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How to Craft Legendary items in Shadowlands: A Runecarving Guide


Runecarving Changes in Patch 9.1

  • Runecarving Vessel recipes can be upgraded to higher item levels via a new Optional Reagent slot — Vestige of Origins and Optional Reagents can be accessed by uncovering the secrets of Korthia. Players can use these more powerful Runecarving Vessels to upgrade their existing Legendary gear, or to create new ones.
  • A new Legendary currency — Soul Cinders is now available from completing TorghastLayers 9-12, the Tormentors of Torghast event, and from The Maw Assaults. It can be used to upgrade Legendaries to higher item levels using the new Runecarving Vessels.
  • Many Legendary Powers can now take up additional armor slots.
  • All items granted Legendary Power by the Runecarver in the Helm, Neck, Bracer, Belt, and Ring slots will receive a socket, whether you are creating a brand new item or upgrading an older one.

Legendary Power Changes in Patch 9.1

Many Legendary Powers have been updated and all classes received new Covenant-Specific Legendary Powers Patch 9.1.

Welcome to our guide to crafting Legendary Armor in the Shadowlands. All classes in the new expansion will get access to a vast array of Legendary Powers that you gradually unlock one by one, but you can only have 1 equipped at a time.

You can find out more about Legendary Powers in our separate guide.

In the individual sections of the guide, we explain how to unlock Runecarving, forge Legendary Items, upgrade them, and go through restrictions of the system.

The Runecarver is a mysterious figure locked away in the very depths of Torghast. You must first unlock Torghast and complete a short quest in The Maw to unlock the Runecarver. Once unlocked, you will be able to call on the power of the Runecarver to carve ancient runes on your armor and imbue it with Legendary powers.


You must complete the Deep Within, Ashes of the Tower, and The Final Pieces quests to unlock the Runecarver in Shadowlands.

  • Deep Within requires you to simply talk to the Runecarver.
  • To complete Ashes of the Tower, you must collect 1,250 Soul Ash in Torghast.
  • To finish The Final Pieces, you must acquire a Runecarver Memory, an Armor Rune Vessel suitable to your class, and 2 different Missives.
  • Reawakening (Optional Quest) requires you to go to the Maw, kill a creature and recover a Runecarver's memory. The quest is not mandatory and if you collect a memory from elsewhere, you will be able to start crafting and upgrading Legendary Armor just by completing The Final Pieces.
Runecarver Quests

Where Do I Find the Runecarver?

Enter Torghast at Ve'nari's Refuge in the Maw. The portal is located at the far back of the area.

Torghast Portal

The Portal to the Runecarver's Oubliette is located to the right as you enter the Torghast Antechamber.

Portal to Runecarver

Here is the map of the Runecarver's Oubliette. You must visit the area anytime you want to craft Legendary Armor.

Runecarver's Cell

You can return back to the Torghast Antechamber through the exit portal.

Runecarver's Cell

Crafting Legendary Armor

You need to gather a few materials first, before you can craft your Legendary:

  • A Base Item. These items are created by Blacksmiths, Jewelcrafters, Leatherworkers, and Tailors, and serve as the vessel for Legendary Powers. They are not soulbound, and can be acquired from other players, alts, or bought in the Auction House. There is no requirement that a character has to have a crafting profession to make Legendary Armor. Crafting Legendaries is open to all players as long as you have collected all the necessary reagents.
  • The Legendary Power of your choosing. You must collect the recipe first.
  • Two Missives that dictate the secondary stats (Critical Strike, Haste, Mastery, and Versatility) of the crafted Legendary.
  • Soul Ash. This is a new currency found in Torghast that you receive from completing the Twisting Corridors intro questline and various Layers of the two Torghast wings that are active each week.
  • Soul Cinders. A new currency introduced in Patch 9.1 that comes from the new layers.

The crafted Legendary Armor piece will have fixed Primary stats (Intellect, Agility, Stamina, and Strength), based on your class/specialization.

Crafted Legendary Armor Piece

Base Items are blank armor templates to which you can add Legendary Powers through Runecarving.

Blacksmiths, Jewelcrafters, Leatherworkers, and Tailors can create Base Items for the following armor slots — Head, Shoulder, Back, Chest Wrist, Hands, Waist, Legs, Feet.


Base Items have 4 Ranks. The higher their Item Level, the better stats the Legendary Armor piece will have. You can use Vestige of Origins to upgrade Legendary Armor pieces to Rank 6 in Patch 9.1.

For more information about Base Items, please refer to our Base Items Guide.

You will be able to acquire Legendary Power recipes from various sources in Shadowlands. You can find more information in our Legendary Powers guide.

To select specific secondary stats of the crafted Legendary, you will need the following Missives created by Scribes:

Picking Secondary Stats
Picking Secondary Stats 2

The Torghast currency acts as a fuel for crafting Legendary Armor. You can obtain Soul Ash from the Twisting Corridors intro questline, from the available 12 Torghastlayers, Covenant Adventures, and more.

There is no catch-up system implemented for Soul Ash, so make sure to complete your weekly goals to maximize your Soul Ash gains.

Soul Ash

You will find exactly how much Soul Ash you will receive from all the different layers on our page linked below.

Soul Cinders is a new Torghast currency obtained from Layers 9-12, used to upgrade Legendary Armor pieces to Rank 5 and 6 in Patch 9.1.

The exact amount of Soul Ash you receive for clearing the new wings is explained on a separate page.

You can read more about where to obtain Soul Cinders in our separate guide.


Legendary Item Material Costs

Crafting Legendary Armor pieces at higher ranks or upgrading them progressively costs more Soul Ash, up to Rank 4. At Rank 5 and 6, you will also need Soul Cinders in addition to just Soul Ash.

  • Rank 1 costs 1,250 Soul Ash.
  • Rank 2 costs 2,000 Soul Ash.
  • Rank 3 costs 3,200 Soul Ash.
  • Rank 4 costs 5,150 Soul Ash.
  • Rank 5 upgrade costs 5,150 Soul Ash and 1,100 Soul Cinders.
  • Rank 6 upgrade costs 5,150 Soul Ash and 1,650 Soul Cinders.

Upgrading Legendary Items

You can further upgrade existing Legendary Armor at the Runecarver or craft higher ranks directly. Once upgraded, your Legendary item will have better stats, but the Legendary Power effects will not change. It is important to note that you can skip ranks, meaning you can go from Rank 1 to 4.


Legendary Item Upgrade Costs

You need three things to upgrade a Legendary item:

  • A higher rank Base Item;
  • The existing Legendary item you want to upgrade;
  • Additional Soul Ash from Torghast, based on the rank of your current item and the upgrade. Upgrading from a lower rank will give you a discount on the upgrade, but will still cost the same amount of Soul Ash. For example, if you are upgrading from Rank 3 to 4, you already spent 3,200 Soul Ash crafting the Rank 3 Legendary, so the upgrade will only cost 1,950 Soul Ash.
Upgrading Legendary Items

Legendary Items have 6 ranks in Patch 9.1:

  • Rank 1: Item Level 190;
  • Rank 2: Item Level 210;
  • Rank 3: Item Level 225;
  • Rank 4: Item Level 235;
  • Rank 5: Item Level 249;
  • Rank 6: Item Level 262.

Legendary Items and Sockets

All Helm, Neck, Bracer, Belt and Ring Runecarving armor pieces will have an empty socket in Patch 9.1 when it releases.

Upgrading a Legendary item does not removes the socket.

This section contains restrictions that apply to Legendary Armor.

  • Base Items do not exist for the Weapon, Off-Hand, and Trinket slots.
  • You can only wear one Legendary Armor piece at a time.

Best Legendary Powers for Each Spec

The most important aspect of Runecarving is to use the best Legendary Powers for your spec, so you know what to apply to your Legendary items. To help you with that, we have a Best Legendaries guide for all of the specs:

  • 09 Jul. 2021: Updated with Soul Cinders.
  • 30 Jun. 2021: Small adjustments post-release.
  • 29 Jun. 2021: Updated for Chains of Domination.
  • 09 Mar. 2021: Updated for Patch 9.0.5 launch.
  • 22 Jan. 2021: Upgrading Legendaries does not remove existing sockets.
  • 05 Jan. 2021: Updated with sockets section.
  • 28 Dec. 2020: Fixed Soul Ash costs.
  • 24 Dec. 2020: Soul Ash costs for upgrades updated.
  • 21 Dec. 2020: Upgrade cost section added.
  • 20 Dec. 2020: Added Missives to upgrade section.
  • 10 Dec. 2020: Updated for the week of December 8.
  • 01 Dec. 2020: No Soul Ash catch-up is available in Shadowlands.
  • 29 Nov. 2020: Added clarification on crafting higher rank legendaries and Soul Ash from Missions.
  • 19 Nov. 2020: Updated for Shadowlands release with new assets.
  • 18 Nov. 2020: Fixed typo.
  • 12 Nov. 2020: Legendary Powers hub added.
  • 11 Nov. 2020: Slightly reworked ahead of Shadowlands release.
  • 22 Aug. 2020: Added preliminary info about upgrading Legendary items.
  • 08 Aug. 2020: Updated with information about general Legendary powers.
  • 25 Jul. 2020: Updated with new assets of the Runecarver's location and added Druid.
  • 18 Jul. 2020: Guide updated with assets and links to new Legendary Powers.
  • 08 Jul. 2020: Guide added.
Sours: https://www.icy-veins.com/wow/how-to-craft-legendary-items-in-shadowlands-a-runecarving-guide

How to craft legendary items in Shadowlands

Want to know what's changed with legendary crafting in WoW's 9.1 update? Chains of Domination is here and has brought several changes to the legendary gear in Shadowlands. If you've been playing for a while, you'll already know that each class and specialisation has various legendaries to choose from, and 9.1 introduces covenant-specific legendaries into the mix.

