List of mario odyssey kingdoms

List of mario odyssey kingdoms DEFAULT
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Super Mario Odyssey

Release date

JP.pngOctober 27, 2017
KO.pngDecember 1, 2017
NA.pngOctober 27, 2017
EU.pngOctober 27, 2017
AU.pngOctober 27, 2017
CH.pngMarch 16, 2020
HK.pngOctober 27, 2017
ROC.pngDecember 1, 2017

Mode(s)

Single-player
Multiplayer

Ratings

ESRB: Everyone 10+
Pegi: 7+
CERO: Twelve years and older
ACB: Parental guidance (PG)
USK: All ages

Super Mario Odyssey (スーパーマリオオデッセイ, Super Mario Odyssey) is a platforming game for the Nintendo Switch, it is the nineteeth title in the Super Mario series, the seventh original 3D Mario game and the eighth 3D Mario title overall. It was released internationally on October 27, 2017, in South Korea and Taiwan on December 2, 2017, and in China on March 16, 2020.

The game won the Game of the Year award at the National Academy of Video Game Trade Reviewers Awards (where it also won the other categories it was nominated for, except for Control Precision, which was won by Cuphead) and was also nominated for the Game of the Year award at the Game Awards 2017 and it lost to The Legend of Zelda: Breath of The Wild, despite that, it won Best Family Game at the aforementioned ceremony.

Development

Development for Super Mario Odyssey began right after Super Mario 3D World was released in late 2013. The developers wanted the game to contain the more sandbox-styled gameplay, as in Super Mario 64, Super Mario Sunshine, and Super Mario 64 DS. The developers also had several ideas for the game, and the capture ability was one of them.

As of the kingdoms, each location was based on real-world locations, like the Sand Kingdom, which contain elements from Kenta Motokura's experiences during a trip to Mexico, and the Luncheon Kingdom's food aesthetics was inspired by Italy and other European countries.

Gameplay

Super Mario Odyssey has gameplay similar to previous 3D Mario games, specifically Super Mario 64, Super Mario Sunshine, and Super Mario 64 DS.

The game is structured in an open-world setting, similar to that found in Super Mario 64, Super Mario Sunshine, and Super Mario 64 DS. Mario uses a ship named the "Odyssey", a hat-shaped flying vehicle to fly to the game's many kingdoms. He retains many of his moves from the 3D games, such as the Long Jump, Roll, Ground Pound, Ground Pound Jump, Double Jump, Triple Jump, and the returning Dive.

Mario additionally has some new techniques, including one where he can throw his hat and use it as a platform. The hat can also be used to take control of enemies, which plays a very important role in the game.

Unlike the previous open-world Mario games, Mario only has three sections of health, similar to Super Mario Galaxy and Super Mario Galaxy 2. Mario also doesn't have any lives from this game. Instead, he will lose 10 Coins upon dying.

Cappy can also be controlled by a second player in co-op mode, similar to the co-op from Super Mario Galaxy and Super Mario Galaxy 2.

Capture mechanic

The Capture mechanic is a new mechanic introduced in Super Mario Odyssey. By throwing his hat at certain enemies with Y Button, Mario can take control of them. This mechanic is used throughout the game and is an integral part of it, replacing the traditional power-up system in prior games.

Characters

Playable

Supporting

Non-playable characters

Enemies

New enemies

Returning enemies

Bosses

Broodals

Kingdom Bosses

Locations

Wedding's Items

Some of the kingdoms will have a wedding item, which the Broodals are looking for in each kingdom.

Hats & Outfits

Various hats and outfits can be bought at Crazy Cap stores for Mario to wear throughout Super Mario Odyssey. Each store has a unique outfit for Mario to buy.

Hats

Sours: https://mario.fandom.com/wiki/Super_Mario_Odyssey

Super Mario Odyssey Kingdoms

KingdomsAreas found within the KingdomWedding itemPower Moon color
Cap Kingdom
A misty town whose black, white and gold color scheme and hat theme match the interior of the Odyssey.Tiara, Cappy’s sister–
Cascade Kingdom
A prehistoric mountainous area with dinosaurs. ?Mustard
Lake Kingdom
 ?Red
Luncheon Kingdom
A colorful area filled with giant crystal-like food around a pink lava sea.
  • Peronza Plaza, a town with temple-like structures.
  • Mount Volbono
Stupendous StewCyan
Metro Kingdom
  • Main Street, a big street in the middle of the city
  • New Donk City Hall Plaza, the area just near the city hall
  • Outdoor Café, a place on the left of the city
  • Helipad, an area next to the big building
  • Mayor Pauline Commemorative Park, a park situated on a platform next to the city
  • Construction Site, an area with various girders.
  • Rooftop Garden.
 ?Cream
Mushroom Kingdom
 ? ?
Sand Kingdom
A cold desert with several glaciers and some “bus stops” where Jaxi sits
  • Tostarena Town, a colorful town inhabited by the skull characters
  • Tostarena Ruins, a ruins area with midair platforms
  • Moe-Eye Habitat, an area inhabited by Moe-Eyes
  • The Inverted Pyramid, an upside-down pyramid
  • Desert Oasis, a frozen oasis
  • Ice Cave, an underground area with ice platforms and crushing pillars
  • A vast bottomless pit under the ground with Poisoned Water pathways, which can be accessed and traversed by Jaxi
Binding BandGreen
Seaside Kingdom
A coastal area with several giant gold and glass chalices as the main landmarks.Sparkle WaterPurple
Snow Kingdom
A snow realm that holds a race track ? ?
Wooded Kingdom
An area with a forest surrounded by mountains and a Geodesic Dome
  • Iron Road, a set of red iron buildings
  • Deep Woods, a spooky-looking dark forest where a T-Rex resides
  • Sky Garden
  • Steam Gardens
FlowersBlueForgotten IsleA tropical jungle-like kingdom. Poisonous areas with Fuzzies and centipede-like creatures appear. ?YellowUnnamed lava kingdomA lava-themed kingdom with Bullet Bills and Banzai Bills. ? ?
Sours: https://rankedboost.com/super-mario-odyssey/kingdoms/
  1. Dubai engineer salary
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of page where ad should appear --> \ \ '); } Kingdoms we’ve seen officially, in order, are:

  • Cap Kingdom – Bonneton – 31 power moons
  • Cascade Kingdom – Fossil Falls – 40 power moons
  • Sand Kingdom – Tostarena – 89 power moons
  • Lake Kingdom – Lake Lamode – 42 power moons
  • Wooded Kingdom – Steam Gardens – 76 power moons
  • Lost Kingdom – Forgotten Isle – 35 power moons
  • Metro Kingdom – New Donk City – 81 power moons
  • Snow Kingdom – Shiveria – 55 power moons
  • Seaside Kingdom – Bubblaine – 71 power moons
  • Luncheon Kingdom – Mount Volbono – 68 power moons

Aside from the above mentioned there are more rumored and leaked kingdoms. What follows are major SPOILERS, so stop reading if you haven’t played the game yet (or want to discover what lies ahead for yourself). After the Wooded Kingdom is Cloud Kingdom. The last three zones following Luncheon are Ruined, Bowser’s and Moon Kingdom. After you finish the main story, you will gain entry into the Mushroom Kingdom. There are two more moon kingdoms that you unlock after getting 250 and 500 power moons. One of them is a very hard platforming level where, upon reaching the end, you will pretty much finish the whole game.

Kingdoms size and is Delfino Island in Super Mario Odyssey?

Some of the lands are small, and some are rather large. Some of the above mentioned zones are only boss zones. They have very few things for you to explore. Others will be filled with puzzles and collectibles. If you are so inclined, you will be visiting each of the Super Mario Odyssey kingdoms several times, especially after you finish the main story, because you will want to collect as many things as you can to unlock all the content in the game. Unfortunately, some of the hardcore fans that were hoping that Delfino Island is in the game (based on the rumor sparked by some of the official promotional material), it does not seem to be present. Maybe we will get it with a DLC?

Source: 1, 2

Featured Videos

Sours: https://www.gosunoob.com/super-mario-odyssey/kingdoms-list-all-lands/
Top 10 Super Mario Odyssey Kingdoms

How Many Worlds Are There In Super Mario Odyssey

Whilst it doesn’t feel that Super Mario Odyssey has a bunch of Kingdoms, you’ll soon realise that this isn’t the case. There’s 18 kingdoms in total. 15 that you unlock through progressing through the story, one that you unlock by completing the story (Mushroom Kingdom) and another two that you unlock by completing 250 (Dark Side) and 500 (Darker Side) power moons.

MORE SUPER MARIO ODYSSEY GUIDES:

ALL THE ACHIEVEMENTS IN SUPER MARIO ODYSSEY

THINGS TO DO AFTER BEATING SUPER MARIO ODYSSEY

HOW MANY POWER MOONS ARE THERE IN SUPER MARIO ODYSSEY

HOW TO GET YOSHI IN SUPER MARIO ODYSSEY

HOW TO UNLOCK ALL THE COSTUMES IN SUPER MARIO ODYSSEY WITHOUT AMIIBO

HOW MANY WORLDS ARE THERE IN SUPER MARIO ODYSSEY

  • Cap Kingdom – Bonneton
  • Cascade Kingdom – Fossil Falls
  • Sand Kingdom – Tostarena
  • Lake Kingdom – Lake Lamode
  • Wooded Kingdom – Steam Gardens
  • Cloud Kingdom – Nimbus Arena
  • Lost Kingdom – Forgotten Isle
  • Metro Kingdom – New Donk City
  • Seaside Kingdom – Bubblaine
  • Snow Kingdom – Shivera
  • Luncheon Kingdom – Mount Volbono
  • Ruined Kingdom – Crumbleden
  • Bowser Kingdom – Bowser Castle
  • Moon Kingdom – Honeylune Ridge
  • Mushroom Kingdom – Peach’s Castle
  • Dark Side – Rabbit Ridge
  • Darker Side – Culmina Crater

It’s well worth going back to each of he Kingdoms time and time again as more Power Moons will unlock and the world will be ever changing. It’s also well worth completing both Dark Side and Darker Side as both will give you a special unlock that’s only available by completing these levels


 

Sours: https://press-start.com.au/guides/2017/10/30/how-many-worlds-super-mario-odyssey/

Mario kingdoms of list odyssey

Super Mario Odyssey Wiki Guide

In Super Mario Odyssey, Mario will have the ability to travel between different Kingdoms. These regions can be vast and wildly different from anything Mario has ever seen before.

