things like mines to its arsenal. Repeat the cryonis process above, taking out whatever’s flying at you and creating ice blocks for the mines.

When you’ve destroyed the four pinkish targets, the fight ends, and you can enter Divine Beast Vah Ruta.

Divine Beast Vah Ruta dungeon and puzzles

Enter Vah Ruta, and interact with the Sheikah slate terminal. This activates a fast travel destination directly to the giant elephant machine, so if you need to leave and restock, feel free to do so. Why might you want to leave? To get more arrows of all varieties. You should have a ton of them for the puzzles in this dungeon and the upcoming fight.

When you're ready to go, your goal is to find and activate five Sheikah slate terminals within Vah Ruta.

The map terminal and treasure chest

Image: Nintendo EPD/Nintendo via Polygon

Cross the bridge next to the eyeball in water (or where the underwater eyeball used to be), and use cryonis to create an ice block underneath the gate. Enter the room behind it, and interact with the terminal.

Vah Ruta map

You now have access to Vah Ruta’s map, which is actually super interesting. Not only does it show the locations of the terminals in 3D, but it allows you to control the Divine Beast’s trunk. More on that soon.

Vah Ruta Terminal 1

Head up the ramp from where you entered, destroying the eyeball in the goo along the way. Use magnesis to lift the treasure chest out of the pool of water, and open it for an ancient spring. Destroy the guardian scout in the room, and fire an arrow at the eyeball in goo underneath the water.

Image: Nintendo EPD/Nintendo via Polygon

Use magnesis to rotate the gear next to the chains. This will lift a platform with a Sheikah slate terminal. Interact with it. One down, four to go.

Vah Ruta Terminal 2 and a treasure chest

Head up to the next level, prepared to destroy a guardian scout when you enter the room. There are two gigantic gears in this room. One is moving, and one is way bigger than the moving gear.

Image: Nintendo EPD/Nintendo via Polygon

The smaller gear has a terminal inside of it. Use cryonis to create a block of ice that blocks the flow of water turning the gear. Time it so that the terminal is exposed (as close to the bottom as you can get it), and then hop into the gear to interact with it. Two down, three to go.

Treasure chest

Before you leave, though, destroy the ice block you created and ride the gear up. Use cryonis while you’re on it to block the water like you did before. This time, jump off of the gear and onto the ice block. Climb up, turn left, and head to the treasure chest for a silver (100) rupees.

Vah Ruta Terminal 3 and a treasure chest

On your way up to the third floor, destroy the eyeball in goo, but be extra careful. This monstrosity has teeth and ejects skulls (as you do). You may find yourself fighting more than just one enemy (as you also do).

This floor leads to the center of the biggest gear. Use your Vah Ruta map to move the elephant machine’s trunk up. Water will shoot from the business end of the trunk, turning the gear. You can either get it moving at a slow enough speed that you can walk on and off without falling or, while the treasure chest and terminal you want approach, move the trunk back to stop the gear’s rotation. (We found it easier to just slow the gear's movement to a crawl and walk on and off as needed.)

  • Vah Ruta terminal 3 Image: Nintendo EPD/Nintendo via Polygon
  • Vah Ruta terminal 3 Image: Nintendo EPD/Nintendo via Polygon
  • Vah Ruta terminal 3 Image: Nintendo EPD/Nintendo via Polygon
  • Vah Ruta terminal 3 Image: Nintendo EPD/Nintendo via Polygon

Use stasis on the block that slides up and down on a pole by the treasure chest. While it’s frozen, open the treasure chest for an ancient core.

Use stasis on the glowing orange ball that also slides up and down on a pole. Holding it in place by the center of the gear prevents the terminal door from closing. Hop in as the Sheikah slate terminal passes to interact with it. Three down, two to go.

Four more treasure chests and a waterfall shortcut

To access the final Sheikah slate terminal, you have to do a bunch of things. Doing those things puts you in the path of four more treasure chests. That's what we'll cover in this section.

  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Van Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon

From the second floor (the one with both gears), hop onto the gigantic gear and ride it to the top like a Hylian Ferris wheel. Move the elephant trunk with your map, so that the gear stops moving while you're up top. Use arrows to destroy a guardian scout, and then hop off the gear to where the guardian used to be before you made it blow up.

Step on the pressure plate here to activate a waterfall. You can use this as fast travel between the lower floor and this one. And to get more loot. Hop off of the side of the waterfall, and you’ll end up in a pool on the second floor. Swim up the waterfall and use your paraglider, turning right, and you’ll see a treasure chest. Open it for a knight’s halberd.

Repeat the Ferris wheel process again to find a gear with a bunch of goo and an eyeball on it. Move Vah Ruta's trunk from your map screen to stop the gear, destroy the eyeball, and claim the treasure chest for 10 fire arrows. (Depending on your angle of attack, you may need to monkey with the elephant trunk so you can get at the treasure chest.)

Back on the platform where you destroyed the guardian scout, follow the hallway that leads away from the gears and toward the elephant’s trunk. Lower the trunk to a horizontal position and walk across. Shoot the eyeball in the purple and black goo. Open the treasure chest there for an ancient shaft.

While standing on the elephant trunk, interact with your map to raise the water-spewing hose. Use the platforms to climb to the opposite side of the trunk as it raises. From there, you can jump to the top of Vah Ruta. Shoot yet another eyeball in goo to get access to another treasure chest. (It’s on the opposite side of the eyeball.) Open it for 10 ice arrows.

Vah Ruta Terminal 4

At the top of Vah Ruta’s head, there’s a hole. (See the previous paragraph if you need to get to the top of the old elephant machine guardian … thing.) Hop through, and murder the gooey eyeball on the ceiling.

Use magnesis to turn the crank on the wall. That will open a section of the ceiling conveniently above the fire raging below and blocking your access to the final terminal.

Interact with your map and move Vah Ruta’s trunk into the position shown in the gallery above. The water will douse the fire and give you access to the final terminal. Four down, one to go.

Vah Ruta Terminal 5

  • Vah Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Vah Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon
  • Vah Ruta terminal 5 Image: Nintendo EPD/Nintendo via Polygon

Return to the hallway that allows you to walk onto Vah Ruta's trunk, and move the trunk as pictured above so you can paraglide directly to the water-spewing end. When you get to there, walk to the far end and move the trunk, as shown in the gallery above. The final terminal is on the far side of the trunk. Hop over the far edge of the trunk platform and land on the ledge to interact with the final terminal.

Waterblight Ganon boss fight

Image: Nintendo EPD/Nintendo via Polygon

Before you even begin to fight the scourge of the Divine Beast Ruta, here’s a bizarrely important thing to know: You can straight up leave the room in which you fight Waterblight Ganon. If you’re ever low on hearts or you want to regroup, just walk up the ramp you took to get in, and you’ll be safe. ¯\_(ツ)_/¯

Also, before you begin, make sure you have food or elixirs that increases you defenses. Think of food in Breath of the Wild as temporary armor. If you eat something that boosts your defenses for a couple of minutes, that'll be plenty to survive the fight. It can turn one-hit kills into survivable strikes.

Waterblight Ganon phase 1

  • Breath of the Wild Waterblight Ganon part 1 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Waterblight Ganon part 1 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Waterblight Ganon part 1 Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Waterblight Ganon part 1 Image: Nintendo EPD/Nintendo via Polygon

Waterblight Ganon's fighting style changes depending on how close (or far) you are from him. Our preference is that you keep your distance and rely on arrows for your primary attack.

Waterblight Ganon telegraphs his attacks — mostly a thrust, a spear throw and if you get close enough, an attack that shakes the ground beneath him (browse the gallery above to see them all). Putting space between you and him gives you more time to react and makes those attacks easier to avoid.

After chipping away at about 20 percent of his health, Waterblight Ganon will fall to the ground. Run to the monster, equip your most powerful weapon and attack.

Repeat the process until he loses about half of his health, at which point the second part of the fight begins.