The latest patch also introduces a new Shards of Domination power system, so if you need to recraft any of your current legendary items, you'll find that some of these changes make that much easier. So if you're ready to enhance your character, whether you play a tank, healer, or damage dealer, read on to discover everything you need to know about WoW Shadowlands legendary crafting, including what's new in 9.1.

9.1 changes

WoW Shadowlands legendary crafting: What's changed in 9.1 

The Chains of Domination 9.1 update has brought about several changes to legendary crafting. As well as new covenant legendary items, you can now upgrade your current legendaries to Rank 6 (the maximum was rank 4) using a new currency, Soul Cinders. This can be obtained by running layers 9 -12 in Torghast and completing Assaults in the Maw. 

Additionally, you now earn slightly more Soul Ash for your first run of Torghast wing each week, and you will get a reduced amount for subsequent runs during the same reset. Previously, you wouldn't earn any additional Soul Ash for repeating the same layer in the same week, so this should help you catch up if you need to recraft one or you're levelling an alt.

Unlocking the Runecarver

How to unlock the Runecarver 

At the bottom of the endless dungeon of Torghast in The Maw zone, the Runecarver is bound. You’ll eventually be sent to him by doing the initial series of quests from Ve’nari, the Broker that operates in a shrouded cave inside The Maw, after you hit the maximum level of 60. Follow those quests to the end and you’ll free one of his hands, prompting him to promise you powerful help—if you help him find his lost memories in return.

Memories of the Runecarver

Collecting Memories of the Runecarver 

Recovered Memories of the Runecarver are scattered all over the Shadowlands, and you’ll find them by doing endgame content. Some come from Torghast bosses. Some come from the bosses in dungeons. Some come from the Castle Nathria raid, while others drop from World Bosses, and can be earned in PvP.

Each time you find a memory, you can return to the Runecarver, select him, and right-click on the item to add it to your collection. To see all of the powers you’ve collected, open the Adventure Journal menu—alongside dungeons and raids, you’ll see a new button for Powers.

Memories are class-specific, so you won’t get Memories for a monk if you’re a paladin, but they are not specialization-specific, so if you’re a Protection paladin, you’ll get the Memories for Holy and Retribution, too.

Soul Ash and Soul Cinders

WoW Shadowlands legendary crafting: Soul Ash and Soul Cinders cost

You’ll continue the questline with Ve’nari after you unlock the Runecarver, and eventually, she will send you to Torghast: First for a trial run, then for a real one, to look for signs of your lost faction leaders. If you continue through that questline, you’ll receive Soul Ash as part of your first 'real' run of the dungeon.

Almost all the Soul Ash you collect will come from completing wings of Torghast. Right now, all twelve layers of both wings will award a total of 2080 Soul Ash (up from 1140) for your first run per week. Quests add more to that total and you can earn more—at a reduced rate—with Torghast reclears. Soul Ash can also be found as a currency reward from high-level Adventure-table missions in your Covenant Sanctum.

The Soul Ash cost for legendaries is as follows: 

  • Rank 1 (item level 190): 1250 Soul Ash
  • Rank 2 (item level 210): 2000 Soul Ash
  • Rank 3 (item level 225): 3200 Soul Ash
  • Rank 4 (item level 235): 5150 Soul Ash

In 9.1, you can now upgrade legendary items to rank 6, but you'll need to collect Soul Cinders to do so This can be obtained from Torghast layers 9-12 and as well as Assaults in the Maw. 

This is the Soul Cinders cost for higher ranks:

  • Rank 5 (item level 249): 1100 Soul Cinders
  • Rank 6 (item level 262): 1650 Soul Cinders

Base items

Base items and their differences

The base armor piece you’ll use is crafted by players and purchasable on the auction house. The item level of the base piece will determine the item level of the legendary you make. It might be tempting to jump right in and buy a Rank 4 base with 235 item level, but remember that it also takes a lot more Soul Ash and/or Soul Cinders to make higher-level legendary items. It’ll take 1,250 Ash to make a level 190 Legendary: That 235 will set you back 5,150. See above for the list of Soul Ash and Soul Cinders costs.

Gear slots

Choosing a slot for your legendary gear

When you find a Recovered Memory of the Runecarver, it will indicate which slots it can be used on. In general, crafting your legendary as armor will give you a larger stat boost than making it as a ring or neck piece, and beefier armor pieces will have larger stat budgets than others.

That’s not always true, however. For some classes, the legendary item is so much better in terms of stats than what can be found on raid gear in a particular slot, so it might be worth crafting even if the total amount of stats on the piece is sub-optimal. If you care enough to truly maximize your results, I recommend using the many simulation tools out there to figure out what the result of one slot versus another would be.

Another thing to consider when choosing slots for your legendary gear is the new power system introduced in 9.1. This Shards of Domination guide should help you work out the best gear slot for your legendary, depending on your armor type.

Crafting and upgrading

Crafting your legendary

When you've obtained the Recovered Memory you want, you will then collect a base item for the slot where it will go, the necessary Soul Ash (and Soul Cinders if you're going for rank 5 or above) and two Missives. Those are player-crafted Inscription items that set which secondary stats the item will have, such as Critical Strike or Versatility.

You’ll have a quest to take all of them to the Runecarver, and he will open up an interface for you that allows you to plunk in all those items and craft your new armor. You can craft as many legendary items as you like, but you can only equip one at a time.

Upgrading your legendary

To upgrade your legendary, you’ll need the existing piece, the new base item at the new item level (which you must purchase again), and the difference in Soul Ash or Soul Cinders between the two. Return to the Runecarver with these and he’ll help you craft a new Legendary at the new item level.

This means that it’s almost always worth crafting Rank 1 of a legendary you plan to use over the long term. You’ll have to buy the higher base item, which will set you back some additional gold, but you won't ever waste any Soul Ash or Cinders, which is the harder currency to obtain.

Sours: https://www.pcgamer.com/best-wow-shadowlands-legendary-crafting/
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Legendaries, World of Warcraft’s strongest and most sought-after items, made their return in Shadowlands.

This time around, instead of the long and arduous grind players have come to expect from Blizzard, Legendary items are crafted with the new and easy-to-use Runecarver system.

Max-level players (60) can craft a Legendary of their choice by unlocking and speaking to the Runecarver in Torghast, Tower of the Damned.

Legendary items can be customized through Legendary powers, which are unlocked by collecting Memory of the Runecarver recipes from Shadowlands content.

Legendary powers modify your character, changing the pace and playstyle of your specialization. But only one Legendary power can be equipped at a time. 

Memory of the Runecarver recipes can be acquired through reputation, dungeons, raids, and even Torghast itself. 

To unlock the Runecarver and craft a Legendary, you’ll first have to begin the Torghast introductory quest line. After completing the leveling campaign, reaching level 60, and choosing a Covenant, you’ll be offered a quest that will take you to The Maw. From there, you’ll be introduced to the Runecarver, a giant imprisoned entity that will begin the process of helping you craft a Legendary.

Legendaries require a base item, a set of Missives, Soul Ash, and a Memory of the Runecarver. 

A base item, depending on your class, can be made by Tailors, Leatherworkers, Blacksmiths, or Jewelcrafters. Missives, which determine what stats your Legendary item will have, can be created by Scribes. And Soul Ash can be gathered through completing layers of Torghast. 

When you’re finished making your base item, collecting your Missives, and earning 1,250 Soul Ash, talk to the Runecraver, offer him a Memory of the Runecarver recipe, and he’ll create your Legendary. 

Your first Legendary will be item level 190, but it can be upgraded with a higher item level base item and some extra Soul Ash. To upgrade your Legendary to 210, you’ll need 2,000 Soul Ash. For 225, 3,200 Soul Ash will be required. And for item level 235, you’ll have to get your hands on 5,150 Soul Ash.

If you want to skip the initial stages of the upgrading process and go straight for an item level 235 Legendary, simply make or buy the appropriate base item and collect 5,150 Soul Ash from Torghast.

A new currency called Soul Cinders was introduced to WoW in Patch 9.1 on June 29, 2021, giving you the option to add two more ranks to your Legendary items. Upgrading to rank five (item level 250) costs 400 Soul Cinders and rank six (item level 260) costs 1,650.

Soul Ciders can be found in layer nine (and above) of Torghast, Tower of the Damned. They also drop from weekly Covenant assaults and Adventures, and drop from Tormentor’s Cache from Tormentors of Torghast, an event that runs every two hours in the Maw.

Upgrading your Legendary to rank five should take around a week or two of farming, but rank six could take months.

Blizzard is implementing a Legendary scrapping system in Patch 9.1.5, which is expected to hit the live servers in the next few months. This system will give you the option to destroy an existing legendary in return for Soul Ash or Soul Cinders.

Sours: https://dotesports.com/news/how-to-craft-legendary-items-shadowlands
Let's Fix Torghast! How To Improve It For Patch 9.2 In Shadowlands! - WoW: Shadowlands 9.1

How to craft and upgrade Legendary gear in WoW Shadowlands

Legendary gear is back in style for Shadowlands, much like it was during Legion. All classes will have their own Legendaries to choose from, along with a few neutral pieces, and they’ll be key to powering up your character. But getting Legendaries is a bit more complicated than hoping for random drops: you’ll need to gather materials to craft them.

