Focus, unlocked by completing the Second Dream and expanded upon in the War Within, is a strange, somewhat tedious thing to farm. At first, farming Focus is insanely difficult as you’ll only ever have one or two Focus Lenses at first. You’ll obtain more later on, via bounties and events and things like that, but the initial focus farm is slow and tedious and just doesn’t get anywhere, because about 1% of all affinity you earn is turned into Focus. On whatever you have a lens equipped on.
Slowly, things do open out. Over time, you’ll get more lenses and you might even be able to get Eidolon Lenses, which grant a massive 2.5% of affinity earned as Focus. But you still need 50,000 Focus to even unlock a new Focus School, let alone start working on unlocking abilities. Sure, you can do Sanctuary Onslaught and Eidolon Hunts as a way to earn Focus, but it’s not something you can bang out in a few days. Or a few weeks. It takes time to max out those Focus Schools.
Honestly though, MOST Focus abilities are not worth it. The benefits they give are small and the amount of time spent farming them isn’t always worth it outside of niche cases. What you want to do is focus on the most useful Focus abilities and go from there. I’d heavily recommend starting with Zenurik, mainly because it’s the energy-based school and you always need energy for your Warframes, unless you’re playing Hildryn.
So, here are the five Focus abilities and two Focus schools you should probably unlock first.
Energy Pulse – Zenurik
It may not seem much, but 25% extra energy over 10 seconds is actually pretty good. That means every 100 energy you get from an orb, you get 25 energy extra. It doesn’t seem like a lot, but that energy can make the difference between casting an ability and dying. It also makes life a little easier while doing Sanctuary Onslaught since you can’t use gear items there.
Energizing Dash – Zenurik
There is no reason why you shouldn’t skip over Energizing Dash while you’re working on unlocking other Focus things. Energizing Dash means you leave a dome when dashing that gives you regenerating energy for 10 seconds at the lowest rank. Again, like Energy Pulse, this doesn’t seem like a lot, but it’s a boost that gives you a head start at the beginning of a mission and is so easy to do that you’d be insane to ignore it. Allies also get energy too, which is nice.
Void Flow or Void Siphon – Zenurik
The base energy and energy regeneration that Operators start out with are pretty low and slow. Void Siphon isn’t as useful as Void Flow, which allows you to stay invisible longer and also grants you more void dashes, but the regeneration does affect all types of Operator energy regeneration, like energy gained when hitting enemies. While there is no need to make both of these Waybound, it will make your life easier when you start using other schools and don’t have much filled out yet.
Protective Dash – Vazarin
Frankly, Protective Dash feels like cheating. If you Void Dash into an ally, they get a brief hit of invulnerability and are healed by a percentage of their health. You can’t Void Dash and get invulnerability on your own Warframe but you can heal it, as well as your companions. What makes Protective Dash so powerful is that it works on allied targets as well, like Mobile Defense consoles and Excavators.
Enduring Tides – Vazarin
Frankly, 100 health (which becomes 250 health after joining the Quills) doesn’t get you very far, and the Operators themselves can’t get shields and have very little armour. Okay, sure, they have 25 armour (more than some Warframes) but that doesn’t mean much when you only have 250 health. Enduring Tides means you can at the very least take more than one hit in a mission without being forced back to your Warframe. There IS Magus Vigor, which also increases your health, but later on you’ll want to swap out Magus Vigor for more useful Arcanes, but you can have Enduring Times all the time once you’ve unbounded it.
Honourable mentions go to Mind Step and Mind Sprint in the Naramon school, which increase how fast the Operator can move, Mending Soul in Vazarin which gives you instant revives and Stone Skin, which weirdly gives both Operators and Warframes extra armour.
But really, with just those focus abilities, or even just the Zenurik ones, you don’t need that much else in order to play well.
Warframe: Top 15 Focus Ways You Need To Use
Focus schools are skill trees tied to a player's Operator in Warframe. Each Focus school includes unique passives and augments called Ways that grant powerful bonuses to either the Operator or Warframe.
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There are five Focus schools to choose from: Zenurik, Naramon, Vazarink, Madurai, and Unairu. Each school focuses on different things, whether that be defense or utility. Since maxing out a Focus school can be a long and arduous process, it is best to focus on unlocking the best Ways first. Even if players are not interested in upgrading their Operator, there are plenty of Focus Ways that enhance a player's Warframe. Here are the 15 best Focus Ways players need to use in Warframe.
Updated October 17th, 2020 by Charles Burgar: Warframe's Focus system has remained mostly untouched ever since it was overhauled in 2017. What has radically changed is the core game itself. Changes to status, armor, and the addition of new activities have made some Focus nodes, otherwise known as Focus Ways, become more relevant. For those looking for the best nodes to unlock while leveling the Focus system, here are 15 options that are sure to please.