Waterblight Ganon phase 2

  • Breath of the Wild Waterblight Ganon Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Waterblight Ganon Image: Nintendo EPD/Nintendo via Polygon
  • Breath of the Wild Waterblight Ganon Image: Nintendo EPD/Nintendo via Polygon

When Waterblight Ganon’s health dips below 50 percent, the second phase of the fight begins. Instead of having the freedom to move around the area, you’re confined to four blocks, and you have to swim between each.

Waterblight Ganon will cling to the ceiling to attack from a distance. Get to the platform farthest from him and launch your attacks. Use your most powerful bow and whatever arrows you have — though of course arrows with status effects will deal more damage. (It seems that shock arrows are the most deadly.)

Watch out for his spear lunging attack, which you can dodge or jump off the platform to avoid. He’s also fond of throwing his spear at you, and you can avoid that in the same way.

Waterblight Ganon will also use the same tricks that Divine Beast Vah Ruta used when you were trying to break into this mechanical elephant. Equip cryonis and destroy any ice blocks he throws your way. If you miss, you can dodge at least some of the remaining ice blocks while swimming to another platform.

Watch your health, keep eating to increase your hearts, and keep firing arrows from a distance until he falls.

The aftermath

Defeat Waterblight Ganon, and you’ll receive a heart container, which raises your maximum number of hearts.

Interact with the main control unit to leave Divine Beast Vah Ruta. Note, however, that when you leave, you’re gone for good. See above if you’ve missed or skipped any treasure chests.

Mipha’s Grace

Interact with the terminal, and you’ll meet Mipha, who will give you Mipha’s Grace — a literally life-saving mechanic that resurrects you when you die, restores your hearts and grants you several extra, temporary hearts. It’s kind of the best.

You can track its readiness with a glance at the elephant icon at the upper left of your screen. When the elephant icon is white, it’s ready to use. When it’s hollow, that means it’s in the cool down period after you use Mipha’s Grace. That lasts several minutes.

Completing the Divine Beast Vah Ruta quest and getting the Lightscale Trident

Return to King Dorephan in Zora’s Domain, speak to him and complete the Divine Beast Vah Ruta quest.

Image: Nintendo EPD/Nintendo via Polygon

After the cutscene ends, open the treasure chest to get the Lightscale Trident weapon. As you’d expect, this weapon can break. Unlike other weapons, though, you can repair and reforge this weapon. Just speak to Dento in the Zora’s Domain shop.

Sours: https://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/22567514/divine-beast-vah-ruta-waterblight-gannon-map-terminal-zora-armor-lightscale-trident

The Legend of Zelda: Breath of the Wild Wiki Guide

This quest is an open-ended and multi-faceted quest that spans all over Hyrule, requiring you to cleanse the giant mechanical wonders of Ganon’s corruption. To do so, you’ll need to meet with each of Hyrule’s races in the four corners of the land. Where you start and finish and is entirely up to you, as you can go after any of the four beasts in any order - though some may prove more difficult than others.

For the sake of simplicity, we’ve put them in order of what we believe is the easiest progression path:

  1. Divine Beast Vah Ruta of Zora’s Domain (Lanayru)
  2. Divine Beast Vah Rudania of Death Mountain (Eldin)
  3. Divine Beast Vah Medoh of the Hebra Mountains (Hebra)
  4. Divine Beast Vah Naboris of Gerudo Desert (Gerudo Wasteland)

In order to progress into more specific quests for each region, Link needs to meet with the elders of each race.

Getting to Zora’s Domain

Video Guide: Getting to Lanayru Tower

From Kakariko Village, there are a few ways you can reach the realm of the Zora’s, and start the quest to reach the domain.

The easiest way is to head North out of town past Ta’loh Naeg Shrine and head towards the Lanayru Tower in the distance. You can cross the large river below by paragliding, but beware as the tower is guarded fiercely by many Bokoblins and Moblins.

If you’d rather take a slower route, you can pass through the many islands in the swamps below the tower - but beware as a Guardian patrols near the Daka Tuss Shrine. You can also take the longer scenic route through Central Hyrule by taking the roads going North of the Dueling Peaks Tower. You’ll find Riverside Stable along the way, as well as Wahgo Katta Shrine nearby. Further up you’ll find the Wetland Stable near Kaya Wan Shrine. After crossing Thims Bridge, take the right to head onwards to Lanayru Tower as you pass Sheh Rata Shrine on a small island full of brambles.

Whether you approach Lanayru Tower from behind or take the front bridge - one of two things will happen. On top of the Resurrection Tower, you’ll meet a Zora named Gruve.

He’ll explain he was sent here by Prince Sidon of the Zora to look for Hylians, but can’t seem to get his attention, and that he is down on the blue bridge below near the Soh Kofi Shrine (where another Zora will direct you to Sidon if you went to the Shrine first). Meeting Sidon will trigger the next quest for the Zora - Reach Zora's Domain.

Getting to Goron City

Video Guide: Getting to Eldin Tower

The road to the Gorons is thankfully just North of Lanayru Tower, grab a horse and start heading up the slopes towards Eldin Canyon.

As you pass Trilby Valley on the left, beware of a wandering Ice Wizzrobe among some ruins on the right - as prolonged conflict can bring a blizzard down on your head.

When you reach a fork in the road, note the right path leads up to the Akkla region, while the left goes to the Maw of Death Mountain. Be wary of travelers here - some may be friendly, some may be Yiga Clan in disguise. The road ahead is fairly treacherous and many strong Bokoblins are ready to ambush you - but if you can make it past you’ll find the Foothill Stable, with the Mo’a Keet Shrine on the hill above it.

Here you can find a Goron merchant selling ore, a potential shrine quest, and a girl named Gaile who will sell you very valuable Fireproof Elixirs. Death Mountain is a very hot place, and you’ll need to be prepared unless you want to literally burst into flames.

Continuing on, you’ll pass the first trail marker for Death Mountain as you pass a series of lakes in the Maw of Death Mountain. High above rests the Eldin Tower which you should be making your way to. However, the road up ahead is lined with fire chuchu and fire keese - and worse. Up ahead lurks an active Guardian, which may be too hot to handle at this point. If you’re on horseback, you can try riding past and snipe it in the eye to stun it as you move on and hopefully outrun it. If not, you can always go for some rock climbing to move around it.

Past the Guardian lies a cave lined with more Fire Keese, and the sloping path will double around back towards Eldin Tower. At the second trail maker, the road will end for horses - making the next leg of the journey on foot.

Climbing up the ridge, you need to be extremely careful. If you get close to the lava flows, the temperature will flare to extreme heat, and any wooden weapons and armor will burst into flame - as will you! Even heat reducing elixirs won’t help, only flameproof ones. You can still skirt the edge of the ridgeline to stay out of the heat as you make your way to Eldin Tower, but another Guardian is in your way.

Unless you plan to tangle with it on your own, you can try paragliding from the nearby high cliff around to the one behind the Guardian to bypass it. Up the hill you’ll find a powerful Lizalfos guarding a chest and beyond him, the Eldin Tower awaits.

Video Guide: Getting to Goron City

From this point on you’ll have no choice but to use a Flameproof Elixir if you want to make the next leg of the journey to the Goron Village.

Keep heading down the path and take out any Fire Chuchu as well as Rock Octorok who make their home in the roads here. They have a nasty habit of sucking in before launching flaming boulders at you, but hiding behind rocks when you try to attack. When they start sucking, toss a bomb at them and detonate when they suck it in.

As you move through a scorching valley of lava rocks, beware the largest one, as it’s actually one of the Talus minibosses, the Igneo Talus. If you’re pressed for time, dart past it and climb up the cliff wall avoiding the lava rocks. Cross the bridge and head into the Goron Southern Mine.

If you really need a break from the heat - you’re in luck. A Hylian named Kima resides here in fireproof armor, and will give you some if you can get him 10 Fireproof Lizards which are lurking literally everywhere in this area. If you haven’t already, you can also make your own Flameproof Elixirs by combining them with monster parts.