But before we go into how to craft your Legendary gear, a spoiler warning: this post has some spoilers in it because the route to unlocking Legendaries will take us through parts of the Shadowlands storyline and into Torghast. If you want to experience that story for yourself first, go through it then come back here. (If you’re not quite sure when that spoiler warning ends, keep following the main quest campaign once you reach max level. You’ll be introduced to a certain figure who will help you start opening up and adding to your Legendary collection.)

Now for the good stuff: how to get your own Legendaries.

You have to find the Runecarver to craft Legendaries

Once you’ve reached max level, you’ll align with a Covenant and the quest campaign will eventually take you to Torghast. Much of this process also involves unlocking your soulbinds and your conduits, so this is where your character will start getting some pretty big power boosts.

Eventually, you’ll help out Ve’nari, an ally who’s being held within Torghast. She’ll conjure up a portal that teleports you into Torghast, and as you infiltrate the prison you’ll come across the Runecarver who has been trapped here for an extremely long time (quest: Deep Within).

You can’t miss the Runecarver: once you zone into Torghast, just hang a right and you’ll see the entrance to his chamber. Befriend him and he’ll make Legendary gear for you.

How to find Legendary recipes

Before the Runecarver will make you anything, you need a recipe. The first step is to figure out which Legendary power you’re looking for: you can see all available Legendary powers by opening your Adventure Guide and clicking Powers. Here you can use filters to sort by class and spec and look for anything interesting — but unfortunately, it won’t tell you where to acquire these Legendary recipes.

Sources can include vendors, world drops, raid drops, Torghast, dungeons, or even The Great Vault, and our pals at Wowhead have assembled a great list here. Characters have access to 16 Legendary abilities, which vary based on your class and spec (like A Memory of Sephuz’s Proclamation). Of those, there are also eight general abilities that can be used by any class and spec, while the remaining eight include four class-specific Legendaries (like A Memory of Vault and Heavens) and four spec-specific Legendaries (like A Memory of Harmoniuous Apparatus).

These memories of the Runecarver are the actual Legendary recipes, and you’ll need to learn them first before you can create the Legendary you want. Get the memory, bring it back to the Runecarver, and use the recipe to add it to his library. It’s pretty straightforward, but one of his first quests will walk you through that process (quest: Reawakening).

Once the Runecarver has learned a recipe, it’s unlocked account-wide and you can craft the Legendary on any character.

Collecting Legendary crafting components

Once you’ve met the Runecarver and gotten a recipe, you’ll need the right crafting materials to make your Legendaries. Here are the basic components:

  • A base armor item which you will transform into a Legendary item — for example Grim-Veiled Robe from Tailors.
  • 2 Missives, which are sort of like stat scrolls. The stats on your Missives must be different from each other.
  • Soul Ash, a currency found within Torghast.
  • A Legendary recipe.

Every profession has a place in making these Legendaries, but fortunately none of the crafted components are soulbound so you don’t need to have a specific crafting profession to make Legendaries. You can get anything you need from a friendly crafter or the auction house.

Here’s where you’ll get each component

Base armor comes from Tailors, Leatherworkers, Blacksmiths, and Jewelcrafters

Base armor items come from their related armorworking profession. A base cloth item comes from a Tailor; a plate item from a Blacksmith; leather and mail from a Leatherworker; and rings or necks from a Jewelcrafter. These armor pieces can be crafted at different ranks, with higher ranks creating more powerful Legendaries (and requiring more materials to craft):

  • Rank 1: Item Level 190
  • Rank 2: Item Level 210
  • Rank 3: Item Level 225
  • Rank 4: Item Level 235

To craft these items, you’ll need an Enchanter to make components like Enchanted Lightless Silk and Enchanted Elethium Bar.

Missives come from Scribes

Scribes make make stat scrolls which set the secondary stats on Legendaries:

Soul Ash is a new currency

Soul Ash is a Legendary-specific currency that you earn found by completing levels of Torghast. You’ll earn Soul Ash when you finish a layer of Torghast (which consists of six floors) in one of the six wings of Torghast. You can only earn Soul Ash once per week per wing, and every week two wings will be available. As you ascend each layer, the enemies become increasingly challenging, so don’t expect an easy grind. Thankfully, you won’t need keys to get inside, so Soul Ash is the only currency you have to grind.

Higher item level Legendaries will take more Soul Ash, and you can expect to spend weeks earning enough to make the best items.

When you have your Legendary components, actually making the item is pretty easy to do. Have a chat with Mr. Carver (first name Rune) and tell the big guy you’d like to craft a Legendary item. A pretty-self-explanatory interface pops up: choose the base item in the middle slot, choose the Legendary power in the left slot, and choose Missives (stats) in the two right slots.

Hit the craft button and you now have a Legendary item.

How to upgrade Legendary items

As new content gets released, you’ll want to ensure your Legendaries stay competitive and up to date. I mean, can you imagine replacing your Legendary with some random raid item? Ugh!

That’s why the Runecarver offers an upgrade service, which works just like Legendary crafting. Just pick an existing Legendary select a base item that is a higher item level than your original Legendary. That’s all you need! Runecarver will then do his thing and upgrade it.

Enjoy your new Legendary gear!

Updated 12/2/2020

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Filed Under: Forge Of Domination, Legendaries, Legendary Crafting, Legendary Upgrade, Shadowlands, Shadowlands Legendaries, Wow Shadowlands

Sours: https://blizzardwatch.com/2020/12/03/legendary-gear-wow-shadowlands/

Shadowlands legendary back


Ilvl has always been a measure of strength. And special Legendary items are a reason for pride. The new addon Shadowlands will bring 12 reasons to be proud at once. One for each piece of armor (besides trinkets), but now you can craft Legendary items by yourself. What do u need, who will help and etc. you will find out in this guide.

First of all you need to unlock the Runecarver. Runecarver is a mythical/magical blacksmith whom you will meet while completing the Torghast questline. Good to know that you can’t obtain important reagents for Legendary items until you unlock Runecarver, so do not skip it.

legendary items

To create your Legendary Gear Piece, you will need:

  1. A Base Item of the appropriate level and slot type
  2. 2 Stat Scrolls
  3.  Soul Ash
  4. The Memory of the Runecarver Legendary Recipe for a Legendary Power that matches the slot type of the Base Item

As you can see this time we can combine different reagents to create a new Legendary item. And all professions finally will come handy for crafting basic items. Blacksmiths, jewelcrafters, leatherworkers, and tailors will be able to craft Base Items. Jewelcrafters can create neck and rings, inscriptionists — stat scrolls

Legendary craft system

Legendary craft system

Each base item has four Ranks. Craft 10 times rank 1 item to unlock next level, 20 more rank 2 will unlock rank 3, and a further 20 will unlock rank 4. New items require new materials: new cloth for tailoring (Shrouded Cloth), new ingot (shadowghast ingot) for blacksmithing, new leather (desolate leather) for leatherworking. Also for each base item you will need enchant-made reagent. 

What about scrolls? This is the domain of inscriptionists. Each Legendary requires two Stat Scrolls. Inscriptionists can create four: 

  • Missive of Haste
  •  Missive of Mastery
  •  Missive of Critical Strike
  •  Missive of Versatility

This system reminds Azerite power, so pick the best one for your character and go on. 

Legendary reagents

 Soul Ash is a currency like Titan Residuum in BFA that you will need to have to create your Legendary gear. Currently on the Shadowlands Beta you will need 

  • 1250  Soul Ash for Rank 1 Legendary item (iLvl 195)
  • 2000  Soul Ash for Rank 2 Legendary item(iLvL 210)
  • 3200  Soul Ash for Rank 3 Legendary item(iLvL 225)
  • 5150  Soul Ash for Rank 4 Legendary item(iLvL 235)
  • 5150 Soul Ash and 1100 Soul Cinders (iLvL 249)
  • 5150 Soul Ash and  550 Soul Cinders (iLvL 262)

Torghast has 6 total Wings. Of the 6 wings of Torghast, only 2 will be active at a time, rotating every week. Each wing is broken up into multiple Layers, ranging from Layer 1 to Layer 12

Soul Ash can be obtained by completing a Layer in one of the wings of Torghast. You can get some Soul Ash according to the following rate:

  • Layer#1 → 180 Soul Ash
  • Layer#2 → 150 Soul Ash
  • Layer#3 → 130 Soul Ash
  • Layer#4 → 105 Soul Ash
  • Layer#5 → 90 Soul Ash
  • Layer#6 → 75 Soul Ash
  • Layer#7 → 70 Soul Ash
  • Layer#8 → 60 Soul Ash + 50 Soul Cinders
  • Layer#9 → 55 Soul Ash + 40 Soul Cinders
  • Layer#10 → 45 Soul Ash + 30 Soul Cinders
  • Layer#11 → 40 Soul Ash + 30 Soul Cinders
  • Layer#12 → 30 Soul Ash + 30 Soul Cinders
  • Total = 1030 Soul Ash and 180 Soul Cinders for one wing

Completing higher floors will automatically award you with any Soul Ash from lower Layers. For example, for completing Layer 7 you will obtain 560 Soul Ash. In total, you can obtain 2060 Soul Ash and 360 Soul Cinders per week for fully completing 2 wings of Torghast.

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Legendary recipes

Memory of the Runecarver is a legendary receipt and the final item you need for your legendary item.  Memory of the Runecarver is obtained through specific means of acquisition, such as drops from raid or dungeon bosses. It provides your legendary gear legendary power. Long story short legendary receipt is a new Azerite essence, which can be obtained by loot, honor, PvP and etc. As i said before you have to unlock the Runecarver to obtain his memory.