15 Mending Unity (Vazarin)
Mending Unity is a Vazarin node that increases a player's affinity range by 25 meters at max rank. A player's affinity range is 50 by default, which makes this bonus equivalent to increasing a player's affinity range by 50%.
Earning experience at a further range can be useful for Sanctuary Onslaught runs or while leveling items on Hydron or similar Defense missions. This affinity bonus also increases the effective range of Trinity's Blessing, Harrow's Covenant, and Harrow's Penance. Harrow and Trinity mains should consider using this node since Zenurik's nodes are focused on generating energy, something these Warframes can do inherently thanks to their abilities.
14 Lightning Dash (Zenurik)
Every Focus school has two augments tied to the Operator's Void Dash mode. For Zenurik, the second upgrade is Lightning Dash.
Whenever the Operator dashes, they will spawn a lightning orb when the dash ends. This orb deals 400 Electricity damage to any nearby target, striking out at enemies slightly faster than once a second. Up to three of these orbs can spawn at once. To make the most out of this node, dash three times at the ground to spawn three of these orbs. Since the damage can proc the Electricity status effect, it acts as a fantastic form of crowd control and deals a surprising amount of damage against Corpus—even in Sortie-tier content.
13 Affinity Spike (Naramon)
In order to earn Focus points, players will have to earn experience with a max rank weapon or Warframe that has a Focus lens installed. Since earning Focus can be rather slow, running affinity-boosting effects is a great idea.
That is why unlocking and maxing out the Affinity Spike Way for Naramon is a great idea when players first unlock their Focus schools. At max rank, this Way grants 45% more affinity towards any equipped melee weapon. The node says it's only from kills, but this bonus applies to any affinity earned towards a melee weapon. With this active and using only a melee weapon and Warframe, players will earn significantly more affinity and, therefore, more Focus points.
12 Unairu Wisp (Unairu)
Unairu may not be the most useful Focus school for general content, but when players have to fight Eidelons or enemies that rely on Operator damage, Unariu is one of the best options.
That is mainly thanks to Unariu Wisp, an upgrade for Void Blast that spawns a Wisp for the entire team to use, granting double damage for 12 seconds. This effect is multiplicative with other buffs, meaning that this can be combined with Madurai's Void Strike to grant obscene amounts of damage. Every good Eidolon hunting squad has a Unairu user with this Way selected.
11 Energy Pulse (Zenurik)
Zenurik's first node is Energy Pulse. This passive causes all Energy pickups to grant 50% additional energy over five seconds. If players find a 25-point Energy Orb, for example, it will grant 2.5 Energy regeneration per second for five seconds.
Every Energy Orb pickup will activate this passive, even if Energy Pulse is currently active. For instance, picking up ten 25-point Energy Orbs at once will grant 25 Energy regeneration per second. Considering how frequently Energy Orbs drop from slain foes, it isn't uncommon to have upwards of ten Energy regenerating per second. Unfortunately, Energy Pulse does not work while a Warframe is currently channeling an ability.
10 Void Flow (Zenurik)
Void Flow is the simplest Way node to understand on this list, yet it is arguably one of the most important Ways to unlock.
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This Zenurik passive increases the Operator's total Energy by 90% at max rank. Unlike most passives, this can be upgraded as a Waybound passive, meaning that every Focus school players use can equip this Way. Energy on Operators is insanely useful, allowing them to stay invisible longer while crouching, dash further with Void Dash, and knock enemies down more frequently with the Operator's Void Blast.
9 Temporal Blast (Zenurik)
Yet another Way from Zenurik, Temporal Blast augments the Operator's Void Blast to slow enemies by 80% for 15 seconds at max rank.
This upgrade is even stronger than it sounds, as Void Blast ragdolls enemies to the floor by default. With this upgrade, enemies will spend the next 15 seconds slowly getting up from the ragdoll. Since this affects most bosses, Temporal Blast can be used as a substitute for a Nova's fourth ability at will to instantly take a tough enemy out of the fight.
8 Surging Dash (Naramon)
Naramon's Surging Dash grants the Operator's Void Dash 30% increased damage and increases the radius of Void Dash by 12 meters.
For those unaware, Void Dash projects an energy field around the Operator mid-cast that seems to be around three meters. Any foe hit by the field will be ragdolled and grant ten Energy. Surging Dash increases this to 15 meters, meaning the player can hit significantly more foes with their Void Dash. Since Executing Dash—the node before Surging Dash in the Naramon tree—makes enemies susceptible to finishers after a dash, Surging Dash allows the Operator to set up a devastating melee spin attack.
