Fixit app satisfactory

Fixit app satisfactory DEFAULT



R&D, Engineering, Pioneering


"Construct, Automate, Explore & Exploit"

FICSIT the employer in Satisfactoryfor which the pioneerworks.

Official description[]

Welcome to FICSIT Incorporated! A company specializing in the research, development, and application of new technology and science, we do anything to find short-term solutions to long-term problems! As part of our brand-new Save The Day program, you'll be sent to one of many alien planets in an effort to contribute to Project Assembly, a project I am legally bound to say nothing about for fear of our lives. And my job.

As a pioneer, you won't only be constructing and automating the very factory that will contribute to Project Assembly, but also explore and exploit the planet and its inhabitants as you expand. Don't worry, we’re super inclusive when it comes to alien lifeforms! We'll even allow for pets, how cool is that!? Just don't tell R&D.



  • The corporate icon of FICSIT Inc.

  • The HUB Terminal showing multiple FICSIT Inc. logos.



Screenshot of FeliX

FeliX is an application to inspect save files of the game Satisfactory. You can try it out online or download the latest release for desktop here.

It uses JavaScript, TypeScript, Vue, three.js and some other libraries. It is currently in the prototype stage. Any contributions are greatly appreciated!


Install the dependencies:

To run the application with hot reloading simply execute:

To use a local copy of for development use yarn link. To hot-reload the library code use in the repository.


All script files are distributed unter the MIT license.

Models in except for and are distributed under the Creative Commons Attribution-ShareAlike 4.0 International license. For attribution see the corresponding AUTHORS file.

Proprietary files

and are generated from copyrighted images by Coffee Stain Studios AB.
and are copyrighted images by Coffee Stain Studios AB.

Other useful repositories
Library to convert from Satisfactory save files to a JSON format and back
Save file editor for Windows written in C#
Satisfactory-Calculator Interactive Map

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Hello guys

i would appreciate if all modders would look for their work and update their mods.
i played this game a longer time ago. now i came in again and installed some new mods. i also had to uninstall many mods being outdated for now.
i tried to load an old savegame. this needed a lot of time. first view freezing. but in task manager the game was loading. so i was waiting...
i also tried to start a new game, but this didnt help.
i also tried to install the game experimental version, didnt help. game is upto date. game files are all ok, no repair needed.

then the game started. first thing was game lags, next issue, many buildings and all of my factory system went away or many parts were missing.
when i tried to open a tool with shortcut keys the game crashed. loading again, same issue.
than i tried to find the log file. this seemed to be changed, because the path was not the same, but i found it.
the log and crash log was full of errors. many mods have missing dependencies. some mods have missing scripts. many mods also have missing icons or mostly mesh or texture files. that is really bad. another error came from bad dependencies with missing files or corrupt data. Some errors say missing material or
Error: Failed import: class ...,
Error: Failed import: class ...,
Error: Couldn't find file for package /Game/... ,
Error: Found 0 dependent packages... ,
Error: FAsyncPackage::FindExistingImport class mismatch,
Error: [/contentlib/recipes/initgamerecipes]: Init Items,
Error: Finding FGItemCategory by Name ... failed,
Error: ****DumpDependencies [Dependencies]: ... ,
Error: Missing Dependency, request for /Game/FactoryGame/Buildable/Factory/...,
Error: Cannot construct ... variable in ../../.. ,
Error: FAsyncPackage::FindExistingImport class mismatch StaticMeshComponent ... ,
Error: This will hitch streaming because it ends up searching the disk instead of finding the file,
Error: Navmesh bounds are too large! Limiting requested tiles count ... ,
LogBlueprintLogging: Error: [/configurableinventoryslots/gameinventory]: 0,
LogParticles: Error: Bad values in FParticleSystemSceneProxy::GetObjectPositionAndScale.

i had 249 mods installed at the end. and 265 mods were active because of dependencies.

now i started to get all errors out of the game. it needed more than 4h. Now i had about 130 mods activated. i started again a new game and shortkeys worked again. i took a look into the inventory and building menue and game crashed again.
now again into the log file. it seemed that now some mods have errors which hadnt these before in the log. maybe some mods had other mods as dependency? but this was not shown in the log or on the page.
so i went the same way again to uninstall error mods.

so i lost a lot of modding content. that is really bad. i would also be nice to see more information which mods are definitely incompatible. and also which mods should be installed together to work correctly. i found some mods which were all from one modder. but i write this here for all, because i couldnt find him on discord channel from MinoDab, where many modders meet together. and there are also many other mods from other players which seem to have the same problem.

there are also mods which were updated yesterday or today and have the same error problem in log file.

logistics 2.0 cannot be uninstalled via mod manager, because it says it is a dependency of the logistics 2.0. but this mod has errors. how to solve this?!

and a lot of other mods have warnings, nearly every or 5th mod, most like "Warning: Could not find import None. ... variable in package,", other examples for this "Warning: Invalid EOS Metrics Handle" , "Warning: Attempting to load a BulkData object that cannot be loaded from disk" , "Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component ..." , "Warning: Smart!:DEBUG:GamePath: ..." , "Warning: LoadPackageAsync failed to begin to load a package because the supplied package name was" , "Warning: UFGVehicleDescriptor::GetItemNameInternal, class was nullpeter" or "Warning: Device was registered succesfully but not connected". There are tons of warnings.
i dont know if this can produce game issues or crashes.

it would be nice if all of this could be solved, mostly the errors to get the game working correctly with mods.

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App satisfactory fixit


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