Today we know about  three types of Legendary Powers (I don’t think it will change):

  • General — usable by any class/spec
  • Class — usable by members of a specific class and spec
  • Spec — usable by members of a specific spec within the class

There are many legendary power mods, so some of them are inspired by previous addons. For now we have eight General Legendary Powers usable by any class.

Echo of Eonar

Summon a spiritual familiar to your side. Your spells and abilities have a chance to send your familiar to a nearby ally, increasing their damage and healing by 10% for 20 sec. If no allies are present, your familiar will flock towards your nearest enemy, increasing your damage against them by 8% for 15 sec. Slot: Waist, Wrist, Finger. Source: Ardenweld Quartermaster, Refugee Camp 1100gp (Honored)

Judgment of the Arbiter

Dealing damage has a high chance to release a blast of spiritual energy for 566 Holy damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing 566 Holy damage to enemies in the arc. Slot: Wrist, Hands, Finger. Source: The Avowed Quartermaster, The Halles of Attonement 1100gp (Honored)

Maw Rattle 

Killing an enemy has a high chance to summon an Explosive Mawrat at the corpses location. After 6 sec the mawrat will explode, dealing 300 Nature damage to all nearby enemies, poisoning them and decreasing their damage done by 5% for 10 sec. Slot: Legs, Feet, Hands. Source: Maldraxxus Quartermaster, Theater of Pain 1100gp (Honored)

Norgannon’s Sagacity

Casting a spell grants Sagacity, stacking up to 10. When you move, you are able to cast while moving for 0.5 sec for each stack of Sagacity. Slot: Legs, Feet, Back. Source: Revendreth Quartermaster, Darkhaven 1100gp (Honored)

Stable Phantasma Lure

Increases Phatasma earned by 25%. Looting Phantasma from enemies has a chance to summon a Phantasma Demon which will begin running in a random direction. Killing it increases Phatasma earned for entire party by an additional 10% for 1 min. Slot: Neck, Wrist, Back. Source: UNKNOW

Third Eye of the Jailer

Killing a creature in the Maw increases your damage by 2%. Killing a creature with the same name continues to stack this effect up to 5 times. Stacks are reset if you kill a creature with a different name. Slot: Head, Shoulder, Waist. Source: Ve’nari, The Maw x (Honored)

Vitality Sacrifice

The first time you damage an Elite enemy, absorb the next [1000 / 100 * max(Attack power, Spell power) * (1 + Versatility)] damage from that enemy and reflect it back to them. You may only have one shield active at a time and this effect can only occur once every minute. Slot: Head, Shoulder, Chest. Source: Quest “”The Great Vault””, Oribos (By the Guild Vault) 20 Renown

Sephuz’s Proclamation

Reduce the effectiveness of crowd controlling effects by 10%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats by 53 for 15 sec. This effect cannot occur more than once every 30 seconds. Slot: Neck, Shoulder, Chest. Source: Purveyor Zo’kuul, Oribos 1500 Honor

There are many legendary power mods, so some of them are inspired by past addons.

Class legendaries

All classes have several general legendary powers and several spec-only legendary powers.

Death Knight Legendary Powers


  •  Death’s Embrace — increases the duration of  Anti-Magic Shell by 100% and any damage it absorbs heals you. Source — Theater of Pain: Kul’tharok
  • Grip of the Everlasting — for 3 sec after casting  Death Grip, you may cast the spell a second time without regard for its cooldown. Source — Purveyor Zo’kuul, Oribos 1,500 Honor
  • Phearomones — you and your minions gain 10% Haste while you are inside your  Death and Decay and enemies damaged by your  Death and Decay have a chance to cower in place for 3 sec. Source — unknow
  • Superstrain— your  Frost Fever,  Blood Plague, and  Virulent Plague also apply the other two diseases. Source — Castle Nathria: Stone Legion Generals


  • Bryndaor’s Might —  Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health. Source — unknown
  • Crimson Rune Weapon — When a charge of  Bone Shield is consumed, the cooldown of  Dancing Rune Weapon is reduced by 30 sec. Additionally, when  Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec. Source — Halls of Attonement: Echelon
  • Gorefiend’s Domination —  Heart Strike reduces the remaining cooldown on  Vampiric Blood by 2 seconds. Source — Castle Nathria: Hungering Destroyer
  • Vampiric Aura — Your  Vampiric Blood ability also affects all party members for 50% of the effect it has on you. Source — unknow


  • Absolute Zero —  Frostwyrm’s Fury has 50% reduced cooldown and Freezes all enemies hit for 3 sec. Source — unknow
  • Biting Cold —  Remorseless Winter damage is increased byy 15%. The first time  Remorseless Winter deals damage to 3 different enemies, you gain  Rime. Source — Halls of Attonement: Halkias, the Sin-Stained Goliath
  • Koltira’s Favor —  Obliterate deals 10% increased damage and has a 15% chance to refund 2 runes. Source — Castle Nathria: Sludgefist
  • Rage of Frozen Champion — Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active. Source — unknown


  • Deadliest Coil — Reduces the Runic Power cost of  Death Coil by 10 and  Death Coil increases the duration of  Dark Transformation by 2 sec. Source — Castle Nathria: Sire Denathrius
  • Death’s Certainty —  Death Strike and  Death Coil deal 10% increased damage and reduce the remaining cooldown of  Defile or  Death and Decay by 2.0 sec. Source — Plaguefall: Margrave Stradama
  • Frenzied Monstrosity —  Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 20%. Source — World Boss Drop: Nurgash Muckformed
  • Reanimated Shambler — your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing (124% of Attack power) Shadow damage and applying a  Festering Wound to 8 nearby enemies. Source — unknown

Demon Hunter Legendary Powers


  • Half-Giant Empowerment — Metamorphosis increases your size, movement speed, and melee range by 100%. Source — unknown
  • Darkest Hour — you automatically trigger  Darkness when you fall below 35% health. This effect can only occur once every 2 min. Source — unknown
  • Darkglare Boon — Eye Beam and  Fel Devastation has a 20% chance to not incur its cooldown. Source — Plaguefall: Margrave Stradamaz
  • Collective Anguish — casting Eye Beam or Fel Devastation summons an allied [Vengeance][Havoc] Demon Hunter who casts Fel Devastation or Eye Beam. Source — Castle Nathria: Stone Legion Generals


  • Chaos Theory — Blade Dance has a 10% chance to grant you  Chaotic Blades, increasing the damage of  Chaos Strike by 25% and its chance to refund Fury by an additional 60% for 8 sec. Source — Castle Nathria: Sire Denathrius
  • Erratic Fel Core — The cooldown of  Fel Rush is reduced by 30%. Source — unknown
  • Inner Demons — Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal (136.5% of Attack power) Chaos damage to all nearby enemies. Source — unknown
  • Fel Bombardment — Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage of your next  Throw Glaive by 20% and launching an additional glaive at a nearby target. This effect stacks up to 5 times. Source — De Other Side: Mueh’zala


  • Fiery Soul — each Soul Fragment consumed by  Soul Cleave reduces the cooldown of  Fiery Brand by 2 sec. Source — unknown
  • Razelikh’s Defilement  — Soul Cleave reduces the remaining cooldown on a random Sigil by 8 sec. Source — Theater of Pain: Xav the Unfallen
  • Fel Flame Fortification — you take 15% reduced magic damage while  Immolation Aura is active. Source — Castle Nathria: Lady Inerva Darkvein
  • Spirit of the Darkness Flame — your  Fiery Brand now heals you for 100% of the damage done and each enemy hit by your  Sigil of Flame increases the instant damage of your next  Fiery Brand by 15%, stacking up to 15 times. Source — unknown

Hunter Legendary Powers


  • Call of the Wild — the cooldown of all of your Aspects,  Trueshot,  Coordinated Assault is reduced by 25%. Source — Castle Nathria: Stone Legion Generals
  • Nessingwary’s Trapping Apparatus — whenever a trap is triggered, gain 25 Focus. Source — Purveyor Zo’kuul, Oribos 1,500 Honor
  • Soulforge Embers — launching a  Flare into your  Tar Trap causes all enemies inside of the  Tar Trap to burn for (900% of Attack power) Fire damage over 12 sec. Source — Mists of Tirna Scithe:Ingra Maloch
  • Craven Strategem —  Feign Death cooldown reduced by 15.0 sec, and  Feign Death now removes most negative status effects from yourself. Source — unknown

Beast Mastery

  • Dire Command — Kill Command has a 10% chance to also summon a  Dire Beast to attack your target. Source — unknown
  • Flamewaker’s Cobra Sting — Cobra Shot has a 10% chance to make your next  Kill Command consume no Focus. Source — unknown
  • Qa’pla, Eredun War Order — Barbed Shot reduces the cooldown of  Kill Command by 4.0 sec. Source — Castle Nathria: Sire Denathrius
  • Rylakstalker’s Piercing Fangs — while  Bestial Wrath is active, your pet’s critical damage dealt is increased by 30%. Source — Spires of Ascension: Devos, Paragon of Doubt