As for mobility, Surging Dash is the best non-Waybound node in Warframe. Every dash through a target returns ten Energy, and since players now have a 15-meter radius to work with every Void Dash, nearly every dash will grant the Operator Energy. Chaining Void Dashes near targets can let the player traverse an entire level in a matter of seconds.
7 Mending Soul (Vazarin)
With how many mods exist in Warframe, it is surprising that only one mod affects revive speed. Unless players want to bring Trinity for her passive, there aren't many ways of getting allies back in the fight faster.
The alternative to using Amalgam Shotgun Spazz for revive speed is to use Vazarin's Mending Soul passive. This Way makes the next 4 revives a player makes instant. If players walk over a friend who's down and press the revive button, they will immediately get up, consuming one stack of Mending Soul. Not only do Warframes get four stacks of Mending Soul but Operators do as well, meaning players can instantly revive players up to eight times. Once all stacks are consumed, swap to the Operator once more to gain eight total stacks again.
6 Void Strike (Madurai)
Void Strike is a Madurai Way that grants 12% additional damage to the Operator's next 8 Amp shots for every second a player stays in Void Mode.
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This single node makes Operators viable for taking down higher-level enemies and Eidolons. The bonus Void Strike gives does not have a cap, meaning players can crouch for a few minutes and deal over a thousand percent extra damage. While this has niche uses in normal content, this bonus is simply insane for Eidolon hunts, single-handedly making Operators able to one-shot Eidolon shields.
5 Inner Might (Zenurik)
Once considered the worst node in the Zenurik Focus school, Inner Might has received a massive rework when Melee 3.0 released. Inner Might now grants 60% heavy attack efficiency for melee weapons.
Whenever the player uses a heavy attack, it would normally consume a player's entire combo. With Inner Might, it will only consume 40% of a player's melee combo multiplier. This effect can stack with other heavy attack efficiency Mods such as Reflex Coil and Focus Energy, up to a cap of 75% efficiency. Since heavy attacks can one-shot most Steel Path enemies, being able to chain heavy attacks together is nothing to scoff at. Inner Might can single-handedly let players make a heavy attack build.
4 Power Spike (Naramon)
Ever since Melee 3.0 brought heavy attacks back in Warframe, keeping a high combo counter for constant heavy attacks is more important than ever.
If players don't want to use combo duration mods in their build, Power Spike is easily the best choice someone can make for keeping their combo counter up. This Naramon passive will only reduce a melee weapon's combo counter by 5 after its duration interval expires instead of the entire combo counter. For example, if players have a 200 hit combo that expires after five seconds, Power Spike will reduce it to 195 after five seconds instead of removing all 200 hits, making this a phenomenal option for melee-oriented Warframes and builds.
3 Protective Dash (Vazarin)
Protective Dash is a Vazarin node that lets Void Dashes make Warframes and companions invincible at will.
More specifically, Protective Dash makes allies hit by an Operator's Void Dash invulnerable to damage for five seconds, restoring 60% of their health during this period. While the invulnerability portion only works on teammates, the healing portion works on objectives as well, albeit at a fixed healing rate. Excavators, defense objectives, and rescue targets will heal for a flat rate of 500 health per second for five seconds. This is a fantastic pocket heal that can salvage a defense mission that's going poorly.
As for the invulnerability portion of Protective Dash, it's downright overpowered. If a Warframe is about to die, switch to Operator mode and dash through them to grant them five seconds of invulnerability on top of a 60% heal. Best of all, there isn't a cooldown on how frequently a player can do this.
2 Energizing Dash (Zenurik)
Most Warframe veterans know how powerful Energizing Dash is. For those who aren't aware, this Zenurik augment for Void Dash spawns an energy ring that regenerates Energy by five a second for 30 seconds.
Not only does this affect allies, but it also affects a player's Operator. Passive energy regeneration this high allows most Warframes to focus more on Power Strength instead of efficiency, allowing players to focus on other Warframe stats instead of Power Efficiency. Operators can also use this energy bonus to recover from dashing faster, letting them cover more ground with their Void Dash.
1 Mind Sprint (Naramon)
Mind Sprint does not grant damage or any buffs to a player's Warframe. Instead, this Waybound Naramon passive makes the Operator's Void Dashes 120% faster.
This passive is absolutely insane for speedrunning content, as it lets the Operator teleport across the map almost instantly. With Void Flow equipped as well, Operators can dash seven times in quick succession, each going more than twice as far as normal. Mind Sprint makes every Void Dash cover 25 meters each cast, meaning that players can traverse 175 meters in two seconds! It's equivalent to having a pre-nerf Itzal Blink available at any time.