The last part of the journey to Goron City should be much easier with a better abundance of fire protection. However, as you climb the long slope towards the giant face of a Goron carved out of rock, a sudden shower of magma boulders will rain down from above. Quickly take cover under anything you can until it passes, and keep moving on until you get your first sight of the Divine Beast.

Inside Goron City, you can find a lot to do. A Goron child named Offrak races around town selling Flameproof Elixirs, while the nearby armor shop sells Flamebreaker Armor, Flamebreaker Boots, and the Flamebreaker Helm. There are also two stores, an inn, and the Shae Mo’sah Shrine up above the city. Your target is the Godon Boss, Bludo, that stands in front of the big black building at the back. Speak to the Bludo to begin the quest Divine Beast Vah Rudania.

Getting to Rito Village

Video Guide: Getting to Ridgeland Tower

From the West side of Central Hyrule, the best way to reach the Rito is by traveling the roads North that take you through Outskirt Stable (the other road leads to the Central Tower, but it is heavily monitored by Guardians on all sides).

The road out of Outskirt Stable will take you past Satori Mountain and the Sanidin Park Ruins (which holds one of the crucial Memories of Zelda). As you cross Jeddo Bridge (and spy the Minstrel Kass playing nearby with a Shrine Quest for you), you should spy the Divine Beast that soars the skies ahead, as well as Ridgeland Tower further North.

You can try to ascend it if you wish - but be warned, it lies in a large pool of water surrounded by both Blue and Black Lizalfos as well as Electric Wizzrobes, and can prove deadly to those without the right gear.

Video Guide: Getting to Rito Village

Moving West from the Ridgeland tower, continue on the road (watching for travelers who may or may not be Yiga Clan Assassins) until you reach the Tabantha Bridge Stable with the Shae Loya Shrine just above it.

Crossing the Tabantha Great Bridge, be wary moving into the valley below Piper Ridge. Two Fly Guardians patrol this little valley, and circle large rock pillars. Gauge their patrol patterns, and you should be able to gallop through on horseback while they are on the other sides of the rock pillars. If not, you can go above the ridge to bypass them.

You should also take the time to scale the Tabantha Tower - just be warned, it’s crawling with all manner of tough Moblins, Bokoblins, and Lizalfos, and is also covered in Malice, requiring you to be careful as you make your way around the tower.

Further up the road you’ll find a large ridge guarded by a Stone Talus, and beyond it is a small bridge letting you get a good look at Lake Totori off to the left where the Rito Village lies. You’ll just need to pass through one last canyon guarded by Lizalfos before you find the long sloping hill down to Rito Stable and the Rito Village beyond.

Rito Village is a tiered settlement on the Totori Lake that rises above and is full of things to do. This includes an inn, general store, and clothing store. There’s a few quests to undertake, and you can also find Akh Va’quot Shrine near the top where the Rito Elder lives. Speak to the Elder to start the quest Divine Beast Vah Medoh.

Getting to Gerudo Town

Video Guide: Getting to Wasteland Tower

To find the reclusive Gerudo in their desert, take off from the West side of the Great Plateau, riding South from the Outskirt Stable across the Digdogg Suspension Bridge (mind the Hinox) into the mouth of the canyon leading to Gerudo territory.

Aside from a few Bokoblins on horseback, the trip is fairly calm - so long as you watch for boulders dropping from above.

At one point enough may fall to block your path, but luckily there should be a metal boulder among them to swing around with Magnesis to clear a path.

As you reach the end of the canyon you’ll come upon the Gerudo Canyon Stable, with the Kay Noh Shrine just above it. Looking further up South, note the large quarry along the hills that makes for easy climbing, and stop to explore further South up the hills to spy the Wasteland Tower. Head up the ladders until you can move back East across the rock bridges toward the tower.

There are many Moblins to contend with on these hills, and even worse are the electric keese and chuchu that accompany them. Fight carefully as you ascend until you reach an arch and either head under or climb it to find the tower on the right.

The Wasteland Tower is fairly devoid of enemies, but is surrounded by a bog that will suck you in. One side, there are several stone slabs and plenty of metal crates. You’re going to need to stack crates to make a platform close enough to the slabs, then send a crate slamming into the furthest slabs to create a domino effect to lean them against the tower, providing you a way up.

After claiming the Wasteland Tower, head back to the stable and make for the desert. Unfortunately your horse can deal with the sinking sand, so you’ll have to make for town on foot. As you make for the nearest group of trees, you’ll see the Divine Beast Vah Naboris trekking its way across the desert, kicking up a veritable storm. Enter the Kara Kara Bazaar to learn that Gerudo Town isn’t really friendly towards males, so something will have to be done about getting you in.

When you feel like trying yourself, make the trek Southwest to Gerudo Town (remember things get hot during the day and cold at night so gear yourself appropriately), and beware of camouflaged Electric Lizalfos. Be sure to check the Daqo Chisay Shrine next to the entrance before trying to gain access - and sure enough, entry will be denied. However, the man lurking near the shrine thinks he knows a way to get in. This will begin the quest to get in - Forbidden City Entry.

Sours: https://www.ign.com/wikis/the-legend-of-zelda-breath-of-the-wild/Free_the_Divine_Beasts
  1. Funny door poster
  2. Abcd song
  3. Nail manicure machine
  4. E450 steering stabilizer

The Divine Beasts[1] are four titanic mechanical animals built by the ancient Sheikah in order to aid the princess and the hero in sealing away Calamity Ganon some 10,000 years before the events of Breath of the Wild.

History

10,000 years ago, the Sheikah built the elephant, Ruta, the salamander, Rudania, the eagle, Medoh and the camel, Naboris, to combat the anticipated revival of Calamity Ganon. Piloted by four Champions from across the land, they paved the way for victory against Ganon.[1] Shortly after this, the king of Hyrule at that time–gripped with fear due to the awesome firepower that these technologies possessed–had all further research and development abolished. The Divine Beasts were buried beneath the ground, and their existence passed on into legend.

Over 100 years ago, due to rising fears of the return of Calamity Ganon, the Royal Family of Hyrule ordered that the Divine Beasts be unearthed and readied for another battle owing to a fortune teller's prophecy. After several years, all four of these machines were found after intensive excavations. This time, Ruta was piloted by the Zora princess Mipha, Rudania was piloted by the Goron Daruk, Medoh was piloted by the Rito warrior Revali, and Naboris was piloted by the Gerudo chief Urbosa.

Their mission failed when Ganon, now aware of the threat that the Divine Beasts posed to him, sent the four Blight Ganons to wrest control of each Beast. The Blights succeeded; the pilots of each Divine Beast were killed, and Ganon took control of the four Beasts. But following Zelda's containment of Ganon at Hyrule Castle, for nearly 100 years thence, the Divine Beasts and all of the Guardians under his control lay dormant. This gave the survivors of the Great Calamity time to try and recover, and for life to begin to flourish once more in the land of Hyrule.

However, shortly before Link's awakening, and due to Zelda's power fading, Ganon began to stir. And with him arose the Divine Beasts and the Guardians, still under his command. Ganon used them to bring further strife to Hyrule: Ruta caused an unending rain on Zora's Domain that threatened to flood all of Hyrule, Rudania caused Death Mountain to erupt endlessly, Medoh prevented the Rito from soaring at their preferred altitude, and Naboris caused an unending sandstorm–complete with risk of deadly lightning–in the Gerudo Desert.

When Link awoke from the Shrine of Resurrection, he set out to free the Divine Beasts from Ganon's control. He entered each Divine Beast and defeated the Blight Ganons controlling them, freeing the spirits of their pilots in the process. At Link's confrontation with Calamity Ganon, the Divine Beasts unleashed their power to weaken Ganon, just as they did 10,000 years prior.

