Neutral gods

Neutral gods DEFAULT

5e Deities

NameAlignmentDomains Aba Lawful Good Life, Light, Protection Aberro Chaotic Neutral Life, Trickery Aeris Mekhaus Chaotic Neutral Technology, Advancement Aethon Sol Lawful Good Light, War Agethle Chaotic Neutral Death Akatosh Neutral Dragon, Light, Time Amaterasu Lawful Good Light, Life, Arantar Lawful Good Peace Ararora Neutral Good Nature, Tempest, and Light Arceus Neutral Good Life, Nature Argentahl True Neutral Knowledge, Life Auranas Neutral Life, Tempest Avia Lawful good Air, Love Axaris Lawful Good Life, Light Azathoth Chaotic Evil Death, Tempest Azorius Chaotic Neutral Knowledge, Magic Azzdan Neutral Good Knowledge, Light, Tempest Baestril Lawful Good Knowledge Balasar Chaotic Good Knowledge, Tempest Barensu True Neutral An'evor, Creation, Destruction, Balance, Harmony, Destiny Betty Neutral Evil Death, War Boxel Chaotic Neutral War Castor Neutral Life Celeste Neutral Good Life, Light Corad Lawful Evil Knowledge, Chaos Dalsethel Good Death, Light Dan D. Unaligned All Darstar Lawful Good Light Death Chaotic Neutral Death Delirium Chaotic Good Knowledge Demon King Avernus Neutral Evil Power, Death Desire Chaotic Evil Knowledge, Trickery Desmaduke Neutral Good Life, Light, Nature Despair Chaotic Evil Trickery Destiny True Neutral Knowledge, Life Destruction Lawful Good War Deus Lawful Good Arcana, Forge, Life, Light, Tempest, War Devin Duval Lawful Good Knowledge, Trickery Diabolus Lawful Evil Arcana, Death, Forge, Trickery, War Dolor Neutral Evil War, Death Dream Lawful Neutral Knowledge, Trickery Dukagsh Lawful Evil Knowledge, War Duna Neutral Good Earth, Hope. Edahn Viole Grace neutral evil Power, Death, War Eon True Neutral Balance Eternal Creation Lawful Neutral Creation, Light, Order Eternal Destruction Chaotic Neutral Destruction, Darkness, Chaos Eternal Space Chaotic Neutral Space, Knowledge, Luck Etheria Lawful Good Life, Light Gary the Great Chaotic Good Fate, Freedom, Packers Giant Flying Spaghetti Monster Chaotic Good Knowledge Glace Chaotic Good Ice, Friendship Gojira chaotic neutral Nature, Tempest Grand Dil Oliel neutral evil One or two from this list: Death, Balance, Arcana Hailix Neutral Good Chaos, Time Hamity Neutral Good Life, Light Harriot Ainsley Neutral Knowledge, Death, Cooking Horus Lawful Good Light, War Indra lawful evil Tempest, War Iris True Neutral Knowledge, Light Jeff the Cockroach Chaotic Neutral Trickery, insanity, knowledge, power, magic, Creation Judgement, the High Prosecutor True Neutral Balance, Fire, Death, Life K'os Chaotic Evil Death, Evil, Chaos Kalatl Chaotic Good Arcana, Knowledge, Trickery Kaliber Lawful Good Law, Life Kara Lawful Neutral Knowledge Ke Kī Neutral good Lightning, Storms, Knowledge Kilthertis Neutral Evil Trickery Kindred Neutral Death Knaris Chaotic Neutral Trickery Kodkod Chaotic Good Life,Nature Kom chaotic neutral storms, war, battle, rage Kuluth Lawful Good Death, Life Limera Neutral Evil War Linxoran Chaotic Evil Death, Trickery Ljlarry Chaotic Good Trickery, Knowledge Lords of the Ten Towers unaligned* Knowledge, Trickery Luna Chaotic Neutral Death, Tempest Machina Lawful Neutral Forge, Grave, Life, Death, Knowledge Marligya Chaotic Evil Trickery Mercedes Neutral Light, Trickery Mirad NE Death, Disease, Trickery Monolyth unaligned* Knowledge, Life Mordicai Chaotic Evil No clerics Morian Chaotic Good Life, Nature Mortem Chaotic Evil Death Musubi Neutral Good Life Neero Seess Chaotic Good Knowledge, War Nemesis Chaotic Evil Death, Trickery, War Netrous lawful, neutral Life Nightmare neutral evil Power, Insanity, Death, Knowledge Noctem True Neutral Death Noctra Lawful Good Darkness, Night, Moon Oakider Lawful Neutral Nature Owa Neutral Arcana, Knowledge Palutena Lawful Good Knowledge, Light PC God Neutral Equality, Neutrality Pheyus Detar Neutral Evil Creation & Rage Phil Swift Neutral Good Knowledge and Death Pollux Neutral Death Primus Lawful Neutral Existence, Things of the Past, Things of the Present, Things of the Future Pyr'in Chaotic Good Fire, Courage Regonos Lawful Good War Rune unaligned* Light, War Sanctuary unaligned* Death, Life Scalan Chaotic Neutral Fire, Life, Light Scarovon Chaotic Neutral Arachnids, Scorpio Called, Astra, Cosmology Shadow Lawful Evil Death, War Shalmao Lawful Good Nature, Knowledge Shiva Lawful Evil Death Light Sigismund Lawful Good Light, War Silvanus Neutral Nature Skipper True Neutral Tempest, Trickery Sol Chaotic Good Life, Light Sol en victus unaligned* death, war, soldiers, victory Solé Lawful Good Light Spolus chaotic,good earth Taranil Chaotic Neutral Magic, Arcana Tempa Lawful Good Time Terminus Lawful anything Order, Borders Tetsutetsu Neutral Forge, Machines, Miracles. The Dungeon Master True Neutral Life, Death, Destiny, Knowledge The Final Pam Chaotic Pam Death, War The Flying Spaghetti Monster Chaotic Good Knowledge The Force Neutral Knowledge, Life, Light, Nature, War The Giant Cosmic Creator Spoon at the Edge of the Universe True Neutral Life, Death, Knowledge, Baking The Great Eye Chaotic Neutral Death, Knowledge The Lost God True Neutral The Lost, Forgotten and Abandoned The Mana Lawful Good Life, Death, Virtue The Most High all good alignments combined all domains The Outsider The Rainbow Serpent Lawful Good Life, Nature The Shadow which Lurks at the Edge of the Light Unaligned Death The Stars Any Good alignment Tempest, Nature The Sun Lawful Good Light, Life The Un-Maker Chaotic Evil Death Theodore Lawful Good Purity, Protection Thánatos Chaotic Neutral Chaos Tomai Lawful Good Nature, Life Trigon Chaotic Evil Trickery, War Unified Power Lawful Neutral Knowledge, Life Vahohllesh Lawful Good War, Life, Knowledge, Light Viggo Chaotic Good Death War Vita Lawful Neutral Law Voltron Chaotic Good War, Knowledge Vontra True Neutral Death, Knowledge, Life Willehuam Chaotic Good Honor, Justice Xania the Old True Neutral All Xor'akan unaligned Death, Trickery Yurot lawful, evil War Zarakal Chaotic Evil Death, Vengeance

All 106 DnD Deities (Gods) Listed & Explained

Battleworn, and drenched in sweat and blood that is and isn’t theirs, the adventurers fight on. Blow after blow, spell after spell, one after one, the heroes begin to fall to an almighty giant who crumbled a nearby village. The weary giant laughs as he watches the cleric fall to his knees, Bahamut’s name escaping his lips as does his last breath.

One left. And she, a bruised and broken Paladin, has the ire of a thousand wronged souls in her heart. She takes a run up to leap on the tree beside the giant, and pushes off to dig her blade into the foe. As blood oozes from a gash on his arm, the Paladin closes her eyes and beckons Tyr, to bring justice onto the evil before her. A searing light smites the giant, and all is good again. For now. 

Deities and their various pantheons are a vast topic with a wealth of lore to draw upon, in this article we’ll cover some of the basics of the gods of DnD that should get you inspired to roll up your next devout adventurer… or at the very least, give you a better understanding on the many almighty things in DnD.

Deities in DnD usually function in a very clear way: they are real, inhabitants of the world know that they are real, and they interact with the world using their power. Either directly: The creation of races, divine punishments etc. Or indirectly: providing power to Clerics and Paladins, or influencing inhabitants of the world to carry out their desires.

They are beings of vast power, knowledge, and influence; this usually leads to a player somewhere asking, where do they live and can I kill them for a cool new sword? In 5th edition, the gods are not provided statblocks like other creatures, and killing them is usually a matter for other gods or campaign defining artifacts. There is one exception to this rule however, the evil dragon goddess, Tiamat–the overarching antagonist of the Tyranny of Dragons storyline which plays out across Hoard of the Dragon Queen and Rise of Tiamat. Within the latter adventure is a full statblock for the goddess, so if you want to oil your blade and have at it, well, uh, good luck with that!

Each campaign setting has its own rules for gods as well as their own pantheons, though some gods appear in multiple campaign settings, they can be a little different, primarily in the role they’ve played in that world. To clarify, Tyr can be found in both Forgotten Realms and Greyhawk, and he is similar in both, but this is not the same Tyr.

In total 106 deities can be found in DnD:

Forgotten Realms Deities

The default setting for 5E, the Forgotten Realms pantheon is richly fleshed out in the Player’s Handbook, Sword Coast Adventurer’s Guide, and a variety of novels and previous edition supplements. Something worth keeping in mind: the rules of the world change every edition and you’ll want to confirm these older sources are valid with your DM. 