  • Eagletalon’s True Focus — Trueshot also reduces the Focus cost of all of your abilities by 30%. Source — Castle Nathria: Huntsman Altimor
  • Surging Shots — Rapid Fire deals 15% additional damage, and  Aimed Shot has a 15% chance to reset the cooldown of  Rapid Fire. Source — World Boss Drop: Oranomonos the Everbranching
  • Serpentstalker’s Trickery — when  Aimed Shot hits multiple targets from the  Trick Shots effect, 3 enemies struck by the  Aimed Shot also get hit by an  Arcane Shot. Source — Plaguefalls: Domina Venomblade
  • Secrets of the Unblinking Vigil — when you gain the  Trick Shots effect, you have a 50% chance for it to not be consumed by your next  Aimed Shot or  Rapid Fire. Source — unknown


  • Wildfire Cluster  — Wildfire Bomb drops an additional cluster of bombs around the target, each exploding for (33% of Attack power) Fire damage. Source —De Other Side: Dealer Xy’exa
  • Rylakstalker’s Confounding Strikes  — Mongoose Bite and  Raptor Strike has a 10% chance to reset the cooldown of  Wildfire Bomb. Source — Castle Nathria: Sludgefist
  • Latent Poison Injectors — Serpent Sting’s damage applies  Latent Poison to the target, stacking up to 10 times.  Mongoose Bite and  Raptor Strike consumes all stacks of  Latent Poison, dealing (10% of Attack power) Nature damage to the target per stack consumed. Source — unknown
  • Butcher’s Bone Fragments — Mongoose Bite and  Raptor Strike increases the damage of your next  Butchery and  Carve by 10%, stacking up to 10 times. Source — unknown

Druid Legendary Powers


  • Circle of Life and Death — your damage over time effects deal their damage in 25% less time and your healing over time effects occur in 15% less time. Source — Castle Nathria: Stone Legion Generals
  • Draught of Deep Focus — when Moonfire, Rake, Rip, or Rejuvination are on a single target, their effects are increased by 30%. Source — unknown
  • Lycara’s Fleeting Glimpse — every 45 sec while in combat, cast a spell based on your form. No Form: Wild Growth, Cat Form: Primal Wrath, Bear Form: Barkskin, Moonkin Form: Starfall, Travel Form: Stampeding Roar. Source — Theater of Pain: Mordretha, the Endless Empress
  • Oath of the Elder Druid — effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera’s Gift increased by 75%. Source — Purveyor Zo’kuul, Oribos 1,500 Honor


  • Balance of All Things — Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 75%, decreasing by 15% every sec. Source — unknown
  • Oneth’s Clear Vision — Starsurge and Starfall each have a 15% chance to make the other free. Source —Castle Nathria: Sire Denathrius
  • Primordial Arcanic Pulsar — every 400 Astral Power spent grants Celestial Alignment for 9 sec. Source — unknown
  • Timeworn Dreamcatcher — Starsurge and Starfall reduce the cost of Starsurge and Starfall 15% for 6%, stacking up to 2 times. Source — unknown


  • Apex Predator’s Craving — Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage. Source — unknown
  • Cat-eye Curio — Clearcast abilities generate 25% of their Energy cost, and your maximum energy is increased by 60. Source —Spires of Ascension: Kin’tara
  • Eye of Fearful Symmetry — Tiger’s Fury causes your next finishing move to restore 3 combo points. Source — unknown
  • Frenzyband — combo point-generating abilities reduce the cooldown of Incarn/Berserk by 0.2 sec. During Incarn/Berserk, they cause the target to bleed for an additional 50% of their damgae over 8 sec. Source — unknown


  • Legacy of the Sleeper — Berserk in Bear Form grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. It’s cooldown is reduced by 30 sec. Source — unknown
  • Luffa-Infused Embrace — Thrash has 20% increased damage, 30% increased radius, and can stack 1 additional time. Source — Sanguine Depths: Kryxis the Voracious
  • The Natural Order’s Will — Barkskin reduces damage by an additional 15%. When it begins and ends, you gain Ironfur and Frenzied Regeneration. Source — Castle Nathria: Hunstman Altimor
  • Ursoc’s Lingering Spirit — In Bear Form, Thrash has a 15% chance to trigger an additional Thrash. Thrash grants you an absorb shield for 100% of all damage it deals. Source — unknown


  • Memory of the Mother Tree — Wild Growth has a 25% chance to cause your next Rejuvination or Regrowth to apply to 2 additional allies within 20 yards of the target. Source — Castle Nathria: Lady Inerva Darkvein
  • The Dark Titan’s Lesson — you may Lifebloom two targets at once, and Lifebloom’s final healing is increased by 75%. Source — Halls of Attonement: Lord Chamberlain
  • Verdent Infusion — Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec. Source — unknown
  • Vision of Unending Growth — Rejuvination has a 2% chance to create a new Rejuvination on a nearby target. Source — unknown

Mage Legendary Powers


  • Disciplinary Command — casting a Frost, Fire and Arcane spell within 10 sec of each other increases your Critical Strike damage of all your spells by 10%. This effect can only occur once every 30 sec. Source — Mists of Tirna Scithe: Mistcaller
  • Expanded Potential — your  Fireball,  Frostbolt and  Arcane Blast have a chance to give you Expanded Potential, which causes your next  Hot Streak,  Brain Freeze or  Clearcasting to not be consumed. Source — Castle Nathria: Stone Legion Generals
  • Grisly Icicle — your Frost, Fire, and Arcane damage against enemies affected by  Frost Nova is increased by 10% and no longer breaks it. Source — Purveyor Zo’kuul, Oribos 1,500 Honor
  • Triune Ward — casting any Barrier spell grants the effects of  Blazing Barrier,  Ice Barrier, and  Prismatic Barrier. Each absorb shield has 40% effectiveness. Source — unknown


  •  Arcane Bombardment —  Arcane Barrage deals an additional 40% damage against targets below 35% health. Source — unknown
  • Arcane Harmony — increases the damage done by  Arcane Missiles by 10%. Each time  Arcane Missiles hits an enemy, the damage of your next  Arcane Barrage is increased by 2%. This effect stacks. Source — De Other Side: The Manastorms
  • Siphon Storm —  Evocation grants 2 Arcane Charges, and while channeling  Evocation, your Intellect is increased by 2% every 1 sec. Lasts 30 sec. Source  — Castle Nathria: Sludgefist
  • Temporal Warp — while you have  Temporal Displacement or other similar effects, you may use  Time Warp at a reduced effectiveness, granting 15% Haste for 20 sec. Source  unknown


  • Fevered Incantation — each consecutive critical strike you deal increases critical strike damage you deal by 2%. Source  —World Boss Drop: Oranomonos the Everbranching
  • Firestorm — when  Hot Streak activates, you have a low chance to cause all  Pyroblasts and  Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec. Source — Halls of Attonement:  Lord Chamberlain
  • Molten Skyfall — casting 30  Fireballs or  Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double. Source — unknown
  • Sun King’s Blessing — after consuming 6  Hot Streaks, your next non-instant  Pyroblast cast within 15 sec grants you  Combustion for 6 sec, Source — Castle Nathria: Sun King’s Salvation


  • Cold Front — casting 15  Frostbolts or Flurries calls down a  Frozen Orb on your target. Hitting an enemy player counts as double. Source — Necrotic Wake: Nalthor the Rimebinder
  • Freezing Winds — while  Frozen Orb is active, you gain  Fingers of Frost every 5 sec. While  Frozen Orb is not active, each  Frostbolt reduces the cooldown of  Frozen Orb by 2.5 sec. Source — Castle Nathria: Sire Denathrius
  • Glacial Fragments —  Ice Lance has a 15% chance to explode into shards of ice when it hits a target, dealing (40% of Spell power) Frost damage to up to 5 enemies near your target. This chance is increased to 50% if your target is standing in a  Blizzard. Source — unknown
  • Slick Ice — while  Icy Veins is active, each  Frostbolt you cast reduces the cast time of  Frostbolt by 5%, stacking up to 10 times. Source — unknown

Monk Legendary Powers


  • Escape from Reality — after you use  Transcendence: Transfer, you can use  Transcendence: Transfer again within 10 sec, ignoring its cooldown. During this time the healing done to you by your  Vivify is increased by 50% and you will refunded for 50% of its cost when cast on yourself. Source — unknown
  • Fatal Touch — Touch of Death cooldown reduced by 60. Source — De Other Side: Mueh’zala
  • Invoker’s Delight  — you gain 12% haste for 15 sec after summoning your Celestial. Source — Castle Nathria: Stone Legion Generals
  • Swiftsure Wraps —Chi Torpedo has 1 additional. Source — Purveyor Zo’kuul, Oribos 1,500 Honor


  • Charred Passions — your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 30% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. Source — unknown
  • Celestial Infusion — Celestial Brew increases your Armor by 30%, and has a 1% chance to not consume a charge. Source — Castle Nathria: Sire Denathrius
  • Shaohao’s Might  — Tiger Palm has a 10% chance to deal 300% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec. Source — unknown
  • Stormstout’s Last Keg — Keg Smash deals 30% additional damage, and has 1 additional charges. Source — Sanguine Depths: General Kaal


  • Ancient Teachings of the Monastery — your Tiger Palm, Blackout Kick and Rising Sun Kick heal for 120% of the damage done to an injured ally within 20 yards. Source — Spires of Ascension: Devos, Paragon of Doubt
  • Clouded Focus — Healing with Enveloping Mist or Vivify while channeling Soothing Mist increases their healing done by 15% and reduces their mana cost by 15%. Stacks up to 3 times. Source — unknown
  • Tear of Morning — Renewing Mist also applies Extend Life to the initial target, instantly healing them for (145 / 100 * Spell power) and increasing all healing done to them by 15% for 12 sec. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets with your Extend Life effect. Source — Castle of Nathria: Sludgefist 
  • Yu’lon’s Whisper — activating Thunder Focus Tea causes you to exhale the breath of Yu’lon, healing up to 6 allies within 15 yards for [(56% of Spell power) * 3] over 2 sec. Source — unknown