Characteristics

Divine Beast Vah Ruta

BotW Divine Beast Vah Ruta Icon.png
Main article: Divine Beast Vah Ruta

The Divine Beast Vah Ruta resembles an elephant, and its element is water. The trunk is opposable and can spew an infinite amount of water. It can even spray water into its interior, which causes a large waterwheel to turn, allowing access to the upper sections of the Divine Beast. Ruta is also capable of using the Rune Cryonis to protect itself. Its Main Control Unit is located at the Divine Beast's rear. Ruta is named after Ruto, the Sage of Water.[2]

Divine Beast Vah Rudania

BotW Divine Beast Vah Rudania Icon.png
Main article: Divine Beast Vah Rudania

The Divine Beast Vah Rudania resembles a salamander. Its element is fire. It has four compartments near each of its legs that store Guardian Sentries. Rudania can climb vertically like an actual salamander, and doing this rotates the interior of the Divine Beast by 90 degrees. The Main Control Unit is located on the top deck, in the center of the Beast's back. Its name, Rudania, is an anagram of Darunia, the Sage of Fire.

Divine Beast Vah Medoh

BotW Divine Beast Vah Medoh Icon.png
Main article: Divine Beast Vah Medoh

The Divine Beast Vah Medoh resembles an eagle. It represents the element of wind. To protect itself, it uses a force shield maintained by four generators - one on each wing, one near its head, and one near its tail. The middle section, the wings, can tilt side to side. This is normally used to help Medoh turn in the air, but it also re-orients the interior of the Divine Beast. The Main Control Unit is located on the top deck, between the Beasts wings. While the other Divine Beasts are named after Sages, the namesake of Medoh is less clear. With its pilot being a Rito, it may be named after Medli, the Rito Sage of Earth.

Divine Beast Vah Naboris

BotW Divine Beast Vah Naboris Icon.png
Main article: Divine Beast Vah Naboris

The Divine Beast Vah Naboris resembles a camel. Its element is thunder. The "humps" are actually powerful lightning generators, which it uses to protect itself. The interior of the Divine Beast is split into three cylinders, each of which can rotate a full 360 degrees. The center cylinder contains the Main Control unit on one side of a platform, and a Sheikah power source on the other side. Urbosa states that Naboris is named after Nabooru, the Sage of Spirit.[3]

Master Cycle Zero

BotW Master Cycle Zero Icon.png
Main article: Master Cycle Zero

As part of the "EX The Champions' Ballad" Main Quest, it is revealed that the HylianChampion can acquire a Divine Beast of his own through completing the trials given by Monk Maz Koshia. After defeating the monk as part of his final trial, he will award Link with the Master Cycle Zero, a Divine Beast created for the "true hero". Like the other Divine Beasts, it is modelled after an animal, specifically a Horse, though unlike the other Divine Beasts it is much smaller in comparison and takes the form of a motorcycle with a horse motif. Due to its Horse-like design, certain characters like Konba identify it as such. Link can activate it via the Master Cycle ZeroRune which allows him to summon the Master Cycle Zero, though he is unable to do this in certain areas such as Gerudo Desert. Like a Horse, Link can mount and ride it, engage in mounted combat while riding it, and use it to run over enemies. However, unlike Horses, it requires Fuel which can be produced by filling its tank with materials.

Other Appearances

Hyrule Warriors: Age of Calamity

The Divine Beasts all appear in Hyrule Warriors: Age of Calamity. In the timeline before the Great Calamity, the Divine Beast will be assigned their original Champions and be piloted in certain scenarios, armed with cannons and projectiles for heavy splash and strong damage.

Trivia

  • In Twilight Princess, Midna mentions that the Twili have long believed that the Hero would appear as a divine beast. Though a different type of beast appeared eventually, this is the first mention of the divine beasts in the games.

Nomenclature

Gallery

  • Divine Beast Vah Naboris, as seen in-game

  • Divine Beast Vah Ruta, as seen in-game

  • Divine Beast Vah Rudania, as seen in-game

  • The Calamity Ganon Tapestry depicting the Divine Beasts during the first Great Calamity

  • Concept art of the interior of a Divine Beast

  • Concept art of the top of Divine Beast Vah Medoh

  • Artwork of the four Divine Beasts

Video Gallery

The Divine Beasts Gameplay from Hyrule Warriors: Age of Calamity

Divine Beast Vah Ruta Gameplay Direct Feed from Hyrule Warriors: Age of Calamity

References

  1. 1.01.1"The Divine Beasts were piloted by four individuals of exceptional skill from across the land." — Impa (Breath of the Wild)
  2. ↑The Divine Beast Vah Ruta, built ages later to face off against Calamity Ganon, was named in honor of Ruto. - History of the Zora, Part Five
  3. ↑"Nabooru... Legend of the gerudo, celebrated over ages. And you, who were named to honor her— you are a legend as well." — Urbosa (Breath of the Wild)
Sours: https://zelda.fandom.com/wiki/Divine_Beast
The Legend of Zelda: Breath of The Wild - All Divine Beasts! (Nintendo Switch)

Breath of the Wild’sDivine Beast Vah Naborismain quest inis, to be frank, epic. Not only does it encompass some of the game’s most challenging encounters and puzzles (and a legitimately great stralth section), but it also opens the doors to several related quests.

In this guide, we’ll cover them all, showing you how to defeat every enemy, solve every puzzle and emerge victorious.


Table of contents

Related quests and shrines
Divine Beast Vah Naboris quests

Related quests and shrines

The path to the Divine Beast Vah Naboris main quest begins in Gerudo Town in the far southwest of Hyrule. You can get there from the Wasteland Tower — or, closer, Gerudo Tower.

If this is your first time venturing into the desert, bring clothes, food or elixirs that protect you from heat and cold. (Deserts are weird.)

Daqo Chisay shrine

There isn’t much in this desolate corder of the map, but just outside of Gerudo Town, you’ll find the Daqo Chisay shrine. At the very least, interact with the terminal out front to create a fast travel point. Better yet, complete Daqo Chisay shrine with our guide.

Forbidden City Entry main quest (How to get into Gerudo Town)

Before you can enter Gerudo Town, you need a disguise. Head northeast from Gerudo Town to the Kara Kara Bazaar. (See the map above.) There, you’ll find a man who’ll sell you Gerudo clothes for 600 rupees. (He’s standing on the roof of the inn.)

Put these on — all of them — and you’ll be able to enter Gerudo Town when you return. As a bonus, wearing the entire set grants you a heat-resistant bonus (which is helpful here in the desert).

How to get the Divine Beast Vah Naboris main quest

When you get into Gerudo Town, head straight through the front gate, up the far steps and into the building there to meet the chief, Riju. She’ll give you the Divine Beast Vah Naboris quest. Speak to Captain Teake (as Riju tells you to) and head out to investigate the Yiga Clan Hideout.

How to find the Yiga Clan Hideout

You need to head of Gerudo Town to investigate the thieves, so rent a sand seal from Frelly in Gerudo Town. (They’re like horses for sand.)

You could go straight there, but your best bet is to find Dako Tah shrine, which gives you a warp location (and keeps you from renting another sand seal).

The path into the Yiga Clan Hideout (see the map above) includes a few confrontations with Yiga Clan members. They’re not terribly difficult alone, but they attack in groups, and they’re awfully quick. Charge them, and they’ll run.

If you have a spear, this is the time to use it. Spears have range, and they’re quick, too. You don’t have to get a close as you would with other weapons. (Also, two-handed weapons tend to be ineffective. By the time you can swing a heavy weapon, they’ll be gone.)

Just remember to press B to sheathe your spear when you're not attacking. That’s how you can block.

How to get into the Yiga Clan Hideout

The entrance to the Yiga Clan Hideout is a puzzle. Pick up a torch (save your arrows), light it, and approach each of the black tapestries atop each of the short staircases. After a few seconds of standing there, the tapestries will catch fire.