In the Forgotten Realms, each god has their own portfolio they preside over, such as death, war, and so on. No two gods can have the same portfolio; if a conflict happens, then either one god must change their portfolio, be destroyed, or the two gods must merge into a singular deity. The portfolio of each god is determined and enforced by the overgod, Ao, a being of limitless power over everything within the crystal sphere the Forgotten Realms resides in (don’t worry, we’ll explain what a crystal sphere is in another article!).

The gods of the Forgotten Realms are:

  • Auril – Neutral Evil goddess of winter (antagonist of the Rime of the Frost Maiden adventure)
  • Azuth – Lawful Neutral god of Wizards
  • Bane – Lawful Evil god of murder
  • Beshaba – Chaotic Evil goddess of misfortune
  • Bhaal – Neutral Evil god of murder
  • Chauntea – Neutral Good goddess of agriculture
  • Cyric – Chaotic Evil god of lies
  • Deneir – Neutral Good god of writing
  • Eldath – Neutral Good goddess of peace
  • Gond – Neutral god of craft
  • Helm – Lawful Neutral god of protection
  • Ilmater – Lawful Good god of endurance
  • Kelemvor – Lawful Neutral god of the dead
  • Lathander – Neutral Good god of birth and renewal
  • Leira – Chaotic Neutral goddess of illusion
  • Lliira – Chaotic Neutral goddess of joy
  • Loviatar – Lawful Evil goddess of pain
  • Malar – Chaotic Evil god of the hunt
  • Mask – Chaotic Neutral god of thieves
  • Mielikki – Neutral Good goddess of forests
  • Milil – Neutral Good god of poetry and song
  • Myrkul – Neutral Evil god of death
  • Mystra – Neutral Good goddess of magic
  • Oghma – Neutral god of knowledge
  • Savras – Lawful Neutral god of divination and fate
  • Selûne – Chaotic Good goddess of the moon
  • Shar – Neutral Evil goddess of darkness and loss
  • Silvanus – Neutral god of wild nature
  • Sune – Chaotic Good goddess of love and beauty
  • Talona – Chaotic Evil goddess of disease and poison
  • Talos – Chaotic Evil god of storms
  • Tempus – Neutral god of war
  • Torm – Lawful Good god of courage and self-sacrifice
  • Tyr – Lawful Good god of justice
  • Umberlee – Chaotic Evil goddess of the sea
  • Waukeen – Neutral goddess of trade

Greyhawk Deities

The original setting for DnD, created by one of its founding members, Gary Gygax for his home game. The setting is not widely used in official materials, however the compilation adventures Tales from the Yawning Portal and Ghosts of Saltmarsh take place there. Over the years, the pantheon for Greyhawk expanded greatly from its origins, with some of its deities being portrayed in other settings (as found in the non-human deities list below). 

The listed Greyhawk deities in 5E are:

  • Beory – Neutral goddess of nature
  • Boccob – Neutral god of magic
  • Celestian – Neutral god of stars and wanderers
  • Ehlonna – Neutral Good goddess of woodlands
  • Erythnul – Chaotic Evil god of envy and slaughter
  • Fharlanghn – Neutral Good god horizons and travel
  • Heironeous – Lawful Good god of chivalry and valor
  • Hextor – Lawful Evil god of war and discord
  • Kord – Chaotic Good god of athletics and sport
  • Incabulos – Neutral Evil god of plague and famine
  • Istus – Neutral goddess of fate and destiny
  • Iuz – Chaotic Evil god of pain and oppression
  • Nerull – Neutral Evil god of death
  • Obad-Hai – Neutral god of nature
  • Olidammara – Chaotic Neutral god of revelry
  • Pelor – Neutral Good god of the sun and healing
  • Pholtus – Lawful Good god of light and law
  • Ralishaz – Chaotic Neutral god of ill luck and insanity
  • Rao – Lawful Good god of peace and reason
  • St. Cuthbert – Lawful Neutral god of common sense and zeal
  • Tharizdun – Chaotic Evil god of eternal darkness
  • Trithereon – Chaotic Good god of liberty and retribution
  • Ulaa – Lawful Good goddess of hills and mountains
  • Vecna – Neutral Evil god of evil secrets
  • Wee Jas – Lawful Neutral goddess of magic and death

Eberron Deities

The world of Eberron has a different take on gods: you don’t know if they exist for sure or if the effects created by the likes of Clerics are some other form of magic. In Eberron, there is the creation story, where three dragons–Siberys, Eberron, and Khyber–created the planes before Khyber turned on the others. Siberys was killed and their body became the ring of ‘dragonshards’ around the planet. Eberron fought Khyber, but was unable to defeat her. Instead, he became a living prison to contain her, forming the planet around the betraying dragon, in the process giving us the planet and its name.

This creation story doesn’t really leave the inhabitants of Eberron with deities to worship, so who do they worship? It varies, but the nature of the world means some people can follow gods who don’t manifest in the world. Others follow philosophies, or may be atheists who don’t believe in any gods because there’s no concrete proof they actually exist beyond manifestations of the faithful’s willpower. 

Some examples of what you may believe in and follow in the world of Eberron:

The Sovereign Host Deities

  • Arawai – Neutral Good goddess of fertility
  • Aureon – Lawful Neutral god of law and knowledge
  • Balinor – Neutral god of beasts and the hunt
  • Boldrei – Lawful Good goddess of community and home
  • Dol Arrah – Lawful Good goddess of sunlight and honor
  • Dol Dorn – Chaotic Good god of strength at arms
  • Kol Korran – Neutral god of trade and wealth
  • Ollandra – Neutral Good goddess of good fortune
  • Onatar – Neutral Good god of craft

The Dark Six Deities

  • The Devourer – Neutral Evil god of nature’s wrath
  • The Fury – Neutral Evil goddess of wrath and madness
  • The Keeper – Neutral Evil god of greed and death
  • The Mockery – Neutral Evil god of violence and treachery
  • The Shadow – Chaotic Evil god of dark magic
  • The Traveler – Chaotic Neutral deity of chaos and change

Other Faith Deities

  • The Silver Flame – Lawful Good deity of protection and good
  • The Blood of Vol – Lawful Neutral philosophy of immortality and undeath
  • Cults of the Dragon Below – Neutral Evil deities of madness
  • The Path of Light – Lawful Neutral philosophy of light and self-improvement
  • The Undying Court – Neutral Good elven ancestors
  • The Spirits of the Past – Chaotic Good elven ancestors

Non-Human Deities

The following deities are traditionally worshiped by nonhuman races, a mixture of monstrous races (like Kuo-toa), and player races like elves and halflings. These deities are found in multiple campaign settings and are rich in lore, some of which can be found in Mordenkainen’s Tome of Foes.

  • Bahamut – Lawful Good dragon god of good
  • Blibdoolpoolp – Neutral Evil kuo-toa goddess
  • Corellon Larethian – Chaotic Good elf deity of art and magic
  • Deep Sashelas – Chaotic Good elf god of the sea
  • Eadro – Neutral merfolk deity of the sea
  • Garl Glittergold – Lawful Good gnome god of trickery and wiles
  • Grolantor – Chaotic Evil hill giant god of war
  • Gruumsh – Chaotic Evil orc god of storms and war
  • Hruggek – Chaotic Evil bugbear god of violence
  • Kutrulmak – Lawful Evil god of war and mining
  • Laogzed – Chaotic Evil troglodyte god of hunger
  • Lolth – Chaotic Evil goddess of spiders
  • Maglubiyet – Lawful Evil goblinoid god of war
  • Moradin – Lawful Good dwarf god of creation
  • Rilifane Rallathil – Chaotic Good wood elf god of nature
  • Sehanine Moonbow – Chaotic Good elf goddess of the moon
  • Sekolah – Lawful Evil sahuagin god of the hunt
  • Semuanya – Neutral lizardfolk deity of survival
  • Skerrit – Neutral centaur and satyr god of nature
  • Skoraeus Stonebones – god of stone giants and art
  • Surtur – Lawful Evil god of fire giants and craft
  • Thrym – Chaotic Evil god of frost giants and strength
  • Tiamat – Lawful Evil goddess of evil
  • Yondalla – Lawful Good halfling goddess of fertility and protection

Whatever your chosen faith, or lack thereof, is outside of Dungeons & Dragons 5E, it’s undeniable the sheer lore given in this edition, through deities alone, provides more richness most DMs and players will know what to do with. The best part? Any of these gods can be useful for any class. Your rogue PC could have a nightly ritual dedicated to Mask; your bard gives a quick prayer to Milil; even a wizard might seek a temple of Oghma to hasten their research. 

So what are you waiting for? Get your sacrifice ready or prepare a prayer for good fortune to find you with any of these deities. 

Ana is Dice Cove's Community Manager. She's a copywriter and proofreader by day, moonlighting as a DnD adventurer alongside her partner since the infancy of 5E. She is also the co-founder of Dork Forge, a DnD channel on YouTube and community on Discord. Powered by bottled Starbucks frappes.
1 comment
  1. Ana, Thank you. I realize this took some time and effort to research. I will be using this in a campaign where my 20th level players learn… the deities are all a lie, and it is their mission to either kill them, or expose them. Let the social, religious, team conflict begin, not to mention, self doubt … Do you believe it? Epic story telling I think.

    Again, thanks.

  1. Penumbra gta v
  2. Baltimore weather today
  3. Marvel legends capes
  4. Guitar bpm
  5. Moto 360 screen lock

List of Dungeons & Dragons deities

Wikimedia list article

This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds.[1][2]: 275–292 Dungeons and Dragons may be useful in teaching classical mythology.[3]D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game.[4] Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more.