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Chorizo and the amigos in Far Cry 6 aren't helpful and only hurt the story and world Ubisoft has tried to build.
Read NextAbout The Author
Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.
Warframe Focus Guide
It is the endgame system that permits the player to specialize and enhance their performance. Focus gives them a set of skills and passives that aid in amplifying one of their five different fighting styles, namely: warrior, tank, healer, mage, and ninja. It increases points in a particular school. Each school has its abilities to boost up either the Warframe or the Operator.
Each school can be used by the players, one at a time. Every school possesses its unique passives or abilities. Even the toughest of the situations can be prevailed upon, using schools. Each has its traits based on the game tactic or the warframe that the user plans to implement. Schools can independently unlock by spending focus on them and later activating them.
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At the end of The Second Dream, the players need to make a choice from one of the five Tenno Schools available. The Tenno Schools each represent a different path of order in accordance with the Tenno’s battle and personality style. The Tenno Operator evidently has abilities that each school offers. Each School has a skill set consisting of 10 abilities called Ways. These Ways unlock different passive abilities that improve the Operator powers and grant improvements to the Warframe.
LIST OF SCHOOLS
- Madurai: The School of Fighters
- Vazarin: The School of Protectors
- Naramon: The School of Tacticians
- Unairu: The School of the Indomitable
- Zenurik: The School of Arcane
- Madurai: The unrelenting Tenno fighters specialise in ambush and barrage. The ones who succeed in the Madurai School are given predatory and savage powers. The Madurai school has a superior Amp energy pool and regenerative powers, and utilise Void Mode to gather several charges of impressive damage amplification. It enhances Void Blast and Void Dash outputs under different circumstances of damage as compared to its standard version. This school improves the raw damage output from their warframe’s weapons and also the damages that warframe abilities dole out.
- Vazarin: The Vazarin way is a school that holds the powers of healing, rejuvenation and protection. The Tenno fighters specialise in emergency support, recovery, self-sustenance and warding off power. They defend against aggression while being constantly aware. They are trained to nullify the opponent’s attacks and counter the enemy. They have a higher regenerative Void Mode and a superior health pool. The Void Dash strikes a burst of crowd control that offers immediate recovery as a supplementary respite. The Void Blast absorbs and offsets the damage taken by allies, while providing them with additional shields.
- Naramon: The Naramon way is a school that is focussed on strategy, tactics and brute force. The Tenno warriors dominate and neutralize armed enemies and are experts in direct combat. They are focussed on the art of assault. They have a higher movement speed and can travel large distances in a short time. The Melee weapons collect additional affinity from Melee kills and are able to hold onto Melee combo bonuses over a long period of time.
- Unairu: The Tenno warriors of this school are indomitable soldiers with unmatched tenacity. This school specialises in defence, tenacity and strong will. Their battle skills have high endurance power. They can impair the enemies defence and offence can confuse their opponents by their invisibility. Those who are proficient in the art of the Unairu school get enhanced damage resistance and damage reflection. The operator and the warframe are both given additional armour that eases and mirrors all the damage that is caused.
- Zenurik: This school focuses on the inner strength and energies of the warriors. It specializes in intelligence, focus and the power of the mind. The Zenurik way is dedicated to the arcane. The Tenno warriors are formidable in controlling the battlefront and weakening the enemy. Those who are well versed in the Zenurik way are given tactical and spell-casters benefits. They can efficiently improve the Warframes’ heavy Melee attacks. Their Void Dash amplification can temporarily grant huge amounts of energy that regenerate the Warframes and the Operators. They can easily destroy a large area with crowd control via giving new powers to Void Dash, Void Mode and especially Void Blast. They are able to pump more energy from Energy pickups, due to the higher energy pools.
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Focus is used to increase points in a certain school. There are 5 schools to choose from including Madurai, Naramon, Zenurik, Vazarin and Unairu. Each of the schools has their own abilities that can boost either the Warframe or the Operator.
There are 5 different schools that the players may choose from and may equip one at a time, each with their own unique passives/abilities. These may be unlocked by spending focus on them and later on activated. Each school has their own attributes and depending on the gameplay of the user and the Warframe they plan to use; they can be used to overcome even the hardest of situations.
You start with one school at first but later on you may unlock the others and eventually acquire abilities from each and become even stronger. Choosing the proper school that suits your main type of gameplay is important as farming is necessary for unlocking the others.
This school focuses on offense, damage and power. Those guided by this school are powerful fighters and prefer attacking to most.
- Phoenix Talons – Increases physical types of damage throughout missions.
- Inner Gaze – Increases the max energy that amps and void beam has.