You’ll find treasure behind some, nothing behind others, Keeses behind still others — and, ultimately, the entrance to the Yiga Clan Hideout.

Prepare with stealth armor

Before you begin your journey through Yiga Clan Hideout, we have a recommendation: If you haven’t already, go to Kakariko Village and buy the stealth armor. It’s not cheap …

  • Stealth Chest Guard: 700 rupees
  • Stealth Tights: 600 rupees
  • Stealth Mask: 500 rupees

… but it’s unbelievably useful throughout Breath of the Wild — and especially here in the Yiga Clan Hideout.

You’re so quiet while wearing it that you can basically jog right up to birds (among the most skittish animals in the game) before they notice you. And you need to be quiet in Yiga Clan Hideout. Very quiet, in fact.

If you have anything of value, sell it and get the 1,800 rupees you need. You won’t regret it, and you can always find more gems. (In fact, you’re about to.)

Yiga Clan hideout walkthrough

When you enter the Yiga Clan Hideout, you’ll see a woman, Barta, who speaks of the Thunder Helm. That’s what you’ll need to collect.

Your goal should be to get through this area without being seen. If you are seen, then it’s effectively game over. You’ll be swamped, and you almost certainly won’t be able to defeat your enemies.

So the strategy here is simple: be quiet, be stealthy. And also collect a ton of treasure.

Here’s how to get through and collect all of the treasure without being seen:

  1. Walk up the stairs and take the Mighty Bananas.
  2. Wait for the guard below to walk to your left, and then paraglide down, past him.
  3. Walk down the stairs and drop some Mighty Bananas in the path just beyond the farthest barrier.
  4. Make some noise to alert the guard near the door. He’ll investigate, find the food, and get distracted while dancing and eating.
  5. Run back toward the stairs and then turn and run to the other side of the room. Pillage a treasure chest there for a sapphire.
  6. Run through the door where the guard stood, turn left, and climb the ladder at the end of the hallway.
  7. Run down the corridor and collect approximately 473,222 Mighty Bananas.
  8. Open the treasure chest in the same room for topaz.
  9. Retrace your steps, turn left at your first opportunity, and jump onto the box. A guard patrols the box, walking around it below you.
  10. Hop off the box when the guard can’t see you, and follow him around, collecting a ruby from a corner and topaz, amber and an opal, which are all sitting on wooden crates.
  11. Climb back up to the top of the box.
  12. Watch the guard patrolling around your box and a guard in the distance, who patrols an area around a ladder.
  13. When you’re confident that neither guard can see you, paraglide off your box, toward the ladder.
  14. Crouch and sneak past the guard and climb the ladder.
  15. At the top of the ladder, take your first right and collect the Mighty Bananas sitting out in the open and, beyond them, a silver rupee (worth 100 rupees) from the treasure chest.
  16. Walk away from the treasure chest, taking the path to the right as far as you can go. You’ll see a ladder, but don’t climb down it.
  17. Instead, jump off the ledge, deploy your paraglider and very carefully make your way along the wall, through the entrance covered with spikes and into the next room.
  18. Pillage the two treasure chests there for two gold rupees (worth 300 rupees each).
  19. Walk back to the room you came from, and take the ladder up.
  20. Take the path forward, and turn right at your first opportunity, so that you’re standing on a white cloth.
  21. Look down, and you’ll see a guard standing in front of a door.
  22. Drop Mighty Bananas off of the ledge where you’re standing to attract the guard’s attention.
  23. Paraglide over the guard’s head while he’s distracted, and walk into the room he was guarding.
  24. Open the treasure chest in the center of the room for some super disappointing Mighty Bananas.
  25. Use magnesis to find and unearth three treasure chests for topaz, more topaz and a ruby. There’s also a duplex bow (which fires two arrows at a time) you can pick up on the far side of the room behind the treasure chest.
  26. Destroy the pots in the room for a bunch of arrows (because you’re about to need them).
  27. Use magnesis on the discolored wall to uncover the entrance to the boss fight with Master Kohga.

Master Kohga boss fight

There isn’t much to the Master Kogha boss fight, mostly because he’s a goofball.

When he raises a boulder over his head, shoot him with an arrow. Repeat the process until the second phase of the fight begins, and then … well, repeat the process when boulders appear over his head as he’s floating over the giant hole in the middle of the room.

After the fight, you’ll get the Thunder Helm, which you can take back to Riju in Gerudo Town.

To Gerudo Town or the Kuh Takkar shrine

At this point, you can feel free to warp back to Gerudo Town and advance the mission, but you have another option. Climb the walls at the far end of the arena where you fought Master Kohga. Head northeast, and you’ll soon find Kuh Takkar shrine.

Find the map (and get a treasure chest)

Head straight away from the terminal where you start and destroy the guardian scout, who drops ancient parts and a guardian spear. Head up the ramps and destroy the eyeball in goo. That will clear the goo and give you access to the belly of the beast.

Treasure chest on a rope

When you arrive in the belly of Vah Naboris, you’ll see (at the far end) a treasure chest hanging from a rope. Here’s how to get it:

  1. Use stasis on the treasure chest.
  2. Use your bow and arrow to cut the rope holding it up.
  3. Switch to magnesis, center the treasure chest in your reticle, and keep pressing A to activate magnesis.
  4. The moment that stasis ends, you’ll grab the treasure chest with magnesis. Pull it toward you.
  5. Open the treasure chest for an ancient core.

Finding the map

  1. Walk up to the platform in the middle from one of the beams on the side of the round room. Look out of the door to your right, and you can eliminate a guardian scout with an eye shot. That’ll knock it off of Vah Naboris with one hit. (Also of note: The terminal in the middle of the room is the Main Control Unit, and you can’t interact with it yet.)
  2. Facing the main control unit, walk up the ramp and out of the door on your left. Kill the guardian scout wielding an ancient battle axe for his weapon and some ancient material.
  3. Walk up the ramp to the left of the door, around the corner and down into a room to find a treasure chest with five bomb arrows.
  4. Walk back into the central room, and drop down to the bottom floor.
  5. Head in the direction where the treasure chest used to hang from a rope, but turn right before going outside. There’s a walkway here that will never move. Walk up, and you’ll find yourself in the map room. Interact with the guidance stone to get the map of Divine Beast Vah Naboris.

About the Divine Beast Vah Naboris map

This, as it does with all Divine Beasts, allows you to control the animal-shaped machine. Vah Naboris’ controls are all about rotating the central drum. And, of course, through this you’ll be able to find all five terminals.

There’s one special thing about this map to note, too: There are also closed circuits (green lines) and open circuits (orange lines). These are your signposts, the things we’ll use when we talk about rotating the map.

Keep in mind that, no matter what you rotate, you can always return to the map room. We’ll often use that as our base of operations to keep everything straight.

Two treasure chests

This section assumes you have Revali’s gale, which you get from completing the Divine Beast Vah Medoh main quest. If you don’t have it, just skip to the next section. There’s an alternate way to get these treasure chests, which we discuss immediately following terminal 2.

The middle cylinder has a platform with two treasure chests, and you can get that now if you have Revali’s gale.

Your first job: eliminating the eyeballs (and therefore the goo that surrounds the treasure chests). The easiest way is to stand in the belly of the beast and rotate the middle cylinder until you have a clean shot at the eyeball.

Here’s how to get the two treasure chests:

  1. Stand on the ledge outside of the map room.
  2. Rotate the cylinder closest to the map room so that the closed circuit is on the far wall (assuming that Vah Naboris’ head is pointing to the right on the map).
  3. Hop down onto the platform jutting out from the closest cylinder, and walk to the end.
  4. Use Revali’s gale to fly up to the top of the cylinder.
  5. Glide down to the platform with the treasure chest, and open it for a knight’s bow.
  6. Rotate the middle cylinder two times, so that the closed circuit is on the opposite wall that it is currently.
  7. Walk up and over the platform as it rotates beneath you.
  8. Open the second treasure chest for an ancient shaft.