Publication history[edit]

The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-Gods & Heroes, published in 1976 as the fourth supplement for the original edition. This work was superseded by the Deities & Demigods source book, which was first published in 1980.[5] The first printing included the Cthulhu Mythos, but both this and the Melnibonéan mythos were removed by the third printing because of potential copyright issues. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity. The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi.[6]

In 1992, Monster Mythology was published as a sourcebook for the second edition of Dungeons & Dragons. This work re-introduced detailed information on the deities of several non-human pantheons.[6] The Faerûnian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996–1998 with the publication of Faiths & Avatars, Powers & Pantheons and Demihuman Deities.[6]


The deities are grouped into three categories:

  1. Core powers – Deities presented in the Player's Handbook 3.5th edition or substantially introduced in the other two core books (Dungeon Master's Guide and Monster Manual). Most of these deities are worshipped by humans. There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category.
  2. Alternate human pantheons – This lists the pantheons and the deities within them that are presented in the supplement book Deities & Demigods. Most are based upon real-life mythology.
  3. Non-deity powers – These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. This includes the demon princes and archdevils as well as some other godlike beings.

Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities.

The book Monster Mythology, however, was considered to be canon for core materials for the gods of non-human races in second edition.


Like in e.g. Greek mythology, deities in Dungeons & Dragons have a great variety of moral outlooks and motives[7] which have to be considered by cleric player characters.[8] For gaming purposes, they are also differentiated by a number of standardized characteristics:

Ranks of divine power[edit]

Each deity has a divine rank, which determines how much power the entity has, from lowest to highest:

  • Quasi-deities or hero deities. Beings of this rank are immortal but usually cannot grant spells to worshippers.
  • Demigods. They are the weakest of the deities, and are able to grant spells and perform a few deeds that are beyond mortal limits.
  • Lesser deities. These entities can perform more powerful deeds than demigods can, and have keener senses where their portfolios are concerned.
  • Intermediate deities. These entities control larger godly realms than demigods or lesser gods.
  • Greater deities. These entities typically have millions of mortal worshippers, and they command respect even among other deities. Some rule over pantheons of other deities.
  • Overdeities. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers.


Every deity has certain aspects of existence over which it has dominion, power, and control. Collectively, these aspects represent a deity's portfolio.


Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain. Which domains are associated with a deity is largely a function of the deity's portfolio.

Divine hierarchy[edit]

Many deities are arranged in pantheons, which are often led by Greater deities which are their direct superiors. The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity.

Dungeons & Dragons[edit]

Gods, Demi-Gods & Heroes (1976) included 10 pantheons of gods:

Advanced Dungeons & Dragons[edit]

The original edition of Deities & Demigods contained 17 pantheons of gods:

Advanced Dungeons & Dragons 2nd edition[edit]

Legends & Lore was expanded, completely revised from the 1st Edition AD&D volume, and rewritten for the 2nd Edition rules.[9] This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised.[10] The Central American mythos was renamed the Aztec mythos, while the Nehwon mythos was retained.[10]

The book Monster Mythology (1992) included over 100 deities for nonhumans.

  • Gods of the Demihumans - Gods of the Elves: Corellon Larethian, Sehanine Moonbow, Aerdrie Faenya, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Solonor Thelandira, Lafarallinn; Gods of the Dwarves: Moradin, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, Vergadain, Abbathor, Gnarldan Steelshield; Gods of the Gnomes: Garl Glittergold, Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun, Segojan Earthcaller, Urdlen; Gods of the Halflings: Yondalla, Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan, Kaldair Swiftfoot
  • Goblinoid Deities - Gods of the Orcs: Gruumsh, Bahgtru, Ilneval, Luthic, Shargaas, Yurtrus, Gerdreg; Gods of the Goblins: Maglubiyet, Khurgorbaeyag, Nomog-Geaya, Bargrivyek; Gods of the Bugbears: Hruggek, Grankhul, Skiggaret; Gods of the Kobolds: Kurtulmak, Gaknulak; Other Goblinoid Deities: Kuraulyek, Meriadar, Stalker
  • Gods of the Underdark - Gods of the Drow: Lolth, Kiaransalee, Vhaeraun, Zinzerena; Gods of the Underdark Dwarves: Laduguer, Diirinka, Diinkarazan; The Lost Gods: The Elder Elemental God, Juiblex, The Dark God; Gods of the Illithids: Ilsensine, Maanzecorian; Gods of the Myconids: Psilofyr; Gods of the Beholders: Great Mother, Gzemnid; Gods of the Svirfnebli: Callarduran Smoothhands
  • The Giant Gods, Annam, Stronmaus, Hiatea, Grolantor, Iallanis, Karontor, Memnor, Skoraeus Stonebones, Diancastra; The Interloper Gods: Baphomet, Kostchtchie, Vaprak, Yeenoghu, Gorellik
  • Gods of the Seas and Skies: Deep Sashelas, Demogorgon, Eadro, Jazirian, Koriel, Panzuriel, Persana, Quorlinn, Remnis, Sekolah, Surminare, Syranita, Trishina, Water Lion, Stillsong
  • Gods of the Scaly Folk: Blibdoolpoolp, Laogzed, Merrshaulk, Parrafaire, Ramenos, Semuanya, Sess'Innek, Shekinester; Io, Aasterinian, Bahamut, Chronepsis, Faluzure, Tiamat
  • Gods of the Dark Folk: Cegilune, Kanchelsis, Mellifleur, Squerrik, Balador, Ferrix, Daragor, Eshebala
  • The Sylvan Gods: Titania, Oberon, Caoimhin, Damh, Eachthighern, Emmantiensien, Fionnghuala, Nathair Sgiathach, Skerrit, Squelaiche, Verenestra, Queen of Air and Darkness

Dungeons & Dragons 3rd edition[edit]

There are over 100 deities in the Greyhawk setting, and when creating Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for the chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe.

The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). It is not used in any edition of the Player's Handbook, but it is used in Deities and Demigods (2002) and various v3.5 Edition materials.

Core D&D-pantheons[edit]

Greater deities[edit]

  • Boccob, god of magic, arcane knowledge, balance and foresight.[11]: 32, 106 [12]: 60 
  • Corellon Larethian, god of elves, magic, music, and arts (also a demihuman power).[11]: 32, 106 [12]: 62 [13]: 20 
  • Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power).[11]: 32, 107 [12]: 69 [14]: 43 [15]: 109, 112 
  • Gruumsh, god of orcs (also a monster power).[11]: 32, 107 [12]: 71 
  • Moradin, god of dwarves (also a demihuman power)[11]: 32, 107 [12]: 83 [14]: 17 
  • Nerull, god of death, darkness, murder and the underworld.[11]: 32, 108 [16]: 17–18 [12]: 84 
  • Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.[11]: 13, 32, 108 [12]: 32, 90, 96, 107 
  • Yondalla, goddess of halflings (also a demihuman power).[11]: 32, 108 [12]: 97 [13]: 52 

Intermediate deities[edit]

  • Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.[11]: 32, 107 [12]: 64 
  • Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.[11]: 32, 107 [12]: 66 
  • Fharlanghn, god of horizons, distance, travel, and roads.[11]: 32, 107 [12]: 67 
  • Heironeous, god of chivalry, justice, honor, war, daring, and valor.[11]: 32, 107 [12]: 72 
  • Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.[11]: 32, 107 [12]: 75 
  • Kord, god of athletics, sports, brawling, strength, and courage.[11]: 32, 107 [12]: 77 
  • Obad-Hai, god of nature, freedom, hunting, and beasts.[11]: 32, 108 [12]: 86 
  • Olidammara, god of music, revels, wine, rogues, humor, and tricks.[11]: 32, 108 [12]: 88 
  • Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline.[11]: 32, 108 [12]
  • Wee Jas, goddess of magic, death, vanity, and law[11][12]: 91 

Lesser deities[edit]

Supplementary pantheons[edit]

Although not listed in the Players Handbook, these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk, Forgotten Realms, or Eberroncampaign settings, each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in.

  • Aengrist, god of order in the Frostfell and knights of the Order of the Iron Glacier (Frostburn)
  • Hleid, goddess of animals of the Frostfell, cold magic, uldras (Frostburn)
  • Iborighu, god of Frostfell dangers and eternal winter (Frostburn)
  • The Mockery, god of treachery over honor. (Stormwrack)

Greater deities

  • Aurifar, greater god of the midday sun, life and judgement. (Sandstorm)
  • Incabulos, greater god of plagues, sickness, famine, nightmares, drought and disasters. (Complete Divine)
  • Istus, greater goddess of fate, destiny, divination, future and honesty. (Complete Divine)
  • Rao, greater god of peace, reason and serenity. (Complete Divine)
  • Zarus, greater god of humanity, domination and perfection. (Races of Destiny)[17]: 19 

Intermediate deities

  • Auril, intermediate goddess of cold, winter, and ice (Frostburn)
  • Celestian, intermediate god of stars, space and wanderers. (Complete Divine)
  • Dallah Thaun, the dark aspect of Yondalla. Intermediate Goddess of secrets, guile, lies, half-truths, flattery, intrigue, manipulation, and all things done by stealth. (Races of the Wild)
  • Karura, intermediate god of the sands, and goddess of the burning wastelands. She rules over the temperate and warm wastelands. (Sandstorm)
  • Kurtulmak, intermediate god of trapmaking, mining and war. (also the monster power of kobolds) (Deities & Demigods)[11]: 107 [12]: 79 [18]: 48 
  • Lolth, intermediate goddess of the drow, spiders, evil and darkness. (also the monster power of Drow and a nondeity power) (Deities & Demigods)[19]: 161 [12]: 81 [13]: 22 
  • Pholtus, intermediate god of light, resolution, law and order. (Complete Divine)
  • Procan, intermediate god of seas, sea life, salt, sea weather and navigation. (Complete Divine, Stormwrack)
  • Tem-Et-Nu, intermediate goddess of rivers, wealth, victory and life. (Sandstorm)
  • Tharizdun, intermediate god of eternal darkness, decay, entropy, malign knowledge and insanity. (Complete Divine)
  • Trithereon, intermediate god of individuality, liberty, retribution and self-defense. (Complete Divine)
  • Umberlee, intermediate goddess of anger, wrath, storms and tidal waves. (Stormwrack)