- Eternal Gaze – increases the speed of which amps and void beam replenishes.
- Phoenix Spirit – Increases the elemental damage types throughout missions.
- Void Radiance – When exiting void mode enemies will be blinded at the cost of energy.
- Void Strike – Stacks damage to a certain percentage depending on how long you stay in cloaked in void mode and upon leaving void mode you spend the percentage for the next attack dealing additional damage based from the percentage.
- Flame Blast – Void blast attack sends out a fire ball that deals damage to enemies.
- Rising Blast – Increases void blast damage and allows it to be charged for more damage.
- Blazing Dash – Dashing through enemies will stun enemies as well as leave a trail of fire that deals damage over time.
- Meteoric Dash – Increases the damage done by void dash.
A school focused on healing, rejuvenation and protection. Those guided by this school are protective healers and great at supporting their allies.
- Mending Unity – Increases affinity range allowing you to acquire affinity even farther away from allies as well as affecting some abilities that are based from the affinity range.
- Mending Soul – Causes the next revive that you do or that others do to be instant thus consuming a charge, charges are doubled as your operator has a set of charges as well.
- Enduring Tides – Increases the max health of your operator.
- Rejuvenating Tides – Increases the rate at which your operator health regenerates over time.
- Guardian Shell – Creates a shield that blocks damage costing energy depending on the damage.
- Guardian Blast – Allies within the area of the void blast are granted shields.
- Void Regen –Heals the operator when in void mode.
- Void Aegis – Creates a shield at the cost of energy when in void mode.
- Protective Dash – Grants allies that you come in contact with during void dash to be immune to damage for a bit as well as heal them for a certain percent of health.
A school focused on strategy, tactics and brute force. Those guided by this school excel in melee combat.
- Affinity Spike – Grants additional affinity when killing with melee attacks.
- Void Stalker – Grants a buff that increases your critical chance for both your Warframe and Operator for a limited time based on how long you stay in void mode which depletes over time.
- Void Hunter – Highlights enemies through wall allowing you to see their position visually while draining energy during void mode.
- Mind Step – Permanently increases the movement speed of the operator.
- Mind Sprint – Speeds up the speed of which you use void dash crossing distances faster.
- Power Spike – Makes the melee combo meter decrease when out of combat instead of completely resetting.
- Executing Dash – Causes enemies to be vulnerable to finishers instead of knocking enemies back.
- Surging Dash – Increases the damage of the dash and area of effect.
- Disorienting Blast – Void blast gains a chance to confuse enemies causing them to attack their allies.
- Disarming Blast – Grants void blast a chance to disarm enemies rendering them weaponless.
A school focused on tenacity, defense and iron will, those guided by this school are able to endure any battle.
- Void Spines – Reflects incoming damage on a percent back to enemies that attack you.
- Basilisk Scales – Increases the overall armor of the operator by a percentage.
- Basilisk Gaze – Increases the area of effect of void blast.
- Void Shadow – Grants invisibility to you and allies when you are in void mode.
- Void Chrysalis – Reduces damage that nearby allies receive when they are invisible.
- Stone Skin – Increases the overall armor of the operator and Warframe permanently.
- Sundering Dash – Reduces armor of enemies that are hit by void dash.
- Crippling Dash – Reduces damage of enemies that are hit by void dash.
- Magnetic Blast – Affects enemies with Magnetize which causes bullets to be directed to them when the magnetic field is fired upon.
- Unairu Wisp – Void blast gains a chance to create a Wisp upon hitting enemies, granting additional operator damage to those who pick it up for a limited amount of time.
A school of focus, intelligence and mind power, those guided by this school excel with inner strength and energy.
- Energy Pulse – Gain additional energy over an amount of time when picking up energy orbs.
- Void Siphon – Increases the overall energy of your operator.
- Void Flow – Increases the energy replenish rate of your operator.
- Energizing Dash – Creates a field in an area that gives those who enter a buff that increases the energy regeneration rate.
- Lightning Dash – Sends out an orb that travels forward for a duration while striking nearby enemies with electricity damage after doing a void dash.
- Inner Might – Reduces the energy consumption of melee channeling actions.
- Void Static – Causes the operator to send out pulses that damage enemies in an area around the them when in void mode.
- Void Singularity – Pulls enemies to the operator when in void mode.
- Temporal Blast – Slows enemies hit by void blast.
- Voltaic Blast – Creates a burst of damage in an area damaging enemies when doing void blast.
The focus pool is the capacity of how many passive or abilities you may have activated and is shared by all schools, so no matter what school you have, you will always have the same focus pool capacity. The higher your focus pool, the more passives you can have active. Upgraded passives need more capacity and to have a larger amount of stronger passives, you need a larger capacity thus requiring you to upgrade your focus pool.