  • Jade Ignition — whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (40% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Source — unknown
  • Keefer’s Skyreach — Tiger Palm now has a 10 yard range, and you to dash to the target when used. Tiger Palm also applies an effect which increases your critical strike chance for 25% for 6 sec on the target. This effect cannot be applied more than once every 30 per target. Source — unknown
  • The Emperor’s Capacitor — Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times. Source — Castle Nathria: Artificer Xy’mox
  • Xuen’s Treasure — when Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% for 5 sec. Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 1.5 sec. Source — Sanguine Depths: Kryxis the Voracious

Paladin Legendary Powers


  • Uther’s Devotion — your Blessing of Freedom, Blessing of Sacrifice, Blessing of Spellwarding, Blessing of Protection cooldowns are reduced by 1 sec when you spend Holy Power. Source — Purveyor Zo’kuul, Oribos 1,500 Honor
  • Vanguard’s Momentum — casting  Avenging Wrath or any Forbearance ability grants 5 Holy Power. Source — unknown
  • From Dusk till Dawn — when you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk. Blessing of Dawn: Damage and healing increased by 6% for 10 sec. Blessing of Dusk: Damage taken reduced by 6% for 10 sec. Source — Castle Nathria: Stone Legion Generals
  •  Magistrate’s Judgement — Judgment has a 50% chance to reduce the cost of your next Holy Power spender by 1. Source — Theater of Pain: Xav the Unfallen


  • Shock Barrier — Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing up to (0.8 * Spell power) damage every 6 sec. Source — unknown
  • Shadowbreaker, Dawn of the Sun — Light of Dawn’s range is increased to 40 yards, and all allies inside your Light of Dawn receive 10% increased healing from your spells for 6 sec. Source — Castle Nathria: Sun King’s Salvation
  • Inflorescence of the Sunwell — Infusion of Light has 1 additional charge and its effects are increased by 20%. Source — unknown
  • Maraad’s Dying Breath — healing with Light of Dawn causes your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn increases Light of the Martyr healing by 10%. Source — Sanguine Depths: Grand Protector Beryllia


  • Holy Avenger’s Engraved Sigil — your  Avenger’s Shield has a 50% chance to have its cooldown instantly reset when used. Source — unknown
  • The Ardent Protector’s Sanctum — reduces damage taken while Ardent Defender is active by an additional 10%, and when you activate Ardent Defender, it will also apply to the nearest ally within 15 yards. Source — Castle Nathria: Sludgefist
  • Bulwark of Righteous Fury — when Avenger’s Shield returns to you, each target hit by Avenger’s Shield increases the damage of your next Shield of the Righteous by 40%. Source — Halls of Attonment: High Adjucator Aleez
  • Reign of Endless Kings — when you drop below 20% health, you become infused with the Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec. Source — unknown


  • Tempest of the Lightbringer — projects  Divine Storm forward 20 yds, damaging all enemies in its path. Also increases damage dealt by  Divine Storm by 20%. Source — Spires of Ascension: Oryphrion
  • Relentless Inquisitor — spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times. Source — unknown
  • The Mad Paragon — Hammer of Wrath extends Avenging Wrath by 3 sec and deals 20% additional damage. Source — Castle Nathria: Sire Denathrius
  • Final Verdict Replaces — Templar’s Verdict with Final Verdict, a devastating strike that deals (194% of Attack power) Holy damage. Has a 50% chance to activate Hammer of Wrath and reset its cooldown. Source — World Boss Drop: Valinor, the Light of Eons

Priest Legendary Powers


  • Vault of Heavens  Leap of Faith instead causes you to leap to your target, and has 2 charges. Source — Purveyor Zo’kuul, Oribos 1,500 Honor
  • Cauterizing Shadows — when  Shadow Word: Pain expires on a target, 5 allies within 30 yards of the target are healed for 3% of their maximum health. Source — Theater of Pain: Mordretha, the Endless Empress
  • Twins of the Sun Priestess — Power Infusion also grants you 100% of its effects when used on an ally. Source — Castle Nathria: Stone Legion Generals
  •  Measured Contemplation:

Holy — for every 15 seconds that you do not cast  Flash Heal, the healing of your next  Flash Heal is increased by by 50%. This effect can stack up to 4 times.

Discipline, Shadow — for every 15 seconds that you do not cast  Shadow Mend, the healing of your next  Shadow Mend is increased by 50%. This effect can stack up to 4 times. Source — unknown


  • Clarity of Mind — during  Rapture, Power Word: Shield costs 20% less mana and applies 6 second longer  Atonements. Source — Castle Nathria: Sludgefist
  • Crystalline Reflection — Power Word: Shield instantly heals the target for (30% of Spell power) and reflects 30% of damage absorbed. Source — Plaguefall: Margrave Stradama
  • Kiss of Death Reduces — Shadow Word: Death’s cooldown by 8 sec and causes its damage to trigger Atonement. Source — unknown
  • The Penitent One —  Power Word: Radiance has a 50% chance to cause your next  Penance to be free and fire 3 extra bolts. Source — unknown


  • Divine Image — when you use a Holy Word spell, you have a chance to summon an image of a Naaru at your side. For 15 sec, whenever you cast a spell, the Naaru will cast a similar spell. Source — unknown
  • Flash Concentration — each time you cast  Flash Heal, your next  Heal cast within 15sec has its casting time reduced by 0.5 sec and healing increased by 15%, stacking up to 3 times. Source — Sanguine Depths: Grand Protector Beryllia
  • Harmonious Apparatus — Circle of Healing reduces the cooldown of  Holy Word: Sanctify,  Prayer of Mending reduces the cooldown of  Holy Word: Serenity, and  Holy Fire reduces the cooldown of  Holy Word: Chastise by 4 sec. Source — Castle Nathria: Sire Denathrius
  • X’anshi, Return of Archbishop Benedictus After — Spirit of Redemption expires, you will revive at up to 100% health, based on your effectiveness during  Spirit of Redemption. After reviving, you cannot benefit from  Spirit of Redemption for 10 min. Source — World Boss Drop: Valinor, the Light of Eons


  • Eternal Call to the Void — Mind Flay has a chance to spawn a Void Tendril that channels  Mind Flay at your target for 15 sec, generating 3 insanity when it deals damage. Source — unknown
  • Painbreaker Psalm — Shadow Word: Death consumes 6 sec of  Shadow Word: Pain and  Vampiric Touch, instantly dealing that damage to the target and generating 10 Insanity. Source — unknown
  • Shadowflame Prism — your  Shadowfiend or  Mindbender deals 20% additional damage as Shadowflame damage, and the cooldown on  Shadowfiend and  Mindbender is reduced by 40%. Source — De Other Side: Mueh’zala
  • Talbadar’s Stratagem — while you have  Shadow Word: Pain,  Devouring Plague, and  Vampiric Touch active on the same target, your  Mind Blast deals 30% more damage. Source — Castle Nathria: Council of Blood

Rouge Legendary Powers


  • Tiny Toxic Blads — Shiv causes your Poisons and Bleeds on the target to spread to a nearby enemy. Source — unknown
  • Mark of the Master Assassin — while Stealth is active and for 5 seconds after breaking Stealth, your critical strike chance is increased by 100%. Source — Theater of Pain: An Affront of Challengers
  • Invigorating Shadowdust — Vanish Reduces the remianing cooldown of your other abilities by 0 sec. Source — Purveyor Zo’kuul, Oribos 1,500 Honor
  • Essence of Bloodfang —  your combo point generators have a chance to infect the target with Bloodfang, causing (37.8% of Attack power) Bleed damage for 6 seconds, and healing the Rogue for (6.3 of Attack power) each time it deals damage. Source — Castle Nathria: Stone Legion Generals


  • Dashing Scoundrel — Envenom also increases your critical strike chacne of your poisons by 30%, and their critical strikes generate 2 Energy. Source — Castle Nathria: Council of Blood
  • Doomblade — Mutilate deals 20% Bleed damgae over 3 seconds. Envenom damgae increased by 5% for each Bleed you have on the target. Source — unknown
  • Dustwalker’s Patch — the Remaining cooldown of Vendetta is reduced by 1 second for every 65 Energy you expend.  Source  — Mists of Tirna Scithe: Mistcaller
  • Zoldyck Insignia — your Poisons and Bleeds deal 30% increased damgae to targets below 30% health. Source — unknown


  • Celerity — you have a chance while Slice and Dice is active to gain Adrenaline Rush effect for 3 sceonds. Source — Spires of Ascension: Ventunax
  • Concealed Blunderbuss  —  when Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will fire 3 additional times. Source — unknown
  • Greenskin’s Wickers — between the Eyes has a 20% chance per Combo Point to icnrease the damgae of your next Pistol Shot by 200%. Source — Castle Nathria: Sludgefist
  • Guile Charm — take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 3%. This maximum effect will last for until canceled before fading and beginning the cycle anew. Source — World Boss Drop: Mortanis


  • Akaari’s Soul Fragment — after using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 seconds later, at 50% effectiveness. Source — unknown
  • Deathly Shadows — Vanish grants 5 Combo Points and increases all damage dealt by 15% for 10 seconds. Source — unknown
  • Finality — Eviscerate, Rupture, and Shadow Vault increase the damage of your next use of the finishing remove by 20%. Source  — Castle Nathria: Sire Denathrius
  • The Rotten — for 2 seconds after activating Symbols of Death, your Shadow Strike and Backstab generate 4 additional Combo Points. Source — Plaguefall: Domina Venomblade

Shaman Legendary Powers


  • Ancestral Reminder — Heroism / Bloodlust or any similar effects last an additional 20.0 sec on you, and you gain an extra 10% Haste from any  Heroism / Bloodlust type effect. Sourc e — Castle Nathria: Stone Legion Generals
  • Deeptremor Stone — Earth Elemental has a permanent  Earthquake attached to it. Source — Halls of Attonment: Echelon
  • Deeply Rooted Elements:

Elemental — casting  Lava Burst has a 5% chance to activate  Ascendance for 6.0 sec.