Lesser deities

  • Afflux, lesser god of inquiry, necromancy and death. (Libris Mortis)[16]: 16 
  • Al-Ishtus, lesser god of scorpions and venom. (Sandstorm)
  • Altua, lesser goddess of honor and nobility. (Complete Warrior)
  • Bahamut, lesser god of good (metallic) dragons, wisdom and the wind. (also the monster power of good dragons) (Deities & Demigods)[12]: 60 [18]: 151 
  • Beltar, lesser goddess of malice, caves and pits. (Complete Divine)
  • Bralm, lesser goddess of insects and industriousness. (Complete Divine)
  • Cyndor, lesser god of time, infinity and continuity. (Complete Divine)
  • Delleb, lesser god of reason, intellect and study. (Complete Divine)
  • Evening Glory, lesser goddess of love, beauty and immortality through undeath. (Libris Mortis)[16]: 17 
  • Geshtai, lesser goddess of lakes, rivers, wells and streams. (Complete Divine, Stormwrack)
  • Halmyr, lesser god of strategy and skill in warfare. (Complete Warrior)
  • Joramy, lesser goddess of fire, volcanoes, wrath, anger and quarrels. (Complete Divine, Sandstorm)
  • Karaan, lesser god of lycanthropy, cannibalism, wild savagery and urban decay. (Book of Vile Darkness)
  • Konkresh, lesser god of brute force. (Complete Warrior)
  • Lirr, lesser goddess of prose, poetry, literature and art. (Complete Divine)
  • Llerg, lesser god of beasts and strength. (Complete Divine)
  • Lyris, lesser goddess of victory and fate. (Complete Warrior)
  • Mouqol, lesser god of trade, negotiation, ventures, appraisal and reciprocity. (Complete Divine)
  • Nadirech, lesser god of cowardice, trickery and luck. (Complete Warrior)
  • Osprem, lesser goddess of sea voyages, ships and sailors. (Complete Divine, Stormwrack)
  • Pyremius, lesser god of fire, poison and murder. (Complete Divine)
  • Rallaster, lesser god of razors, mutilation, murder, insanity and torture. (Book of Vile Darkness)
  • Solanil, lesser goddess of oases and hospitality. (Sandstorm)
  • Sulerain, lesser goddess of death and slaughter. (Complete Warrior)
  • Syreth, lesser goddess of guardians and protection. (Complete Warrior)
  • Telchur, lesser god of winter, cold and the north wind. (Complete Divine, Frostburn)
  • Tiamat, lesser goddess of evil (chromatic) dragons, conquest, greed and cruelty. (also the monster power of evil dragons) (Deities & Demigods)[12]: 93 [18]: 158 
  • Typhos, lesser god of tyranny. (Complete Warrior)
  • Urbanus, lesser god of cities, growth and improvement. (Races of Destiny)[17]: 18 
  • Valkar, lesser god of courage. (Complete Warrior)
  • Vatun, lesser god of northern barbarians, cold, winter and Arctic beasts. (Frostburn)
  • The Xammux, lesser composite god(s) of analytical thinking, forbidden lore, experimentation and amorality. (Book of Vile Darkness)
  • Xan Yae, lesser goddess of twilight, shadows, stealth and mental powers. (Complete Divine)
  • Zoser, lesser god of wind, tornadoes and dervishes. (Sandstorm)


  • Ayailla, demigoddess of light, celestial radiance, and good creatures of the sky. (Book of Exalted Deeds)
  • Cas, demigod of spite. (Heroes of Horror)
  • Chaav, demigod of enjoyment, delight, and pleasure. (Book of Exalted Deeds)
  • Doresain, demigod of necromancy. (also the monster power of ghouls) (Libris Mortis)[16]: 16–17 
  • Estanna, demigoddess of hearth and home. (Book of Exalted Deeds)
  • Iuz, demigod of deceit, pain, oppression and evil. (Complete Divine)
  • Kyuss, demigod of creation and mastery of undead. (Dragon Magazine #336)
  • Lastai, demigoddess of pleasure, love, and passion. (Book of Exalted Deeds)
  • Phieran, demigod of suffering, endurance, and perseverance. (Book of Exalted Deeds)
  • Selen, demigoddess of outcasts. (Races of Destiny)[17]: 27 
  • Valarian, demigod of forest, forest creatures, and good-aligned magical creatures. (Book of Exalted Deeds)
  • Valkur, demigod of sailors, ships, favorable winds and naval combat. (Stormwrack)
  • Yeathan, demigod of drowning, aquatic calamities, watery death and dark water. (Book of Vile Darkness, Stormwrack)
  • Zagyg, demigod of humor, eccentricity, occult lore and unpredictability. (Dragon Magazine #338)
  • Zuoken, demigod of physical and mental mastery. (Complete Divine, Expanded Psionics Handbook)

Other pantheons[edit]

The third edition version of Deities & Demigods contains only four pantheons:

  • A condensed Greyhawk pantheon meant for insertion into any game world ("Core D&D Pantheon")
  • Greek mythos and heroes ("Olympian Pantheon"), among them: Zeus,[4]Aphrodite, Apollo, Ares, Artemis, Athena, Demeter, Dionysus, Hades, Hecate, Hephaestus, Hera, Hercules, Hermes, Hestia, Nike, Pan, Poseidon, and Tyche.
  • Egyptian mythos ("Pharaonic Pantheon"), among them: Re-Horakthy, Anubis, Apep, Bast, Bes, Hathor, Imhotep, Isis, Nephthys, Osiris, Ptah, Set, Sobek and Thoth
  • Norse mythos ("Asgardian Pantheon"), among them: Odin, Aegir, Balder, Forseti, Frey, Freya, Frigga, Heimdall, Hel, Hermod, Loki, Njord, Odur, Sif, Skadi, Surtur, Thor, Thrym, Tyr and Uller

The third edition version of the book also discusses in detail how one would go about the creation of their own pantheon, as well as individual gods, for use in Dungeons & Dragons.

These three alternative faiths were described in the third edition Deities and Demigods book.

The Faith of the Sun[edit]

The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. Being monotheistic, it of course consists of only one deity (though said deity is described as having two aspects; a creator one and a destroyer one):

  • Taiia, greater goddess of creation, destruction, mortal life and death.

Following the Light[edit]

Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities:

  • Elishar, intermediate deity of positive energy, light and prophecy.
  • Toldoth, intermediate deity of negative energy, darkness and destruction.


The faith of Dennari is a fictional mystery cult, presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities & Demigods. It worships a single deity of the same name:

  • Dennari, lesser goddess of earth, liberation and suffering.

Nondeity powers[edit]

Similar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods (though many still have designs on godhood).

Fiendish entities[edit]

Demon lords of the Abyss[edit]

The single unifying feature of all demon lords (also called demon princes) is the inherent control over part of the infinite layers of The Abyss. Only the first 666 layers of The Abyss are generally known, and of those only a small fraction of the princes of those layers are a part of the D&D cosmology.

  • Baphomet, Prince of Beasts, demon prince of beasts and vengeance (also the monster power of minotaurs)[20]: 58 
  • Dagon, demon prince and patron of the deep sea.[20]: 59 
  • Demogorgon, self-proclaimed "Prince of Demons".[20]: 61 
  • Eltab, demon prince of hatred and retribution.
  • Fraz-Urb'luu, demon prince and patron of illusionists and tricksters.[20]: 63 
  • Graz'zt, demon prince and patron of rulers by force.[20]: 65 
  • Juiblex, demon prince and patron of oozes and slimes.[20]: 66 
  • Kostchtchie, demon prince of the 23rd layer of The Abyss, the Ice Wastes; patron of evil frost giants.[21]: 8 [20]: 68 
  • Lolth, demon princess of spiders, evil, darkness, chaos and assassins. (also a core power and the monster power of Drow)[19]: 161 [12]: 81 [13]: 22 
  • Malcanthet, demon queen of the succubi and patron of the hedonistic and lustful.[20]: 69 
  • Obox-ob, demon prince and patron of vermin.[20]: 71 
  • Orcus, demon prince of the 113th layer of The Abyss, Thanatos and patron of the undead.[16]: 18 [20]: 73 
  • Pale Night, demon princess and theorized mother of the demon lords.[20]: 74 
  • Pazuzu, demon prince of the 503rd layer of the Abyss.[20]: 76 
  • Sess'Innek, demon prince of civilization and dominion. (also the monster power of dark nagas and lizard kings)
  • Vaprak, demon prince of combat and greed. (also the monster power of ogres and trolls)
  • Yeenoghu, demon prince and patron of gnolls.[20]: 78 
  • Zuggtmoy, demon princess and "Lady of the Fungi".[20]: 80 
  • Numerous others.
Arch-devils of Baator[edit]
  • Bel, an arch-devil, ruler of Avernus, the 1st layer of the Nine Hells.[22]: 143 
  • Dispater, an arch-devil, ruler of Dis, the 2nd layer of the Nine Hells.[22]: 8 
  • Mammon, an arch-devil, ruler of Minauros, the 3rd layer of the Nine Hells.[22]: 149 
  • Belial, an arch-devil, and Fierna, his daughter, co-rulers of Phlegethos, the 4th layer of the Nine Hells.[22]: 151 
  • Levistus, an arch-devil, ruler of Stygia, the 5th layer of the Nine Hells.[22]: 154 
  • Glasya, an arch-devil, ruler of Malboge, the 6th layer of the Nine Hells.[22]: 157 
  • Baalzebul, an arch-devil, ruler of Maladomini, the 7th layer of the Nine Hells.[22]: 159 
  • Mephistopheles, an arch-devil, ruler of Cania, the 8th layer of the Nine Hells.[22]: 161 
  • Asmodeus, an arch-devil, ruler of Nessus, the 9th layer of the Nine Hells and overlord of all the other Arch-devils.[22]: 165 

Celestial paragons[edit]

The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons.