When activating passives, focus pool will be drained depending on what passive is activated and what its level is. Above you may see a school with no passives activated giving it a 139/139 focus pool.
Above you may see that we have activated Affinity Spike which takes up 6 capacity thus giving us a remaining 133/139 focus pool.
The more passive you activate will affect the more capacity that will be used from your focus pool. If you do not have a large enough pool capacity, then you will be unable to equip more passives or abilities. As you can see in the image above we have activated more passives thus taking up more from our focus pool. These can be changed at any time if the player decides they wish to disable a certain passive or make room for another.
If one finds themselves on a low focus pool capacity, they may increase focus pool capacity by simply selecting increase in either the school selection menu or the school passive menu. Upgrading focus pool will cost focus and may require farming to increase the capacity by a large number.
Aside from the normal abilities that each school respectfully has, some abilities may be unbound which allows them to be used by other schools at the cost of focus pool capacity. This allows you to make your operator more powerful by allowing them to gain passive abilities from multiple schools. To unbind an ability or passive, you are required to have a spendable amount of 1 million focus and a Brilliant Eidolon Shard which is obtained by capturing (not killing) Eidolon Teralysts, Hydrolysts and Gantulysts.
Once an ability is unbound, it may be used by any school along with the original abilities the school has basically granted any school the privilege of using other way-bound abilities. When activating way-bound passives, focus pool capacity will be uses and may need to be upgraded to unlock the complete potential of your operator.
How to get Focus
In order to start gaining focus, players must equip either a Warframe or weapon with a lens. These are used to produce focus which is based off of how much affinity that is gained during a mission where a percentage of the total affinity is generated into focus.You may only have one lens per item which may also be changed destroying the current lens and replacing it with a new one.
In order to equip a lens, one simply needs to go to the chosen Warframe or weapon, which must be maxed out and select actions which will bring up another menu where they will select focus lens from a selection of different lens that they have.
Once a weapon or Warframe has been equipped with a lens all you need to do is do missions and the affinity you gain will have a percentage converted to focus. It is possible to have more than one items in your load out that have a lens installed, each able to gain focus when used or when affinity is earned. By having a lens equipped it will convert a percentage of the excess affinity which the Warframe or weapon would earn.
Types of Lenses
There are 3 types of lenses that each generate a different amount of focus.
Converts 1.25% excess affinity into focus.
Converts 1.75% excess affinity into focus.
Converts 2.25% excess affinity into focus.
Getting lenses may be a hard at first for some because and might not be able to get them as soon as possible, however there are different ways to get lenses as shown below.
Some bounties on either Cetus or Fortuna have Regular Lens as a reward and there is a good chance to get them when doing them. Getting the lens may require multiple tries as the reward is based on RNG (random number generator).
Greater Lens blueprints may be purchased from the ingame market aboard the players landing craft and may be crafted once all the required materials are available including 4 regular lenses which is required as well.
Tier 5 Bounties
These bounties have a chance to reward the player with Eidolon Lens Blueprints, however some may need to redo the mission due to the chance of obtaining it being not so high. Once obtained the player may craft it using its required.
It is possible as well to earn lenses from incursions and they may also be traded from one player to another.
Farming focus is not that hard as you simply need only gain affinity which can be easily done by killing enemies. To farm focus you need to use the weapon or Warframe that has a Focus Lens in it. The more enemies you kill, the more focus you generate thus doing missions with a lot of enemies will make farming focus easy and efficient. Using Warframes that deal large area damage or that can kill multiple enemies at a time are best for most of the farming. It is possible to trade Eidolon Shards for focus as well but might take a bit of time to farm due to the need to kill Teralysts. Killing a large number of enemies or using stealth to kill enemies are the best ways to earn focus.
These are yellow orbs that can be picked up and will activate a buff that causes focus earned to be multiplied by 8x for 45 seconds. Picking these up at certain times is crucial especially when you can follow up and kill several enemies after.
Suggested Farming Missions
There are several missions that you can do to farm a lot of focus at a more efficient rate some of the suggestions are listed below.
Sanctuary Onslaught (Normal and Elite)
This mission is very efficient and will guarantee a large amount of focus as it has unlimited enemies and with each zone advancement the enemies become stronger and will give larger amounts of affinity as the player’s advance.
Survival (Regular and Fissure)
This mission type is good for focus farming as well due to the unlimited amount of enemies which also scale as the time lengthens as well as the chance to farm materials and items the player might need later on. In addition, if you do focus farming on a survival fissure you will benefit the longer you stay due to the boosts you gain every 5 minutes which include resource, affinity, drop chance and resource boosts allowing you to farm several things in one mission.