Terminal 1

Here’s how to find terminal 1 (and keep in mind that every step here is also pictured in the gallery above):

  1. Go to the map room.
  2. Move the cylinder closest to the map room so that the circuit is at the top.
  3. Move the middle cylinder so that the circuit is at the bottom.
  4. Paraglide from the map room ledge to the structure in the middle cylinder.
  5. Turn right, walk up the stairs and outside, turn right again, and then walk back inside. You’ll find yourself in a box with terminal 1.
  6. While you’re in the box, rotate the cylinder you’re standing in one click. (The closed circuit will be closest to you, assuming that Vah Naboris’ head is on the right as you look at the map.)
  7. Interact with terminal 1.
  8. Turn the cylinder three more clicks, so you can exit and return to the map room.

Treasure chest

At this point, you can also find another treasure chest. Stand in the map room and rotate the cylinders so that you make a horizontal bridge at the opposite end of the belly of the beast.

As you can see above, it doesn’t look very useful because both sides of it are blocked. (The round openings aren’t doors, in other words.) That’s not a problem, though.

  1. Walk up through the central cylinder platform (rotate it if necessary), out of Vah Naboris, and turn right.
  2. Use a remote bomb to destroy the wall that’s preventing you from reentering.
  3. Walk across the platform and throw a remote bomb toward the other wall blocking your path out of the belly of the beast. Detonate the bomb in the air near the door to destroy it.
  4. Paraglide over the gap, where you’ll find a treasure chest with an ancient spring.

Terminal 2

Arrange the map so that the two rotating sections farthest from the map room are at the top. This will make the end farthest from the map rotate, and give you access to the next terminal.

Here’s how to get to the terminal (and you can see it in action in the video below):

  1. On the floor in the belly of the beast, walk to the rotating section.
  2. Wait until you see a hole in the rotating section that you can walk into. (There are two holes, though. The one you want is the one that has a plank jutting out of the wall above it.)
  3. Walk into the hole and ride it up like a Ferris wheel.
  4. As you approach the top, the plank will be beneath you. Jump onto it and walk to the end closest to the wall.
  5. Ride the plank up until you can jump off onto the highest platform closest to the wall. (It’s the second platform you’ll see, not the first.)
  6. Jump from that platform over to two more platforms, across to the other side of the belly of the beast, and interact with terminal 2.

Three treasure chests

You can access three treasure chests from the platform where terminal 2 sits.

Treasure chests one and two (middle cylinder)

If you’re following our guide, you may have picked up the first two earlier, when we showed you how to get them using Revali’s gale. If you don’t have that or didn’t do it, then you can get them here, too.

To access these two treasure chests, you need to rotate Vah Naboris’ center portion. Rotate it so that the circuit is horizontal — once on the far end and once on the close end. Both are just a short paraglider trip away, but you have to move the center portion twice — once to get each chest.

After collecting the first treasure chest, you can do the Ferris wheel trick to return to the platform, rotate the center portion and paraglide over to collect the second treasure chest, or you can just rotate the center portion after you’ve opened the first treasure chest and climb over to the other side while it’s rotating.

Treasure chest three (hallway)

Jump down from where terminal two sits, and paraglide into the center of the rotating wall. There’s an eyeball in goo at the end of the hallway. Shoot it, and that’ll remove all of the goo you’d otherwise need to avoid. You also need to watch out for the rotating lasers and spikes on your way in.

At the end of the hallway, open a treasure chest for a knight’s shield.

Terminal 3

Allign all three closed circuits so they’re at the top, which will cause one end of Vah Naboris’ inside to rotate (just like with terminal 2). Get in either hole, ride it to the top and exit out the back.

Push the rotating device several times in one direction, and note which gear on the side moves. When an electrode arrives at the top, it’ll turn blue. Now push the device in the opposite direction until the other electrode turns blue, too.

Divine Beast Vah Naboris’ neck will rise (as you can see in the gallery above), and you’ll have access to an elevator. Take it up, step off and interact with terminal 3.

Terminal 4 and a treasure chest

When we had you rotate all three drums for terminal 3, it wasn’t strictly speaking necessary to complete that terminal. But your work is about to pay off.

Return to the center of Vah Naboris, walk through the rotating door, and you’ll be able to move directly across the platforms at the top of the center section because of how they’re arranged.

It may be easiest to wait for the door with the ledge underneath, like you did in terminal 2. Either way, jump off at the highest point and head straight across the inside.

A hidden treasure chest

When you cross all the way through Vah Naboris, you’ll exit through a small hallway. This is where you’ll solve the puzzle that leads to the next terminal. But don’t do that quite yet. Let’s get a treasure chest first.

Walk straight past the apparatus in the hallway, turn right and jump off the ledge. Use your paraglider to swing left and float down to a platform that’s just below where you walked in above. There, you’ll find a treasure chest with an ancient core. (Fun fact: This is the treasure chest you can see from the map room.)

Hop down off the ledge to make your way back into the belly of the beast.

Terminal 4

Take the Vah Naboris Ferris wheel back up to the top, and stop before the hallway. Your goal here is to route electricity using the apparatus jutting out of the wall, which then unlocks a new area to visit. (You can route the electricity because of how you rotated the cylinders above to make closed, green circuits.)

  1. Use magnesis to move the four objects in the hallway, so that two of each are touching the pads at the front, and two are touching the pads at the back. (If you do it backward, they won’t make contact, so just reverse the order.)
  2. When everything is making contact, walk through the hallway to the back of the pillar in the distance.
  3. Rotate the cylinders so that all three are on top. That’ll cause the platform where you’re standing to rise.
  4. Walk around the pillar and up the ramp until the eyeball opens up. (It won’t open until you get close). Kill the eyeball, which will open a path into the next room.
  5. Enter the room, turn right, and kill another eyeball. Doing that will clear the goo from the area.
  6. Head right, and climb up the … climbable part of the wall.
  7. Push the wheel until the switch below turns blue. This will also activate an elevator in the middle of the room. (And a platform that moves back and forth, but that’s a few steps away.)
  8. Take the elevator all the way down, and destroy the eyeball in goo in the corner of the room (and any floating skulls it spits at you). Now it’s time to take a couple of trips on the elevator.
  9. In the space between the bottom and top floor, there are two ledges. Ride the elevator, and use magnesis on both — one to get a treasure chest with an ancient screw and one to grab an electric ball. (If you’re having trouble grabbing either of these with magnesis, you can use stasis to stop the elevator first.)
  10. Drop the ball off the elevator and down to the bottom room. (We’ll be back for it later.)
  11. Ride the elevator back up to the top floor, and walk off.
  12. Out of one door, you’ll find a platform moving from this room to another. Walk on, and exit at the other side.
  13. Kill the guardian scout with the ancient battle axe who arrives on another elevator and collect your rewards.
  14. Take the elevator to the middle floor, where you’ll find terminal 4 just waiting for you.
  15. Interact with it, and feel good about the progress you’ve made. You’ve earned it.

Terminal 5 and a treasure chest

Before heading to terminal 5, let’s get another treasure chest.

Treasure chest

Take the elevator next to terminal 4 up as high as it’ll go. Exit, and look out the door to the treasure chest in the distance. Hop onto the moving platform (it’s actually the top of the moving platform you rode earlier). Exit on the far side, and open the treasure chest for topaz.