Archon paragons[edit]

The celestial paragons of the archons are known collectively as the Celestial Hebdomad. They rule the layers of the Plane of Mount Celestia.

ruler of the Silver Heaven of Lunia, the bottom layer of Celestia.
ruler of the Golden Heaven of Mercuria, the second layer of Celestia.
ruler of Venya, the Pearly Heaven, the third layer of Celestia.
Pistis Sophia
ruler of Solania, the Crystal Heaven, the fourth layer of Celestia.
ruler of Mertion, the Platinum Heaven, the fifth layer of Celestia.
ruler of Jovar, the Glittering Heaven, the sixth layer of Celestia.
ruler of the Illuminated Heaven of Chronias, the seventh layer of Celestia.
Eladrin paragons[edit]

The celestial paragons of the eladrins are collectively known as The Court of Stars. They hail from the Plane of Arborea.

oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
the ruler of the eladrins and the Court of Stars.
Guardinal paragons[edit]

The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. They hail from the plane of Elysium.

the matriarch of the Ursinals, resides on Eronia, the second layer of Elysium.
the paragon of Lupinals.
the duke of the Cervidals.
the voice of the Avorals, and matron and muse for painters and sculptors.
the most powerful of Leonals. Spends most of his time on Amoria, the topmost layer of Elysium.
the duchess of the Equinals, resides on Amoria.


Archomentals are powerful exemplary beings of the Elemental Planes and the rulers of the elementals. Although they are not truly rulers of their planes, archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess. They are compared in the source material to the archfiends or celestial paragons, and are considered to be the elemental equivalent of such beings.

Evil Archomentals[edit]

The evil archomentals are collectively known as the Princes of Elemental Evil. The five most famous are:

  • Cryonax, prince of evil cold creatures.
  • Imix, prince of evil fire creatures.
  • Ogrémoch, prince of evil earth creatures.
  • Olhydra, princess of evil water creatures.
  • Yan-C-Bin, prince of evil air creatures.
Good Archomentals[edit]

The good archomentals are collectively known as the Elemental Princes of Good. The four most famous are:

  • Ben-hadar, prince of good water creatures.
  • Chan, princess of good air creatures.
  • Entemoch and Sunnis, prince and princess of good earth creatures.
  • Zaaman Rul, prince of good fire creatures.
Lesser evil Archomentals[edit]

Three other archomentals are first mentioned in Manual of the Planes (TSR, 1987).

  • Bwimb, prince of ooze creatures.
  • Chlimbia, prince of magma creatures. In The Inner Planes (TSR, 1998) he is described as evil tyrant.
  • Ehkahk, prince of smoke creatures.

Slaad Lords[edit]

The Slaad Lords are the de facto rules of the Slaadi race and the plane of Limbo. Though true to their chaotic nature they often do not appear anything like other Slaadi.


Primus is the leader of the modrons and is the epitome of order, and possesses god-like powers in the game.[23] Artist Tony DiTerlizzi became fascinated by Primus and the other modrons when he got the challenge to redesign them from their first edition appearance for the Planescape campaign setting.[24] Reviewer Scott Haring found the process successful as the "once-silly Modrons" were "given a new background and purpose that makes a lot more sense".[25]


"Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. In ages past some rebelled against the deities themselves..."[26]

The Lady of Pain[edit]

The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands. Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. Again; virtually nothing is known about her, apart from the fact that she has the power to slay gods who displease her.


These entities are outside the boundary of life, death, and undeath. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Binders are often feared and hunted down by "Witch Slayers." The list of vestiges that can be bonded with include:

Vestiges were introduced in D&D: Tome of Magic supplement by Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb. Wizards of the Coast (C) March 2006.

The supplement Dragon Magic, by Rodney Thompson and Owen Stephens published in September 2006, introduces this vestige:

Wizards of the Coast created these vestiges online:

Dungeons & Dragons 4th edition[edit]

These are the deities for the non-Greyhawk default campaign setting of 4th edition Dungeons & Dragons (informally referred to as the "points of light" setting). The list includes long-time D&D establishments from Greyhawk and the Forgotten Realms, as well as several original gods. Although some gods are patrons of specific races, they are worshipped by all, and racial pantheons do not exist in this edition. Many lesser gods from previous editions (such as the Seldarine or most members of the dwarven pantheon) now have the status of Exarch, a demipower in service to a greater god.

Good and Lawful Good deities[edit]

  • Avandra – Good Goddess of Change, Luck and Travel, Patron of Halflings. She is revered by rogues, travelers, and merchants, and is the enemy of Zehir, Asmodeus, and Torog.
  • Bahamut – Lawful Good God of Justice, Protection and Nobility. Patron of Dragonborn.
  • Moradin – Lawful Good God of Family, Community and Creation (as in smithing). Patron of Dwarves
  • Pelor – Good God of Sun, Agriculture and Time. Seasonal God of Summer.

Unaligned deities[edit]

  • Corellon – Unaligned God of Beauty, Art, Magic and the Fey. Seasonal God of the Spring and Patron of Eladrin.
  • Erathis – Unaligned Goddess of Civilization, Inventions and Law.
  • Ioun – Unaligned Goddess of Knowledge, Skill and Prophecy. Ioun is an ally of Corellon, Erathis and Pelor. She is the antithesis of Vecna, as she urges her followers to share all knowledge that he would keep hidden. Ioun is the second most popular deity among metallic dragons, second only to Bahamut. Her name is derived from the Ioun stones.
  • Kord – Unaligned God of Storms, Battle and Strength.
  • Melora – Unaligned Goddess of Wilderness, Nature and the Sea
  • Raven Queen[1] – Unaligned Goddess of Death, Fate and Doom. Seasonal Goddess of Winter.
  • Sehanine – Unaligned Goddess of Illusion, Love and the Moon. Seasonal God of Autumn and Patron of Elves.

Evil and Chaotic Evil deities[edit]

  • Asmodeus – Evil God of Tyranny and Domination. Lord of Devils
  • Bane – Evil God of War and Conquest. Revered by Goblins
  • Gruumsh – Chaotic Evil God of Slaughter and Destruction. Patron of Orcs
  • Lolth – Chaotic Evil Goddess of Shadow and Lies. Patron of Drow and their inseparable companions, the spiders.
  • Tharizdun – The Chained God, also known as the Elder Elemental Eye, creator of the Abyss.
  • Tiamat – Evil Goddess of Greed and Envy. Patron of the Chromatic Dragons.
  • Torog – Evil God of the Underdark. Patron of Jailors and Torturers
  • Vecna – Evil God of the Undead and Necromancy. Lord of Secrets
  • Zehir – Evil God of Darkness and Poison. Favoured Deity of the Yuan-Ti and Patron of Assassins.

Deceased and former deities[edit]

  • Amoth – God of Justice and Mercy. Killed by the demon princes Orcus, Demogorgon, and Rimmon.
  • Aoskar – God of Portals. Killed by the Lady of Pain.
  • Gorellik – God of Hunting, Beasts, and Gnolls. Killed by the demon lord Yeenoghu.[27]: 10 
  • He Who Was – A god of good and possibly peace, he was killed by his archangel and exarch, Asmodeus. Implied to be the creator of humans, the devils wiped out all knowledge of his name, which they fear is powerful enough to revive him if it is ever spoken aloud again. The Nine Hells were originally his astral domain, now a prison for Asmodeus and his devils. A holy chalice belonging to him is mentioned in Divine Power.
  • Khala – Goddess of Winter, wife of Zehir, Khala sought to trap the natural world in an eternal winter to secure power over it. Her plans convinced the primal spirits to expel gods and primordials from the world. She was killed by the other gods in a conflict called the War of Winter, who afterwards made a compact to balance darkness and light (Zehir and Pelor), and the natural seasons (Corellon, Pelor and Sehanine). Her power over winter was taken by the Raven Queen.
  • Lakal – God of Healing and Mercy who was also her own Astral Dominion. She was an impersonal deity who communicated with her chosen people, the Quom, through "ecstatic moments of personal communion." She extolled mercy and urged her followers to dedicate themselves to pursuits that benefited the whole cosmos. Lakal's death was accidental – when Bahamut battled Nihil, the Primordial of nothingness, the pair crashed into Lakal. Bahamut was able to use the distraction to slay Nihil, but the primordial's death throes also caused Lakal to explode. The surviving quom now roam the planes, retrieving any shards of Lakal that they can find, including those unknowingly consumed by living creatures. Such creatures, including humanoids and player characters, are considered collateral damage in the quom's quest to restore Lakal. Ironically, even if the quom succeed in their quest, the restored Lakal would be disgusted with their methods.[28]
  • Maglubiyet – God of Goblinoids. Defeated by Bane.
  • Nerull – God of Death and the Dead. Killed by The Raven Queen.
  • Tuern – God of War. Killed by Bane.
  • Nusemnee – Nusemnee was the daughter of Zehir. When she failed to assassinate a high priest of Pelor, she was abandoned and then mortally wounded by a paladin's holy blade. Expecting only death, she was surprised when the high priest healed her, showing her compassion and forgiveness. Intrigued, she decided to honor a promise to the high priest and aid him in his holy quest until a time that she could save his life in turn. Nusemnee thus became a symbol of redemption. When she finally died at the end of the high priest's quest, she rose again, this time as a minor goddess. In this form, she opposed her father by offering redemption to all who would turn away from evil. She was later killed by a poison that could kill anything—even a deity—that was distilled from Zehir's blood.[29]