Restoration — casting  Riptide has a 5% chance to activate  Ascendance for 6.0 sec.

Enhancement — using  Stormstrike has a 5% chance to activate  Ascendance for 6.0 sec.

Source — unknown

  • Chains of Devastation — casting  Chain Heal makes your next  Chain Lightning instant cast. Casting  Chain Lightning makes your next  Chain Heal instant cast. Source — Honor Vendor, Oribos 1500 Honor


  • Skybreaker’s Fiery Demise — Flame Shock damage over time critical strikes reduce the cooldown of Storm Elemental / Fire Elemental by 1.0 sec, and Flame Shock has a 30% increased critical strike chance. Source — Castle Nathria:Sire Denathrius
  • Elemental Equilibrium — dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%. Source  unknown
  • Echoes of Great Sundering — when you consume 6 or more stacks of Fulmination with Earth Shock, your next Earthquake will be instant cast and deal 6% additional damage. Source — De Other Side: Mueh’zala
  • Windspeaker’s Lava Resurgence — when you consume 6 or more stacks of  Fulmination with  Earth Shock, gain  Lava Surge and increase the damage of your next  Lava Burst by 6%. Source — World Boss: Valinor, the Light of Eons


  • Doom Winds — dropping  Windfury Totem grants you 100% increased chance to gain  Windfury Weapon for 8 sec. This can only occur once every 1 min. Source — Spirest of Ascension: Devos, Paragon of Doubt
  • Legacy of the Frost Witch —consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 100% increased damage. Source — unknown
  • Primal Lava Actuators — each time  Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 10% and reduce the cooldown of Lava Lash by 0.5 sec. Source — Castle Nathria: Sludgefist
  • Witch Doctor’s Wolf Bones — increases the chance to gain a stack of  Maelstrom Weapon by 5%, and whenever you gain a stack of  Maelstrom Weapon, the cooldown of  Feral Spirit is reduced by 2.0 sec. Source — unknown


  • Earthen Harmony — Earth Shield healing is increased by 300% if your Earth Shield target is below 50% health, and Healing Wave adds a stack of Earth Shield to your target, up to 9 maximum stacks. Source — Sanguine Depths: General Kaal
  • Jonat’s Natural Focus —  Healing Wave and  Healing Surge increase the healing done by your next  Chain Heal by 0%, stacking up to 0 time. Source — unknown
  • Primal Tide Core — every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. Source — unknown
  • Spiritwalker’s Tidal Totem — after using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 100% for 10 sec. Source — Castle Nathria: Huntsman Altimor

Warlock Legendary Powers


  • Wilfred’s Sigil of Superior Summoning — every Soul Shard you spend reduces the cooldown of  Summon Darkglare by 1.0 sec,  Summon Demonic Tyrant by 0.3 sec or  Summon Infernal by 2.0 sec. Source — De Other Side: The Manastorms
  • Claw of Endereth — Drain Life now deals damage and restores health 50% faster. Source — unknown
  • Mark of Borrowed Power — Call Dreadstalkers has a 25% chance,  Chaos Bolt has a 5% chance and  Malefic Rapture has a 10% chance to refund all Soul Shards spent. Source — Castle Nathria: Stone Legion Generals
  • Pillars of the Dark Portal —  Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown. Source — Honor Vendor, Oribos 1500 Honor


  • Perpetual Agony of Azj’Aqir — Agony has a 20% increased chance to generate a Soul Shard. Source — unknown
  • Sacrolash’s Dark Strike — Corruption damage is increased by 15%, and any target affected by your  Corruption also has their movement speed slowed by 15%. Source — unknown
  • Malefic Wrath — Malefic Rapture increases the damage of your  Drain Soul and  Shadow Bolt by 25% for 8 sec, stacking up to 3 times. Source — Castle Nathria: Sire Denathrius
  • Wrath of Consumption — targets with die with your  Agony applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 5% for 20 sec, stacking up to 5 times. Source — Spires of Ascension: Ventunax


  • Implosive Pontential — when  Implosion damages at least 3 targets, gain 5% Haste for 8 sec for each Imp exploded. Source — Necrotic Wake: Surgeon Stitchflesh
  • Grim Inquisitor’s Dread Calling — each Soul Shard spent on  Hand of Gul’dan increases the damage of your next  Call Dreadstalkers by 3%. Source — unknown
  • Forces of the Horned Nightmare — Hand of Gul’dan has a 15% chance to cast a second time on your target for free. Source — unknown
  • Balespider’s Burning Core — Shadow Bolt increases the damage of your next  Demonbolt by 25%, stacking up to 4 times. Source — Castle Nathria: Artificer Xy’mox


  • Odr, Shawl of the Ymirjar — enemies marked by your  Havoc take 15% increased damage from your single target spells. Source — unknown
  • Cinders of the Azj’Aqir —  Conflagrate has 1 additional charge and has its recharge time reduced by 3.0 sec. Source — Castle of Nathria: Sludgefist
  • Madness of the Azj’Aqir — Chaos Bolt increases the damage of Chaos Bolt by 10% and reduces the cast time of Chaos Bolt by 10% for 3 sec. Source — unknown
  • Embers of the Diabolic Raiment — incinerate now generates 100% additional Soul Shard Fragments. Source — Theater of Pain: Kul’tharok

Warrior Legendary Powers


  • Leaper — Heroic Leap gains 2 additional charge. Source — Purveyor Zo’kuul, Oribos 1500 Honor
  • Misshapen Mirror — Spell Reflection lasts 200% longer, and applies to your party. Source — unknown
  • Seismic Reverberation — if Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time. Source — Halls of Attonment: Halikas, the Sin-Stained Goliath
  • Signet of Tormented Kings — activating Bladestorm/Ravager,  Recklessness or  Avatar randomly casts one of the other two abilities at reduced effectiveness. Source — Castle Nathria: Stone Legion Generals


  • Enduring Blow — your  Mortal Strike has a 15% chance to apply the  Colossus Smash effect to your target for 5 sec. Source — unknown
  • Battlelord — your  Slam has a 30% chance to reset the cooldown of  Mortal Strike. Source — unknown
  • Exploiter — execute causes the target to take 25% more damage from your next  Mortal Strike, stacking up to 2 times. Source — Castle Nathria: Sire Denathrius
  • Unhinged — While  Ravager or  Bladestorm is active, you automatically cast a total of 1 (Ravager) or 2 (Blade Storm)  Mortal Strikes at random nearby enemies. Source — Theater of Pain: Xav the Unfallen


  • Cadence of Fujieda — Bloodthirst increases your Haste by2% for 5 sec, stacking up to 4 times. Source — World Boss Drop: Mortanis
  • Deathmaker — your  Rampage has a 25% chance to apply the  Siegebreaker effect to your target for 5 sec. Source — Necrotic Wake: Amarth, The Harvester
  • Reckless Defense — Rampage critical strikes reduce your Recklessness and Enraged Regeneration cooldown by 3 sec. Source — unknown
  • Will of the Berserker — when  Recklessness expires, your Critical Strike is increased by 5% for 5 sec. Your  Raging Blow will refresh the duration of this effect. Source — Castle Nathria: Sludgefist


  • Reprisal — the first Intercepted attack grants you Ignore Pain and make your next Revenge cost no Rage. Source — unknown
  • The Wall — Shield Slam generates an additional 2 Rage and reduces the remaining cooldown of  Shield Wall by 4 sec. Source — Castle Nathria: Hungering Destroyer
  • Thunderlord — each enemy you hit with Thunder Clap reduces the remaining cooldown on  Demoralizing Shout by 3 sec. Source — Spires of Ascension: Oryphrion
  • Unbreakable Will — your  Shield Wall ability now grants 50% of its effect to all party member. Source — unknown


If you are looking for a fast way to get new legendary for your class let us give you an idea. Overgear know exactly where to get exactly legendary you need, obtain it and even create it with new soul ash from Torghast Tower. Chat with us and our manager will help you with everything you need to get a new legendary item.

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Sours: https://overgear.com/guides/wow/how-to-get-legendary-item-in-shadowlands/
How to Craft Shadowlands LEGENDARIES! Crafting \u0026 Upgrading Guide

Crafting your own Legendary Armor is one of the new features in the Shadowlands expansion. This guide tells you more about the whole process and explains what you need to do to craft your first Legendary item.


Unlocking Legendary Crafting

To start the questline that will unlock Legendary Crafting, you must:

  • Reach level 60
  • Complete the Main story campaign quests.
  • Complete Choosing Your Purpose by choosing your covenant
  • Complete your covenant's campaign quests. 

Covenant campaign quests

Unlocking Torghast and the Runecarver

After completing your covenant campaign, you can unlock Torghast and the Runecarver NPC by completing these quests.