Exterminate (High Level – Stealth Approach)
Another way of farming focus can be done by using stealth and clearing an exterminate map while keeping the stealth affinity multiplier active by dealing stealth kills which can be done using a Warframe that has invisibility or that can disable enemies and make them susceptible to stealth kills. Maintaining a multiplier and killing several enemies in succession will aware very high amounts of affinity thus generating more focus.
Focus plays a very important part in the game and it is advised to try to farm as much as you can in order to maximize the schools as they have good benefits and become much useful later on. It doesn’t take too much effort to farm focus and can be done easily with or without intention just by playing normally. Choosing the right frame when focus farming will benefit greatly such as a unit that can become invisible or that can disable enemies for stealth kills when doing a stealthy approach or a frame that can kill multiple enemies quickly for survival or onslaught missions.
Powers warframe focus
Warframe Focus Guide – Learn Everything About Focus
Want to know what is Focus in Warframe? How really it works and how to earn it?
Focus is used to unlock Tenno’s True Abilities in Warframe. Guided by the Five Great Tenno schools, Focus is used to increase the points of each school. These five schools are Madurai, Naramon, Zenurik, Vazarin, and Unairu. You can unlock unique abilities from every school and amplify your operator or warframe’s strength in the game. So here in this guide, I will explain in detail everything about Warframe focus. How this game mechanism can impact your gameplay and do you need to focus on this.
What is Focus in Warfarme?
Focus unlock at the very end of the game, it is a special mechanism that allows players to upgrade their gameplay. You can unlock a set of skills and passives that will help you to enhance your five different fighting styles. They are warrior, tank, healer, mage, and ninja. After completing Second Dream Quest, the Focus tree will be unlocked. The first skill in the Focus Tree is free, and others can be unlocked using Focus Experience, or Focus XP. To fully equip the best possible abilities, you have to unlock all five trees. But there is one limitation, you can only use on active at a time
What are the Five Schools?
5 schools mean 5 skill trees. After completing Second Dream Quest in Warframe you will have choice to pick one fro mthe five schools. Each school features a unique skill tree depending on the gameplay type, for example, there is a skill tree dedicated to fighters, and other to Tacticians. Madurai, Naramon, Zenurik, Vazarin, and Unairu are the five schools in Warframe, each school features a set of unique abilities that can be unlocked using Focus. Every school focus one single attribute, depending on the gameplay of a user he or she can pick an ability to unlock. To keep thing simple start with one skill tree and acquire abilities to make your character stronger in the game.
- Zenurik – School of the Arcane: They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
- Vazarin – School of the Protectors: They trained to Counter the Enemy, and move with an opponents attack in order to nullify them. They maintained constant awarness in order to defend against all aggression.
- Unairu – School of the Indomitable: They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be a won without having even commenced.
- Madurai – School of the Fighters: They followed the path of Engage the Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
- Naramon – School of the Tacticians: The discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warror.
There are 10 Abilities in each school called Ways. Unlocking these Ways will grant players powers, and it also adds some improvements to the player’s warframe. Each way has its rank and the cost increases based on its rank. There are three types of Ways, Active, Passive, and Way-Bounds..
What is Active Ways?
Abilities under this Active Ways focus on providing improvements or alternation to a utility or the operator’s void power. Activated ways under this category will increase energy costs. Some examples are Void Blast, Void Dash, and Void Mode. There are 6 Active Ways in every school.
What is Passive Ways?
Abilities under this Passive Ways are passive enhancements. It affects the Operator Stats or Warframe in the game. There are two passive ways in every school. Effects of Passive Ways are applied from the start of the mission.
What is Ways-BoundsEdit?
Abilities under this category will enhance the base combat statistic of an Operator. The difference between Ways in this category is that it can be unbounded from the Focus School. You can treat skills as an additional unlocked Way. Unbinding a Way-Bound node will require node upgrade to the last rank. Each rank will cost 1,000,000 Focus points and a Brilliant Eidolon Shard. There are in total 10 Way-Bound Nodes to unlock, every school has two of them.
How to unlock new abilities from Focus Tree?
Focus tree brings a special ability to unlock, this can be activated during the battle. Press 5 to access the 5 School Screen from where you can navigate the Focus skill tree. To charge the ability you will have to execute actions like head-shots or critical hits. You can get detail about what action you require to charge the ability from the focus tree.
Once you perform the action you will see the ability is charged and you can use it. To unlock more abilities you will have to earn Focus points. Similar to skill points they will be deducted as you progress to unlock more skills from the tree. A kind of special upgrade for your characters. Certain abilities will unlock once you get access to the base ones.