Terminal 5

Here’s how to find terminal 5:

  1. After getting the treasure chest, return to the room you came from and use magnesis to pick up the electric ball.
  2. Take it with you on the elevator to the bottom floor.
  3. Walk off the elevator, drop the electric ball, and kill the eyeball in the corner of the room. That will clear the goo above the door.
  4. Use magnesis to pick up the electric ball and move it so that it makes contact above the door. That’ll lift the gate.
  5. Enter the next room from the gate you must opened, and kill the two guardian scouts in there. Pick up their drops. And note that there’s another door you can now walk out. Hang tight. We’ll be there in a moment.
  6. Pick the electric ball back up, and bring it into the room where you killed the guardians. Place it on either side of the ramp.
  7. Now exit through the door on the opposite side of the room with the guardians, get confused for a moment, and then realize you’re in the room at the base of the other elevator, where the other electric ball is waiting for you (because you totally dropped it there earlier … but if you didn’t, ride the elevator up, and pick it up from a ledge between floors).
  8. Put the electric ball on the empty pedestal in the guardian room.
  9. That’ll open up the gate and reveal terminal 5. Interact with it and rejoice.

The main control unit

Form the platform with terminal 5, make your way back to the belly of the beast. You’ll need to rotate the middle section when you get there, so that the main control unit is facing up. Then you can just walk right up to it from a ramp on the side.

Doing so will trigger the boss fight with Thunderblight Ganon.

Thunderblight Ganon boss fight

Sours: https://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/3/16/14912646/divine-beast-vah-naboris-camel-gerudo-thunderblight-ganon

Beast zelda divine

Zelda: Breath of the Wild - Divine Beast Vah Ruta Dungeon guide

Head into the belly of the water-spouting beast. to tackle the Zelda: Breath of the Wild water dungeon, Divine Beast Vah Ruta.

After that cool set-piece where you worked with Sidon to get aboard Vah Ruta by dodging attacks and rushing with the help of the Zora, Link manages to board the divine beast. This thing is massive, and you're alone. It's time to take it back.

In another Zelda game this would've been a Dungeon or a Temple, and though this is around as close as you get to those ideas in Breath of the Wild it's still very different. Some things are similar however, such as having a series of puzzles to solve and the dungeon being themed - think of this as the water temple.

If you want even more assistance with your adventure, check out our full and detailed The Legend of Zelda: Breath of the Wild walkthrough and guide.

the_legend_of_zelda_breath_of_the_wild_switch (1)

The Legend of Zelda: Breath of the Wild Walkthrough - Main Quest: Divine Beast Vah Ruta Dungeon

Your first goal aboard Divine Beast Vah Ruta is to find a map. You won't be able to progress properly until you've obtained one. Once you've grabbed that your goal becomes to activate five different terminals scattered around Vah Ruta with your Sheikah Slate. Getting to these terminals or making them accessible is, of course, going to require some puzzle solving.

As well as being able to move objects and interact with parts of the dungeon with your items and rune powers, you have one other crucial ability - you're able to move the body parts of each giant beast. For Divine Beast Vah Ruta, it's the trunk, which constantly spouts water... and you can use that water to help yourself out. Consider this the water dungeon or temple, if you will.

Inside Divine Beast Vah Ruta: Getting a map

Head into the first room after the disembodied voice of the Zora's champion is done talking. There's a weakened baby guardian here, so pick it off. A Terminal can be found in a side room down a ramp. Just want to point out: there's a terminal in here but it's useless to you until you activate several sub-terminals.

Back up in the main room, first focus on the water in the middle of the room and the door that was pointed out to you as the dungeon began. I was real stupid here, but the solution is simple. Use Cryonis on the water underneath the door to raise the door, then go inside and download the map to Divine Beast Vah Ruta. Handy! This map not only gives you information on where you are, but lets you move Vah Ruta's trunk.

zelda_botw_guide_ruta-t1

Inside Divine Beast Vah Ruta: Terminal 1

Back in the main entrance room look in the water either side of the map room door with your Magnesis Rune equipped. There's a metal chest here you can drag above water and open for some loot.

In this same room, look for the cogs in a corner. Use your Magnesis Rune to turn these cogs clockwise in order to raise a platform that holds the first of Vah Ruta's terminal points that you can use your Sheikah Slate on.

Raise the terminal and then use it - this is your first terminal, done! This shouldn't be so hard, right? Right?

Inside Divine Beast Vah Ruta: Terminal 2

Head upstairs and up the ramp via the side door. Upstairs there's a big water wheel and a guardian. Kill that guy, then survey this large central room of Vah Ruta.

There are two enormous water wheels in here - a smaller one that's turning and a larger one that's stationary.

You should be able to see your second terminal right in front of you - it's actually inside the smaller cog. The problem: the cog's base is flooded with water, and it's constantly moving.

Thankfully we have a power that can handle that. Wait for it to be in the bottom of the cog and then use Cryonis on where the water is coming from to freeze it solid. The water level in that part of Vah Ruta drops and the wheel stops turning, freeing up the terminal for use - it powers on automatically.

Take the opportunity to use the terminal when the terminal is available.

Inside Divine Beast Vah Ruta: Terminal 3

Ignore the second larger cog/wheel for now and simply head on over to the other side of the room and up the stairs to the next floor of Vah Ruta. When you see the Ganon corruption there's a portal thing that spits our endless enemies - look above this for the eyeball to shoot that'll get rid of the corruption and the spawner with it.

Carry on upstairs until you reach a locked gate on the water wheel at a standstill.

Now use your map screen to adjust the position of divine beast Vah Ruta's trunk, which is constantly spitting water. Here's what you need to do:

  • Make water pour into the room so that the wheel turns so the orange ball falls into the blue slot. This opens the door, but now the door is out of reach.
  • Freeze the ball into the slot with stasis, then quickly direct the trunk so that the door is turned back to face you before Stasis expires.
  • With the door facing you and open, run in and activate that terminal, your third.
  • Once this is done there are three optional chests to grab. The first is gained by climbing onto the larger water wheel's fins as it turns. Get to the apex, then look out towards the smaller wheel. There's a chest on a ledge - paraglide out there.
  • The second chest is on one of the outer fins of the water wheel, so simply wait for the right bit of rotation and hop on.
  • The third spoke of the large water wheel has a chest trapped between two stone blocks. The key here is to use rotation of the wheel your advantage, freezing the top block with stasis for long enough while the 'chest sandwich' is parted so that you can run up and open the chest.

Once you're done, ride the water wheel all the way up to the top and face the opposite direction of the previously mentioned chest - towards Vah Ruta's trunk. Hop and glide to this new platform, kill the guardian, and press the switch on the left to create a shortcut waterfall that you can swim up with the Zora armor.

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Inside Divine Beast Vah Ruta: Terminal 4

Now you're up where the switch is and where you just killed a guardian, go on through the only passageway here - this leads outside, to divine beast Vah Ruta's trunk.

If you lower Vah Ruta's trunk all the way via your map screen you'll be able to get out to its end. Here you can shoot an eye to remove Ganon's corruption and open a chest, but then you should raise the trunk again and try to stay on the end as long as possible. When you get enough height, jump and glide so you're on top of Divine Beast Vah Ruta's body.

There's a hole atop Vah Ruta; drop down it and again find one of the corruption eyes to shoot on the ceiling. This frees up a mechanism. Grab this mechanism with your Magnesis rune and turn it clockwise to open a hole in the ceiling.

If your survey the room you'll now notice that divine beast Vah Ruta's lovely new sunroof has opened directly above a terminal surrounded by fire. Huh. You get the idea, I'm sure: once the hole is open, preposition the trunk so that it comes through the new hole and douses the flames.

Head on down to the newly extinguished area and use the terminal. This is your fourth terminal.

Turn back towards the cog room and drop down a level to find a chest on your way back down.

Inside Divine Beast Vah Ruta: Terminal 5 (Final)

For the final terminal, head back to the area where you can walk onto the trunk. Now, I'm not even sure if this is the intended way (it sure felt like a bit of a bodge), but here's how I did this:

  • Bring the trunk all the way up into the position where water is pouring into Ruta.
  • Stand ready at the doorway out onto the trunk.
  • Make the trunk descend, then jump and paraglide towards the end of the trunk. You want to land on the part water is coming from.
  • Now make the trunk curl all the way back up again, being careful to remain on the right side of the trunk in order to not fall and to access the terminal once it's the right way up - the fifth terminal is on a side of Vah Ruta's trunk only exposed when it's fully raised.