Dungeons & Dragons 5th edition[edit]

These are the deities for the 5th edition of Dungeons & Dragons. These include the deities from the Forgotten Realms, Greyhawk, Dragonlance, Eberron, and the deities derived from historical pantheons such as the Celtic deities and Norse deities.[30] The historical deities have been removed from their historical aspect as to better serve the needs of the game.[31]

Deities of the Forgotten Realms[edit]

  • Auril - Neutral evil goddess of winter. Auril's symbol is a six-pointed snowflake.[32]
  • Azuth - Lawful neutral god of wizards. Azuth's symbol is a left hand pointing upward, outlined in fire.[32]
  • Bane - Lawful evil god of tyranny. Bane's symbol is a black right hand, thumb and fingers together.[32]
  • Beshaba - Chaotic evil[32] goddess of misfortune.[33] Beshaba's symbol is a pair of black antlers.[32]
  • Bhaal - Neutral evil god of murder. Bhaal's symbol is a skull surrounded by a ring of blood droplets.[32]
  • Chauntea - Neutral good goddess of agriculture. Chauntea's symbol is a sheaf of grain, or a blooming rose over grain.[32]
  • Cyric - Chaotic evil god of lies. Cyric's symbol is a jawless white skull on a purple or black sunburst.[32]
  • Deneir - Neutral good god of writing.[32][34] Deneir's symbol is a lit candle above an open eye.[32]
  • Eldath - Neutral good goddess of peace. Eldath's symbol is a waterfall plunging into a still pool.[32]
  • Gond - True neutral god of craft. Gond's symbol is a cog with four spokes.[32]
  • Helm - Lawful neutral god of protection. Helm's symbol is a staring eye on an upright left gauntlet.[32]
  • Ilmater - Lawful good god of endurance. Ilmater's symbol is two hands bound at the wrist by a red cord.[32]
  • Kelemvor - Lawful neutral god of the dead. Kelemvor's symbol is an upright skeletal arm holding balanced scales.[32]
  • Lathander - Neutral good god of birth and renewal. Lathander's symbol is a road travelling into a sunrise.[32]
  • Liera - Chaotic neutral goddess of illusion. Liera's symbol is a triangle, pointing down, containing a swirl of mist.[32]
  • Lliira - Chaotic good goddess of joy. Lliira's symbol is a triangle of three six-pointed stars.[32]
  • Loviatar - Lawful evil goddess of pain. Loviatar's symbol is a nine-tailed barbed scourge.[32]
  • Malar - Chaotic evil god of the hunt. Malar's symbol is a clawed paw.[32]
  • Mask - Chaotic neutral god of thieves. Mask's symbol is a black mask.[32]
  • Mielikki - Neutral good goddess of forests. Mielikki's symbol is a unicorn's head.[32]
  • Myrkul - Neutral evil god of death. Myrkul's symbol is a white human skull.[32]
  • Mystra - Neutral good goddess of magic. Mystra's symbol is a circle of seven stars, or nine stars encircling a flowing red mist, or a single star.[32]
  • Oghma - True neutral god of knowledge. Oghma's symbol is a blank scroll.[32]
  • Savras - Lawful neutral god of divination and fate. Savras' symbol is a crystal ball containing many kinds of eyes.[32]
  • Selûne - Chaotic good goddess of the moon. Selûne's symbol is a pair of eyes surrounded by seven stars.[32]
  • Shar - Neutral evil goddess of darkness and loss. Shar's symbol is a black disk encircled with a border.[32]
  • Silvanus - True neutral god of wild nature. Silvanus' symbol is an oak leaf.[32]
  • Sune - Chaotic good goddess of love and beauty. Sune's symbol is the face of a beautiful red-haired woman.[32]
  • Talona - Chaotic evil goddess of disease and poison. Talona's symbol is three tear drops on a triangle.[32]
  • Talos - Chaotic evil god of storms. Talos' symbol is three lightning bolts radiating from a central point.[32]
  • Tempus - True neutral god of war. Tempus' symbol is an upright flaming sword.[32]
  • Torm - Lawful good god of courage and self-sacrifice. Torm's symbol is a white right gauntlet.[32]
  • Tymora - Chaotic good[32] goddess of good fortune and adventure.[33] Tymora's symbol is a face-up coin.[32]
  • Tyr - Lawful good god, representing justice and heroism.[35] Tyr's symbol is a pair of balanced scales resting on a warhammer.[32] He is based on the Norse deityTýr.[35]
  • Umberlee - Chaotic evil goddess of the sea. Umberlee's symbol is a wave curling left and right.
  • Waukeen - True neutral goddess of trade. Waukeen's symbol is an upright coin with Waukeen's profile facing left.[32]

Deities of Greyhawk[edit]

  • Beory - True neutral goddess of nature. Beory's symbol is a green disk.[36]
  • Boccob - True neutral god of magic. Boccob's symbol is an eye within a pentagram.[36]
  • Celestian - True neutral god of stars and wanderers. Celestian's symbol is an arc of seven stars inside a circle.[36]
  • Ehlonna - Neutral good goddess of woodlands. Ehlonna's symbol is a unicorn horn.[36]
  • Erythnul - Chaotic evil god of envy and slaughter. Erythnul's symbol is a single blood drop.[36]
  • Fharlanghn - Neutral good god of horizons and exploration. Fharlanghn's symbol is a circle crossed by a curved horizon line.[36]
  • Heironeous - Lawful good god of chivalry and war. Heironeous's symbol is a lightning bolt.[36]
  • Hextor - Lawful evil god of war and discord. Hextor's symbol is six arrows facing downwards in a fan.[36]
  • Kord - Chaotic good god of athletics and sport. Kord's symbol is four spears and four maces, radiating from a central point.[36]
  • Incabulos - Neutral evil god of plague and famine. Incabulos' symbol is a reptilian eye with a horizontal diamond.[36]
  • Istus - True neutral goddess of fate and destiny. Istus' symbol is a weaver's spindle with three strands.[36]
  • Iuz - Chaotic evil god of pain and oppression. Iuz's symbol is a grinning human skull.[36]
  • Nerull - Neutral evil god of death. Nerull's symbol is a skull with either a sickle or scythe.[36]
  • Obad-Hai - True neutral god of nature. Obad-Hai's symbol is an oak leaf and acorn.[36]
  • Olidammara - Chaotic neutral god of revelry. Olidammara's symbol is a laughing mask.[36]
  • Pelor - Neutral good god of the sun and healing. Pelor's symbol is a sun.[36]
  • Pholtus - Lawful good god of light and law. Pholtus' symbol is a silver sun, or a full moon partially eclipsed by a smaller crescent moon.[36]
  • Ralishaz - Chaotic neutral god of ill luck and insanity. Ralishaz's symbol is three, bone fate-casting sticks.[36]
  • Rao - Lawful good god of peace and reason. Rao's symbol is a white heart.[36]
  • Saint Cuthbert - Lawful neutral god of common sense and zeal. Saint Cuthbert's symbol is a circle at the centre of starburst lines.[36]
  • Tharizdun - Chaotic evil god of eternal darkness. Tharizdun's symbol is a dark spiral, or inverted ziggurat.[36]
  • Trithereon - Chaotic good god of liberty and retribution. Trithereon's symbol is a triskelion.[36]
  • Ulaa - Lawful good goddess of hills and mountains. Ulaa's symbol is a mountain with a circle at its heart.[36]
  • Vecna - Neutral evil god of evil secrets. Vecna's symbol is a hand with an eye in its palm.[36]
  • Wee Jas - Lawful Neutral goddess of magic and death. Wee Jas' symbol is a red skull in front of a fireball.[36]

Deities of Dragonlance[edit]

Good aligned gods[edit]

Neutral aligned gods[edit]

  • Gilean - True neutral god of knowledge. Gilean's symbol is an open book.[36]
  • Chislev - True neutral goddess of nature. Chislev's symbol is a feather.[36]
  • Reorx - True neutral god of craft. Reorx's symbol is a forging hammer.[36]
  • Shinare - True neutral goddess of wealth and trade. Shinare's symbol is a griffon's wing.[36]
  • Sirrion - True neutral god of fire and change. Sirrion's symbol is multi-coloured fire.[36]
  • Zivilyn - True neutral god of wisdom. Zivilyn's symbol is a great green, or gold tree.[36]
  • Lunitari - True neutral goddess of neutral magic. Lunitari's symbol is a red circle, or sphere.[36]

Evil aligned gods[edit]

  • Takhisis - Lawful evil goddess of night and hatred. Takhisis' symbol is a black crescent.[36]
  • Chemosh - Lawful evil god of the undead. Chemosh's symbol is a yellow skull.[36]
  • Hiddukel - Chaotic evil god of lies and greed. Hiddukel's symbol is a pair of broken merchant's scales.[36]
  • Morgion - Neutral evil god of disease and secrecy. Morgion's symbol is a hood with two red eyes.[36]
  • Sargonnas - Lawful evil god of vengeance and fire. Sargonnas' symbol is a stylized red condor.[36]
  • Zeboim - Chaotic evil goddess of the sea and storms. Zeboim's symbol is a turtle shell.[36]
  • Nuitari - Lawful evil god of evil magic. Nuitari's symbol is a black circle, or sphere.[36]

Deities of Eberron[edit]

The Sovereign Host[edit]