How to earn Warframe Focus?
After completing Second Dream Quest, you will unlock a special room in the ship that will give you access to the Five Schools Skill tree. There is a process to unlock skills under this tree. As soon as you pick one of the schools you will get a Lens in the same branch. This lens can only be attached to a Level 30 Warframe, Archwing or Weapon.
At the end of fany mission you will earn XP, a part of these points will be covered into Focus Points. The points will be later sent to the Operator as currency. You can then use the Focus Points to unlock new power and abilities from the trees. Lenses can also be unlocked by completing missions. Check the rewards in the end, or you can buy them from the market of any five Focus Trees.
An alternate way to earn Focus is through Convergence. This is special because here you can earn the highest amount of Focus in a short time. When the lens is equipped and you see the Convergence Orbs you can amplify Focus by 8x for 45 seconds. So compared to the regular gameplay you earn eight times more focus.
How to use Focus Ability?
On PC just press the 5 number key from the keyboard to use Focus Ability in Warfarme. If you are playing this on PS4 then press L1 + R1. For Xbox press LB + RB and for Nintendo Swich press L + R to activate the ability.
List of Every Skill in the Focus Tree?
To learn more about what are the all available in five schools of Warframe, check the list below. You can also learn who each school is different. For example Madurai focus more on offense, damage and power. So if you are looking for this type of upgrades then unlocking Ways upto the last rank is best under this school. Naramon, another school focus on strategy, tactic and brute force. Each school is unique and bring a unique set of abilities. Below is the complete list.
Zenurik is the school of focus, intelligence and mind power. Dedicated to Arcance, the Tenno of Zenurik can grant you tactical and spellcasters benefits. Unlocking skills under this school will help players to improve their Warframe’s heavy melee attack. Below are the list of all ways under this school.
- Energy Pulse (PASSIVE) – Earn additional energy upto 50% max and additional energy over 5 seconds.
- Inner Might (PASSIVE) – Increase melee channeling efficiency by 10%. Cost – 50,000.
- Energizing Dash – Void Dash creates a zone of energy for 6 seconds. Allies passing through the zone gain 5 energy per second for 25 seconds. Cost – 393,470.
- Lightning Dash – Manifests ball lighting after a Void Dash that travels slowly and zaps enemies within 4m for 200damage. Cost – 80,000.
- Void Siphon (PASSIVE, WAYBOUND) – Increase Operator Energy Regeneration by 15%. Cost – 50,000.
- Void Flow (PASSIVE, WAYBOUND) – Increase Operator Energy by 15%. Cost – 80,000.
- Void Static – Void Mode emits a pulse that deals 200 damage per second over 8m and costs an additional 2 energy per second. Cost – 50,000.
- Void Singularity – Void Mode pulls enemies within 10m towards the Operator, and costs an additional 2 energy per second. Cost – 80,000.
- Temporal Blast – Void Blast slows enemies by 20% for 4 second. Cost – 50,000.
- Voltaic Blast – Void Blast creates a surge of electricity, zapping enemies within 4m of 100% damage. Cost – 50,000.
Zenurik is ideal for those who wants to be a strong support in the team. Best for protectors, abilities in this school will unlock your potential for recovery and power. It is an best school to make your defensive part strong.
- Mending Unity (PASSIVE) – Increase affinity radius by 10m. Cost – 25,000.
- Guardian Shell – Void Blast can be charged to manifest a shield that drains energy for every 150 damaged absorbed. Cost – 50,000.
- Guardian Blast – Void Blast consume 25 energy for each ally hit within 5m and grants them 25 shields. Cost – 50,000.
- Enduring Tides (PASSIVE, WAY-BOUND) – Increase health of the Operator by 25%. Cost – 50,000.
- Rejuvenating Tides (PASSIVE, WAY-BOUND) – Increase health regeneration of the Operator by 1 per second. Cost – 80,000.
- Mending Soul (PASSIVE) – The next 1 revives are instantaneous. Cost – 50,000.
- Void Regen – Void Mode heals +4 health per second. This ability costs an additional 2 energy per second. Cost – 80,000.
- Void Aegis – Void Mode creates a shield that grows up to 5 meter over 5 seconds. This ability costs an additional 2 energy per second. Cost – 50,000.
- Protective Dash – Allies hit by Void Dash are granted immunity from damage for 1 second and healed 25% over 5 second. Cost – 50,000.
- Sonic Dash – Void Dash no longer displaces enemies, instead it emits a shockwave 8 meter wide and travels 2 meter stunning any enemy it hits. Cost – 80,000.
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