After you complete the Prison of the Forgotten quest, you will meet the Runecarver at the Runecarver's Oubliette.

Unlocking Runecarving

You are almost done, but you still have to do a few more quests to unlock the Runecarving to craft your legendaries.

Components needed for crafting a Legendary

Before you can craft your first Legendary. You will need four Components to complete the Ashes of the Tower and the followup The Final Pieces quests.

You will need the following four Components:

  • Legendary Power
  • Base Item
  • 2 Missives
  • Soul Ash

Below you will find a full description of these components and how to get them.

1. Legendary Power

Legendary Powers (Memory of the Runecarver) determine what Legendary Item Effect you will have on your legendary.

For example, the Memory of Gorefiend's Domination makes your Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds.

Legendary powers are limited to 2-3 gear slots, so make sure to check which base item you need for your legendary power. Using the previous example, the Memory of Gorefiend's Domination legendary power can only be crafted with Legs or Feet base items. (you can read more about base items in the next part of the guide)

Where to get Legendary Powers?

You can check the full list of Legendary Powers and where to get them if you click on the "Powers" tab in your Adventure Guide. (Click on "Home" at the top left corner if the "Power" tab doesn't show up.)

There are sixteen Legendary Powers for each class. They are obtained from raid bosses, dungeon bosses, PvP, Reputation, Torghast, and the Great Vault (new weekly chest).

For Memory of the Runecarver recipes to drop, you will have to finish the Deep Within and the Reawakening quests.

2. Base items

Base items (Rune Vessels) determine the slot you are making your armor for, and the item level of your armor.

How to get Legendary Base Items?

Base items are crafted by players with Blacksmithing, Leatherworking, Tailoring, and Jewelcrafting. They can be bought and sold at the Auction House, so you don't have to have these professions. You can buy the base item.

How to learn the Legendary Base item recipes?

Once you reach 100 in Shadowlands Blacksmithing, Leatherworking, Tailoring, or Jewelcrafting, the Runecarver will offer you one of these quests:

Full list of Base items

How to craft higher ilvl Legendary Base Items?

You will gain experience each time you craft a base item, and once you fill the experience bar, you will learn the next rank. Crafting a higher rank base item will give more experience.

Higher rank base items also require a lot more materials. A rank 4 item usually costs around 4 times as much as a rank 1.

Rank (ilvl)XP / CraftTotal XP for next rank
Rank 1 (iLvl 190)575
Rank 2 (iLvL 210)10150
Rank 3 (iLvL 225)15225
Rank 4 (iLvL 235)--

Upgrading to rank 5 and Rank 6

There are two new ranks for Legendary items in Patch 9.1:

  • Rank 5 (iLevel 249)
  • Rank 6 (iLevel 262)

There is no new recipe for the new rank of base items, instead, you can use the new optional reagent Vestige of Origins, which increases the item level of the attached legendary base armor piece by the equivalent of 2 ranks. So, basically, you can add it to a Rank 3 to get a Rank 5, or a Rank 4 to get a rank 6.

Vestige of Origins can be crafted by Blacksmiths, Jewelcrafters, Leatherworkers, or Tailors. The Tome of Origins recipe is a reward from the Untangling the Sigil quest in chapter 4 of the new patch 9.1 Chains of Domination quest chain. (chapter 4 requires Renown 44)

3. Soul Ash and Soul Cinders

Soul Ash and Soul Cinders are Shadowlands currencies that you will need to craft and upgrade Legendary armors.

Where to get Soul Ash and Soul Cinders?

You can get Soul Ash and Soul Cinders from Torghast and also from some of the weekly quests.

How many Soul Ash and Soul Cinders can you get?

Each week, there are 2 Torghast wings available with 12-12 layers each.

Each wing will award you with 1040 Soul Ash per week if you clear all 12 layers, so completing both Torghast wings once will award you with 2080 Soul Ash per week. Re-clearing Torghast will allow you to farm more Soul Ash, but you will earn about 20% of the total Soul Ash that you normally get when you clear a layer for the first time that week.

Soul Cinders has a weekly cap, you can't get any from re-clears. You will get 360 Soul Cinders each week for clearing the two Torghast wings.

Completing higher level layers will also grant you Soul Ash and Soul Cinders from all lower layers, so you can skip all lower floors once you unlock layer 12.

How many Soul Ash and Soul Cinders do you need?

You won't waste any Soul Ash if you craft an iLvl 190 legendary then upgrade it later. The Soul Ashcost of crafting a rank 4 legendary and crafting a rank 1 then upgrading it 3 times is the same. The only thing that you will waste is the base item because you will need a new Base Item (but higher ilvl) each time you want to upgrade.

Rankitem levelSoul AshSoul Cinder
Rank 11901250-
Rank 22102000-
Rank 32253200-
Rank 42355150-
Rank 524951501100
Rank 626251501650

4. Missives

Missives basically let you choose which secondary stats you want on your legendary. You will need two different Missives. You can't use two from the same stat. (you can't change these later, even when upgrading)

To get the missives, you need Shadowlands Inscription (40) or buy them at the Auction House.

Crafting your First Legendary

Once you gathered all 4 components and completed Ashes of the Tower and the follow-up The Final Pieces quests. You will unlock the Runecarver UI.

Talk to the Runecarver and click on "I'd like to craft a legendary item".

  • 1. Base Item
  • 2. Legendary Power
  • 3. Missives
  • 4. Required Soul Ash.
Sours: https://www.wow-professions.com/guides/crafting-shadowlands-legendary

Now discussing:

Base Items for Legendary Armor in Shadowlands

A Base Item is a blank armor template with no stats to which you can add Legendary Powers through Runecarving. Inscription Missives used during the crafting process allow you to exactly select the Secondary stats you want to have on the Legendary item.

Here is how a Base Item looks like in the game.


Legendary Armor pieces are named after the Base Items that are used to craft them, so two Legendary armor pieces will share the same name, but have different Legendary Powers attached to them.

You can find more information about how to craft Legendary Armor in Shadowlands in our Runecarving.

Base Items are not soulbound. They can be acquired from other players, your alts, or the Auction House, so you can freely trade and send them.

Base Items can be upgraded up to Rank 6 and Item Level 262 in Patch 9.1 using Vestige of Origins. Rank 3 Base Items can be upgraded to Rank 5 and Rank 4 to Rank 6 using the item.


How to Craft Base Items

Only certain Professions can craft Base Items. This includes Blacksmithing, Jewelcrafting, Leatherworking, and Tailoring.

To craft Base Items in Shadowlands, you must:

  • Have a Level 60 character and unlock Runecarving.
  • Cap your Profession skill by reaching 100 skill points.

When you meet all the above requirements, you can head to your Profession trainer, who will teach you how to craft Rank 1 Base Items.

The item level of a Base Item determines the item level of your crafted Legendary Armor piece. Higher item level results in better Primary and Secondary stats on the Legendary item. Base Items have four Ranks:

  • Rank 1: Item Level 190;
  • Rank 2: Item Level 210;
  • Rank 3: Item Level 225;
  • Rank 4: Item Level 235;
  • Rank 5: Item Level 249;
  • Rank 6: Item Level 262.

The higher the rank, the more Soul Ash will be required to create a Legendary Armor piece.

Check out our Torghast guide for more details about how to acquire Soul Ash.


Unlocking Higher Ranks of Base Items

You will unlock higher ranks of Base Items by filling up the Experience (XP) bar. Crafting the Rank 1 recipe will provide XP towards unlocking Rank 2, and so forth.

Base Items XP
  • Rank 1 Base Items (Item Level 190) give 5 XP per crafted item and the Total XP you need to unlock Rank 2 is 75, meaning you must craft 15 Rank 1 Base Items to gain access to Rank 2.
  • Rank 2 Base Items (Item Level 210) give 10 XP per crafted item and the Total XP required to unlock Rank 3 is 150, so you need to craft 15 Rank 2 Base Items to learn Rank 3.
  • Rank 3 Base Items (Item Level 225) give 15 XP per crafted item and the Total XP required to unlock Rank 4 is 225, so you must craft 15 pieces of Rank 2 Base Items to unlock Rank 4. Rank 3 Base Items can be upgraded to Rank 5 (Item Level 249) using Vestige of Origins IconVestige of Origins.
  • Rank 4 is the highest Base Item rank of Item Level 235. Vestige of Origins IconVestige of Origins can be used to upgrade a Rank 4 Base Item to Rank 6 (Item Level 262).

Base Items are separated by armor type, so in total, there are "four sets" that you can acquire, based on the class you play. Note that you cannot use them for transmogrification for now.

Below is a list of all Base Items required for Cloth wearers to create Legendary Armor.

Base Items Cloth Set

Here are Base Items needed for Leather wearers to craft Legendary Armor in the Shadowlands.

Base Items Leather Set

Here is a list of Base Items that Mail wearers must obtain to forge Legendary Items.

Base Items Mail Set

Finally, here are all Plate Base Items that you must get to craft Legendary Armor.

Base Items Plate Set
  • 28 Jun. 2021: Updated for Chains of Domination.
  • 11 Dec. 2020: Base Items crafting requirements updated.
  • 03 Dec. 2020: Guide updated with more information on how to learn higher ranks.
  • 15 Nov. 2020: Updated with transmog restrictions.
  • 12 Nov. 2020: Guide updated with new Item Levels.
  • 06 Sep. 2020: Leather Set appearance added.
  • 22 Aug. 2020: Guide added.
Sours: https://www.icy-veins.com/wow/base-items-for-legendary-armor-in-shadowlands

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