  • Arawai - Neutral good goddess of fertility. Arawai's symbol is a sheaf of wheat tied with a green ribbon.[37]
  • Aureon - Lawful neutral god of law and knowledge. Aureon's symbol is an open tome.[37]
  • Balinor - True neutral god of beasts and the hunt. Balinor's symbol is a pair of antlers.[37]
  • Boldrei - Lawful good goddess of communication and home. Boldrei's symbol is a fire in a stone hearth.[37]
  • Dol Arrah - Lawful good goddess of sunlight and honour. Dol Arrah's symbol is a rising sun.[37]
  • Dol Dorn - Chaotic good god of strength at arms. Dol Dorn's symbol is a longsword crossed over a shield.[37]
  • Kol Korran - True neutral god of trade and wealth. Kol Korran's symbol is a nine-sided gold coin.[37]
  • Olladra - Neutral good goddess of good fortune. Olladra's symbol is a domino.[37]
  • Onatar - Neutral good god of craft. Onatar's symbol is a crossed hammer and tongs.[37]

The Dark Six[edit]

  • The Devourer - Neutral evil god of nature's wrath. The Devourer's symbol is a bundle of five sharpened bones.[37]
  • The Fury - Neutral evil goddess of wrath and madness. The Fury's symbol is a winged wyrm with a woman's head and upper body.[37]
  • The Keeper - Neutral evil god of greed and death. The Keeper's symbol is a dragonshard stone in the shape of a fang.[37]
  • The Mockery - Neutral evil god of violence and treachery. The Mockery's symbol is five blood-splattered tools.[37]
  • The Shadow - Chaotic evil god of dark magic. The Shadow's symbol is an obsidian tower.[37]
  • The Traveler - Chaotic neutral deity of chaos and change. The Traveler's symbol is four crossed, rune-inscribed bones.[37]

Other Faiths of Eberron[edit]

Nonhuman deities[edit]


1.^ She is not to be confused with the Ever After High character of the same name.

See also[edit]


  1. ^Livingstone, Ian (1982). Dicing with Dragons. Routledge. p. 79. ISBN .
  2. ^ abcdefghijklmnopqBornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Zürich: Theologischer Verlag Zürich. ISBN . Retrieved 12 December 2019.
  3. ^ abcdefghijRonnick (1997). "CLASSICAL MYTHOLOGY IN THE "DUNGEON"". Classical Bulletin; Cincinnati. 73 (2): 111–118.
  4. ^ abClements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD). pp. 71–72. Retrieved 2020-09-22.
  5. ^Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN .
  6. ^ abc"Dungeons & Dragons FAQ". Wizards of the Coast. Retrieved 2008-11-23.
  7. ^Robichaud, Christopher (2014). Dungeons and Dragons and Philosophy. Wiley-Blackwell. p. ?. ISBN .
  8. ^Ewalt, David M. (2013-08-20). Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It. New York: Scribner. pp. 146–147. ISBN . OCLC 893156770.
  9. ^ abSchick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 143. ISBN .
  10. ^ ab"Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on May 14, 2010. Retrieved October 3, 2008.
  11. ^ abcdefghijklmnopqrst
  12. ^ abcdefghijklmnopqrstuvwxRedman, Rich; Williams, Skip; Wyatt, James (2002). Deities and Demigods. Wizards of the Coast. ISBN .
  13. ^ abcdWilliams, Skip (2005). Races of the Wild. Wizards of the Coast. ISBN .
  14. ^ abNoonan, David; Decker, Jesse; Lyons, Michelle (2004). Races of Stone. Wizards of the Coast. ISBN .
  15. ^Noonan, David (2004). Complete Divine. Wizards of the Coast. ISBN .
  16. ^ abcdeCollins, Andy; Cordell, Bruce R. (2004). Libris Mortis: The Book of Undead. Wizards of the Coast. ISBN .
  17. ^ abcCagle, Eric; Rosenberg, Aaron (2004). Races of Destiny. Wizards of the Coast. ISBN .
  18. ^ abcKestrel, Gwendolyn F.M.; Wilkes, Jennifer Clarke; Liquette, Kolja Raven (2006). Races of the Dragon. Wizards of the Coast. ISBN .
  19. ^ ab
  20. ^ abcdefghijklmnStark, Ed; Jacobs, James; Mona, Erik (2006). Fiendish Codex I: Hordes of the Abyss. Wizards of the Coast. ISBN .
  21. ^Baur, Wolfgang; Jacobs, James; Strayton, George (2004). Frostburn: Mastering the Perils of Ice and Snow. Wizards of the Coast. ISBN .
  22. ^ abcdefghiCook, Monte (2002). Book of Vile Darkness. Wizards of the Coast. ISBN .
  23. ^
The Hindu Interpretation of Creation - The Story of God

Gods of Neutrality

The world of Gaea exists in a delicate balance between light and darkness. All too often, the pendulum swings towards darkness as war and chaos sweep across the land. But, there are also those who guard against the Light gaining to much strength, believing that disaster lies that way as well. The gods of neutrality are often referred to as the Gods of Twilight and also the World Souls, due to their ties to nature's more primal functions and reality as opposed to the more abstract principles and concepts represented by their peers. Unlike the gods of light and darkness, the neutral gods are less a unified force and more a collection of deities with no strong allegiance and bond one way or another in regards to the eternal War of the Balance that is being fought by their brothers and sisters.

Some scholars debate if such a stance proved wise. For an Age of Ages, Animus the Archmage was seen as the patron for the gods who gathered under the banner of neutrality. In the latter days, his true form was destroyed and shattered into countless shards of divine essence. The deity's destruction ushered in an era of instability as warfare broke out among the surviving gods and sent shock waves throughout the Holy Order of Ea.

Some scholars also believe that Animus was aware of his impending demise and to some degree orchestrated the chaos in order to shift the Balance, and there are others who hold that the god of magic was as blindsided as everyone else. Regardless, the fall of Animus shook the ranks of the gods of neutrality and removed from them a sense of comfortable remoteness or uninvolvement. It sent each to their own domain to consolidate their power and exercise their sovereignty over their areas of dominance. Navos, who was an ancient friend to Daeus, saw himself best able to bring balance to the turmoil of the Equilibrium and so left his vigil among the gods of light to join those of the World Soul. Despite his sacrifice, turmoil continues as each deity looks outward from their holdings and prepares for the volatile age to come.

On this stage of new struggles, lesser competitions occasionally flare as well. The competition between Kor and Angoron is a well-known tale and a favorite of bards in taverns and street corners. The two brothers, forged from a single elder god, once competed over the dominion of war, now compete for Cienara's affections. Kor's battle has shifted focus to Maugrim, who would be war's sole governance. He also competes with Serriel, the two of them striking forward with different philosophies--war for the sake of war, and war in the sake of righteousness.

Reos and Dana are wed, and bards sing of their competitions though her competition with Gunakhar is much more fierce, as the two war for dominion of the animals of Ea. Ceinara is the daughter of the Mother of Earth and the Father of Technology, a fiery spirit born from the energies of her parents and who loves all that is beautiful of the world. Vardama too was once wed to Thul, and yet their divisions drove them apart. They stand firmly at odds over the contestation of souls.

Among them, Rada and Navos stand primarily alone aside from their shared interest in the passing of time, with the latter devoid of the Compassion he once held. Navos withdrew his to fill the void of Animus, and in doing so separated himself to a degree from his ancient friend, Daeus.

Gods of Neutrality
DeityALEmbodiesDomains & InquisitionsRelationsThe Devoted
Ceinara, The Artist CN Artistic Inspiration Charm, Luck, Fire, Chaos, Liberation

Conversion, Zeal, Fervor, Spellkiller

Daughter of Dana and Reos Ceinarans
Dana, The Earth TN The Forces of Nature (She is also known as "The Green Word") Air, Animal, Plant, Water, Weather

Vengeance, Persistence, Spellkiller

Wife of Reos, Mother of Ceinara Danan
Kor, War CN War and Chaos, Conflict Chaos, Glory, Strength, War, Destruction

Anger, Fervor, Spellkiller

Competitor with Maugrim and Serriel over the dominion of War, and Angoron like that brother you never wanted Korites
Navos, The Historian LN History and Self-Perfection Healing, Knowledge, Rune, Strength, Law

Oblivion, Illumination, Truth, Spellkiller

Once close friend of Daeus, distanced now with His new role among the Twilight and loss of Compassion Navosians
Rada, The Trader and Sailor TN Sea and Travel, Trade and Wealth Weather, Water, Nobility, Travel

Recovery, Conversion, Spellkiller

Glub. Glub glub glub. Radan
Reos, The Craftsman LN Craftsmanship, Artifice, Engineering Artifice, Earth, Law, Rune

Order, Tactics, Spellkiller

Husband of Dana, Father of Ceinara Reosian
Vardama, The Crone and Mortician LN Death, Inevitability, and Prophecy Community, Healing, Knowledge, Repose, Law

Final Rest, Fate, True Death, Possession, Spellkiller

Once wife of Thul, Lover of Serriel Vardaman

Gods neutral

Each time you start a campaign, you have an amazing opportunity to tell a story. Religion can be a huge part of that story, should you and your players choose to include it. Choosing a patron god for each player based on alignment, domains, and character race can be extremely important for your role-playing journey.

To choose a deity for your adventures, first consider their alignment. Each character in your campaign has a spot on a moral scale that runs from lawful to chaotic on one axis, and good to evil on a second. There are 9 possible alignments to choose that can influence your deity’s motivations: 

  • Lawful good, neutral good, chaotic good are ‘good’ alignments. 
  • Lawful neutral, true neutral, and chaotic neutral are ‘neutral’ alignments
  • Lawful evil, neutral evil, and chaotic evil are ‘evil’ alignments.

Here, we’ve sorted the gods by pantheon, alignment, and even race when applicable. This quick reference can help you choose a deity for an NPC at a glance, and help your players decide who their character is.

The Forgotten Realms Pantheon

Forgotten Realms is one of the most popular campaign settings from editions past. The world of Faerûn is rich with deities (over 30 of them), and you may recognize deities and settings from the novels of RA Salvatore and video games like Baldur’s Gate and Neverwinter Nights. 