With this done, all that remains is to return to the main room and to head into the main control room - the very first terminal we pointed out that was useless before. Prepare yourself, then activate that terminal.

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Boss: Waterblight Ganon

This boss is a big old beast made of Ganon's corruption and floats around the arena attacking. It has both ranged attacks and some nasty up-close and personal stuff with its enormous sword, but the fact that it's waterblight is a good clue.

This boss has two phases. In the first phase I found it easiest to get in close and fight; like with the Lynel earlier on in the Zora quest line a priority should be to equip a weapon that lets you have a shield (so not a trident or greatsword if you can help it) and then get in close.

Attack like the blazes and raise your shield any time he begins to look remotely threatening. Be sure to eat to power yourself up in terms of attack and defence. If he goes down, switch to a two-handed weapon briefly and go to town with heavy attacks.

For phase 2 Waterblight Ganon raises four pillars in the water. This is a bit of a pain as it impedes your ability to move around him. Usually he'll occupy one pillar and he'll occupy another.

If you didn't struggle too much on the boarding Vah Ruta mini-boss you now have a use for those other shock arrows - these wreck havoc on this water-based creature, so now you're separated by water, blast him from afar. Aim for the eye.

If he gets downed by the arrows, run, jump and swim (don't forget, the Zora armor helps you to move more quickly) to him and once again let rip with a heavier weapon.

The fight will soon be over, and you're treated to some cutscenes, learn some solemn story information, and are then deposited back into the open world... which is now significantly less rainy.

You'll also get a skill in for the bargain - this skill, Mipha's Grace, will revive you once when you run out of hearts. Once used it'll take some time - half an hour or so - to recharge, but it can be a lifesaver.

Sours: https://www.vg247.com/zelda-breath-of-the-wild-vah-ruta-divine-beast-dungeon-guide-walkthrough
ALL DIVINE BEASTS BATTLES! - The Legend of Zelda: Breath of the Wild

Zelda: Every Divine Beast In BOTW Ranked By Difficulty

The Legend of Zelda: Breath of the Wildis a massive open-world game with many exciting discoveries hidden throughout the Kingdom of Hyrule. Unlike the other entries in the Legend of Zelda series, BOTW does not have traditional dungeons. Rather, Breath of the Wild has four Divine Beasts. Although the Beasts do not have to be tamed to complete the game, they do help Link in the final fight. In addition, the Divine Beasts’ bosses must be defeated before the end of the game, so Link will encounter them in Hyrule Castle before facing Ganon if players choose to skip the Beasts themselves. Each Divine Beast requires skill and strategy to defeat, although some are more difficult than others.

The Divine Beasts are massive, mechanical weapons that were constructed by the Sheikah 10,000 years before the events of Breath of the Wild. They were unearthed and used in the battle against Calamity Ganon 100 years before Link awoke in the Shrine of Resurrection. Each Divine Beast was piloted by a Champion, who ultimately sacrificed their lives as the battle was lost.

Related: Breath of the Wild’s Most Overlooked Easter Eggs Explained

The Divine Beasts are each designed to resemble a different animal and use elemental powers. Throughout BOTW, Link journeys across the four corners of Hyrule’s map to take back the Divine Beasts who are now overrun by Ganon’s Blights. All of the Beasts contain puzzles similar to traditional dungeons which must be solved to locate and activate terminals. Once Link has activated all five of the terminals, he must face the Blights that took over the Divine Beasts after defeating their Champions. All of the Beasts are similar in appearance and gameplay. Link can go to them in any order, and ultimately how prepared he is for each fight is up to the player. Even so, there are Divine Beasts that are more difficult to beat than others.

Zelda: BOTW's Easiest Divine Beast - Vah Medoh

Vah Medoh is found flying high in the northwest corner of Hyrule’s map. Vah Medoh was once piloted by the Rito Champion Revali, who was later destroyed by Windblight Ganon. Vah Medoh is perhaps the least difficult of the four Divine Beasts in BOTW. Link first boards Vah Medoh by paragliding high in the sky and dodging lasers to take out Guardians. Once aboard, Link is met with various puzzles that are solved with his paraglider by utilizing wind tunnels throughout the Beast. Link can simply follow the flow of the wind, which makes Vah Medoh easier to navigate than the other Divine Beasts.

After finding all five terminals, Link will awaken Windblight Ganon. This Blight will send drones and tornadoes to attack Link. He can simply ride wind columns to hit the Blight with arrows. Bomb arrows paired with Link’s ability to slow time make Windblight Ganon an easy boss to take down, rewarding him with Revali’s Gale.

Zelda: BOTW's Second Easiest Divine Beast - Vah Ruta

Vah Ruta was piloted by the Zora Champion, Mipha, and can be found in the southeast corner of Hyrule in Breath of the Wild. Link boards Vah Ruta with the help of Mipha’s younger brother, Sidon. Sidon swims near the Divine Beast so that Link can ride up waterfalls to shoot arrows at the Guardians. Link can use the Cryonis Rune to break the ice that the Beast sends after him and Sidon. After successfully boarding Vah Ruta, Link completes a variety of water puzzles by manipulating the Beast’s internal watermill and heavily relying on Cryonis.

Related: Breath Of The Wild 2 Could (& Should) Bring Back Loftwings

Waterblight Ganon is most easily defeated by perfectly dodging its giant spear and using Flurry Rush. The second stage is a little trickier as the Blight begins to teleport around the arena and throw ice at Link. He can again use Cryonis to break the ice and shoot the Blight with electric arrows, earning Mipha’s Grace in BOTW as a reward.

Zelda: BOTW's Second Most Difficult Divine Beast - Vah Rudania

Vah Rudania is located on Death Mountain in northwestern Hyrule. Once piloted by the Champion Daruk of the Gorons, Link uses a canon to bomb and subdue the Beast long enough for him to board. Vah Rudania is completely dark on the inside until Link finds the terminal that contains its map. This feature makes this Beast unique in Breath of the Wild, and admittedly more difficult. Link has to rely on glowing items such as malice and blue flames to make his way to the map. There are areas inside Vah Rudania that are covered in leaves, which Link can burn through with fire arrows to reveal terminals.

Fireblight Ganon will use its weapon and fireballs to attack Link. Although Link can use ice arrows to stun this Blight, it also opens itself up to bomb attacks. As the Blight is absorbing energy, Link can use the Bomb Runes to detonate attacks on the Blight. After Fireblight Ganon is defeated, Link receives Daruk’s Protection.

Zelda: BOTW's Most Difficult Divine Beast - Vah Naboris

Vah Naboris is the most difficult of the Divine Beasts in BOTW. This Beast is located in southwestern Hyrule and was piloted by the Gerudo Champion, Urbosa. To gain control of Vah Naboris, Link rides Sand Seals close to its feet and bombards it with arrows. However, Link must simultaneously dodge the Beast’s lighting strikes, which can get the best of him if he does not remain close to Riju and her Thunder Helm. After gaining control of Vah Naboris, Link will board and solve a variety of electricity puzzles to gain access to terminals. This Beast can be particularly difficult due to its design. The three moving parts are all in the main body of the Beast, which makes them look similar and confusing at times.

Many players also find Thunderblight Ganon to be the most difficult Blight to defeat in Breath of the Wild. In addition to moving at rapid speeds, this Blight’s hits take a lot of Link’s health. Defeating Thunderblight Ganon requires Link to continually use the Magnesis Rune to lift metallic rods near the Blight to electrocute it. Once hit, the Blight will fall and Link can use melee attacks to finish it off. Link is then rewarded with Urbosa’s Fury. All of the Divine Beasts in The Legend of Zelda: Breath of the Wild require skill and strategy to defeat, but Vah Naboris is definitely the Beast that proves Link’s strength as Hylia’s Chosen Hero.

Next: How Skyward Sword HD Will Prepare Fans For BOTW2

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