While most major deities are worshiped all over the world of Faerûn, many are local deities or tribal deities that seem to favor smaller groups and are not as widely known. 

Good Deities

Ilmater, god of enduranceLG (Lawful Good)Life
Torm, god of courage and self-sacrificeLGWar
Tyr, god of justiceLGWar
Chauntea, goddess of agricultureNG (Neutral Good)Life
Deneir, god of writingNGKnowledge
Eldath, goddess of peaceNGLife, nature
Lathander, god of birth and renewalNGLife, light
Mielikki, goddess of forestsNGNature
Milil, god of poetry and songNGLight
Mystra, goddess of magicNGKnowledge
Lliira, goddess of joyCG (Chaotic Good)Life
Selune, goddess of the moonCGKnowledge, life
Sune, goddess of love and beautyCGLife, light
Tymora, goddess of good fortuneCGTrickery

Neutral Deities

Azuth, god of wizardsLN (Lawful Neutral)Knowledge
Helm, god of protectionLNLife, light
Kelemvor, god of the deadLNDeath
Savras, god of divination and fateLNKnowledge
Gond, god of craftN (True Neutral)Knowledge
Oghma, god of knowledgeNKnowledge
Silvanus, god of wild natureNKnowledge
Tempus, god of warNWar
Waukeen, goddess of tradeNKnowledge, trickery
Leira, goddess of illusionsCN (Chaotic Neutral)Trickery
Mask, god of ThievesCNTrickery

Evil Deities

Bane, god of tyrannyLE (Lawful Evil)War
Loviatar, goddess of painLEDeath
Auril, goddess of winterNE (Neutral Evil)Nature, tempest
Bhaal, god of murderNEDeath
Myrkul, god of deathNEDeath
Shar, goddess of darkness and lossNEDeath, trickery
Beshaba, goddess of misfortuneCE (Chaotic Evil)Trickery
Cyric, god of liesCETrickery
Malar, god of the huntCENature
Talona, goddess of disease and poisonCEDeath
Talos, god of stormsCETempest
Umberlee, goddess of the seaCETempest

The Greyhawk Pantheon

The Greyhawk Pantheon has a lot of overlapping deities, as they are pulled from the religions of various ethnic groups across the continent of Oerik. While this setting was most popular in 3e, it continues to provide a wondrous backdrop for many campaign settings in 5e.

Good Deities

Heironeous, god of chivalry and valarLG (Lawful Good)War
Pholtus, god of light and lawLGLight
Rao, god of peace and reasonLGKnowledge
Ulaa, goddess of hills and mountainsLGLife, war
Ehlonna, goddess of woodlandsNG (Neutral Good)Life, nature
Fharlanghn, god of horizons and travelNGKnowledge, trickery
Pelor, god of the sun and healingNGLife, light
Kord, god of athletics and sportCGTempest, war
Trithereron, god of liberty and retributionCGWar

Neutral Deities

St. Cuthbert, god of common sense and zealLN (Lawful Neutral)Knowledge
Wee Jas, goddess of magic and deathLNDeath, knowledge
Beory, goddess of natureN (True Neutral)Nature
Boccob, god of magicNKnowledge
Celestian, god of stars and wanderersNKnowledge
Istus, goddess of fate and destinyNKnowledge
Obad-Hai, god of natureNNature
Olidammara, god of revelryCN (Chaotic Neutral)Trickery
Relishaz, god of ill luck and insanityCNTrickery

Evil Deities

Hextor, god of war and discordLE (Lawful Evil)War
Incabulos, god of plague and famineNE (Neutral Evil)Death
Nerull, god of deathNEDeath
Vecna, god of evil secretsNEKnowledge
Erythnul, god of envy and slaughterCE (Chaotic Evil)War
Luz, god of pain and oppressionCEDeath
Tharizdun, god of eternal darknessCETrickery

The Dragonlance Pantheon

Dragonlance’s world of Krynn started as a popular campaign setting that innovated on the offerings of other settings at the time. Backed by an extensive series of novels and other media, it remains a popular (if less-used) setting. 

In Krynn, deities meddle in the lives of the people who worship them. They are more than distant gods. There are three distinct categories of deities in the Dragonlance pantheon, divided by alignment.

Good Deities (The Gods of Good)

Paladine, god of rulers and guardiansLG (Lawful Good)War
Mishakal, goddess of healingLGKnowledge, life
Kiri-Jolith, god of honor and warLGWar
Majere, god of meditation and orderLGKnowledge
Solinari, god of good magicLGNone
Branchala, god of musicNGLight
Habbakuk, god of animal life and the seaNGNature, tempest

Neutral Deities (The Gods of Neutrality)

Gilean, god of knowledgeN (True Neutral)Knowledge
Chislev, goddess of natureNNature
Reorx, god of craftNKnowledge
Shinare, goddess of wealth and tradeKnowledge, trickery
Sirrion, god of fire and changeNNature
Zivilyn, god of wisdomNKnowledge
Lunitary, goddess of neutral magicNNone

Evil Deities (The Gods of Evil)

Takhisis, goddesss of night and hatredLE (Lawful Evil)Death
Sargonnas, god of vengeance and fireLEWar
Chemosh, god of the undeadLEDeath
Nuitari, god of evil magicLENone
Morgion, god of disease and secrecyNE (Neutral Evil)Death
Hiddukel, god of lies and greedCE (Chaotic Evil)Trickery
Zeboim, goddess of the sea and stormsCETempest

The Eberron Pantheon

Eberron works differently than the other available pantheons. There are various religions, mainly The Sovereign Host and their worshippers and The Dark Six who directly oppose them. Various other deities exist in other faiths, but comprehensive lists of their deities are not available.

The Sovereign Host

Boldrei, goddess of community and homeLG (Lawful Good)Life
Dol Arrah, goddess of sunlight and honorLGLight, war
Arawai, goddess of fertilityNG (Neutral Good)Life, nature
Ollandra, goddess of good fortuneNGLife, trickery
Onatar, god of craftNGKnowledge
Dol Dorn, god of strength at armsCG (Chaotic Good)War
Aureon, god of law and knowledgeLN (Lawful Neutral)Knowledge
Balinor, god of beasts and the huntN (True Neutral)Life, nature
Kol Korran, god of trade and wealthNTrickery

Nonhuman Deities

Finally, we come to the nonhuman deities. Other races worship different deities than the ones listed above, as they are mostly human deities (depending on the setting). They are arranged here by race.

Bahamut, god of goodDragonLGLife, War
Tiamat, goddess of evilDragonLETrickery
Corellon Larethian, deity of art and magicElfCGLight
Deep Sashelas, god of the seaElfCGNature, tempest
Sehanine Moonbow, goddess of the moonElfCGKnowledge
Eadro, deity of the seaMerfolkNNature, Tempest
Garl Glittergold, god of trickery and wilesGnomeLGTrickery
Grolantor, god of warHill giantCEWar
Gruumsh, god of storms and warOrcCEWar
Hruggek, god of violenceBugbearCEWar
Kurtulmak, god of war and miningKoboldLEWar
Laogzed, god of hungerTroglodyteCEDeath
Lolth, goddess of spidersDrowCETrickery
Maglubiyet, god of warGoblinoidLEWar
Moradin, god of creationDwarfLGKnowledge
Rillifane Rallathil, god of natureWood elfCGNature
Sekolah, god of the huntSahuaginLENature, tempest
Semuanya, deity of survivalLizardfolkNLife
Skerrit, god of natureCentaurs and satyrsNNature
Skoraeus Stonebones, god of artStone giantsNKnowledge
Surtur, god of craftFire giantsLEKnowledge, war
Thyrm, god of strengthFrost giantsCEWar
Yondalla, goddess of fertility and protectionHalflingLGLife


Choosing the right deity for a character (and for NPCs) can be extremely important for the course of your DnD campaign. This quick look at each pantheon available in 5e can help shape the way you and your players enjoy whichever setting you choose. 

Until next time,

May your game, have advantage my friends!

-Halfling Hannah


DnD Beyond – Appendix B

Gods of the Multiverse

Wizards of the Coast D&D 5e Player’s Handbook

Check Out our New DM Resource!

  • How to Run Phandelver Ch 1: Goblin Arrows

    To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared:

  • Why “Lost Mine of Phandelver” is THE Starting Adventure

    This adventure is perfect for new DMs and players for the following reasons: it is simple to run and simple to play, it introduces The Forgotten Realms, it has a very clear goal with minimal distractions, it is a starting adventure not a full campaign.

  • What Happens When a Wizard FAILS to Become a Lich?

    Liches have played an important role in dnd since the beginning. Many of the greatest villains in Dungeons and Dragons are Liches. While there are many types of Liches (Dragon, Mind Flayer, Elves and so on) all of them use the same basic principle. They are powerful wizards who wish to continue their work by prolonging their lives indefinitely and they embrace undeath in order to do this.

  • DM’s Guide to Card Readings in Curse of Strahd

    Before the game begins, the DM of Curse of Strahd draws 5 cards to determine key elements of the game. They are as follows: Strahd’s location in the castle, the location of 3 treasures, and the identity of your party’s key ally.

  • The Villages of Barovia “Curse of Strahd”

    Once a breathtaking valley, Barovia is now a dank, joyless, wasteland whisked away into a demiplane mastered by vampire Strahd von Zarovich. The entire area is now surrounded by deadly mists and is a Domain of Dread. The valley of Barovia is home to three communities. Each village is VERY different and offers your players NPCs to interact with, problems to solve and lots of crazy fun! But they can be difficult to keep straight…

Expect Great Things from a Great God!


Similar news:


1912 1913 1914 1915 1916