Each of these Kingdoms serve as a "world" for Mario to explore. As part of the main story, there will be specific objectives to undertake in each Kingdom, and you will need to gather a minimum number of Power Moons found in each Kingdom to travel onward - but you can almost always travel back to Kingdoms you've already discovered.

Each Kingdom is centered around a theme, and is home to various populations, often centered around a main town. Kingdoms also have their own currency, in the form of Purple Coins. These can be traded in at Crazy Cap Shop for Kingdom-exclusive items like Costumes and Souvenirs, or you can buy other items using regular Gold Coins found in every Kingdom.

For a list of all the different Kingdoms, and what you can find in them, see the list below:

Cap Kingdom

Cap Kingdom is the first Kingdom you can explore in the game, and where you first meet Cappy in your adventure. No Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
17
14
31

Cascade Kingdom

Cascade Kingdom is the second Kingdom you can explore in the game, and where you first find and restore the Odyssey. 5 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
25
15
40

Sand Kingdom

Sand Kingdom is the third Kingdom you can explore in the game, and is one of the larger sized Kingdoms, where you fight both Broodal and non-Broodal bosses. 16 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
69
20
89

Lake Kingdom

Lake Kingdom is either the fourth or fifth Kingdom you can explore in the game (in addition to the Wooded Kingdom), and includes another Broodal fight. 8 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
33
9
42

Wooded Kingdom

Wooded Kingdom is either the fourth or fifth Kingdom you can explore in game (in addition to the Lake Kingdom), and is one of the larger sized Kingdoms. Here you can face both Broodal and non-Broodal bosses. 16 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
54
20
74

Cloud Kingdom

Cloud Kingdom is the sixth Kingdom you can explore in game, and serves as a small side kingdom used for your first confrontation with Bowser. No Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
2
7
9

Lost Kingdom

Lost Kingdom is the seventh Kingdom you can explore in game, and is where you must once again restore and repair the Odyssey. 10 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
25
10
35

Metro Kingdom

Metro Kingdom is the eighth Kingdom you can explore in game, and is one of the larger sized Kingdoms. here you can face both Broodal and non-Broodal bosses. 20 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
66
15
81

Snow Kingdom

Snow Kingdom is the ninth or tenth Kingdom you can explore in game (in addition to the Seaside Kingdom), and includes another Broodal fight. 10 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
37
18
55

Seaside Kingdom

Seaside Kingdom is the ninth or tenth Kingdom you can explore in game (in addition to the Snow Kingdom), and is one of the larger sized Kingdoms. Here you can face both Broodal and non-Broodal bosses. 10 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
52
19
71

Luncheon Kingdom

Luncheon Kingdom is the eleventh Kingdom you can explore in game, and is one of the larger sized Kingdoms. Here you can face both Broodal and non-Broodal bosses. 18 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
56
12
68

Ruined Kingdom

Ruined Kingdom is the twelfth Kingdom you can explore in game, and serves as a small side kingdom used for a fight against a formidable boss. 3 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
5
5
10

Bowser's Kingdom

Bowser's Kingdom is the thirteenth Kingdom you can explore in game, and is one of the larger sized Kingdoms - where you take on a host of Bosses. 8 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
45
17
62

Moon Kingdom

Moon Kingdom is the final kingdom to explore as part of the main story, and is where you will face the final boss. No Power Moons are needed to leave this Kingdom, as it serves as a bridge from the end of the main story to Post Game content.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
27
11
38

Mushroom Kingdom

Mushroom Kingdom is the first of three secret Kingdoms you can explore after completing the main story. It is one of the larger sized Kingdoms and can be unlocked by completing the main story. Unlike other Kingdoms, it has now Moon Rock to reveal more Power Moons, but Archivist Toadette will reward achievements with Power Moons.

Purple Coin Total
Base Power Moons Available
Achievement Power Moons
Total Power Moons
100
43
60
104

Dark Side

Dark Side is the second of three secret Kingdoms you can explore after completing the main story. While not a true Kingdom, this unlockable area will be made available on the Moon after obtaining 250 Power Moons total.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
24
-
24

Darker Side

Darker Side is the final secret Kingdom you can explore after completing the main story. While not a true Kingdom like the Dark Side, this unlockable area will be made available on the Moon after obtaining 500 Power Moons total.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
1
-
1
Sours: https://www.ign.com/wikis/super-mario-odyssey/Kingdoms
Top 10 Kingdoms! - Super Mario Odyssey (Ft. TetraBitGaming)

Super Mario Odyssey: The 10 Best Kingdoms, Ranked

Super Mario Odyssey is one of the most popular 3D Mario games that has come from Nintendo. Ever since its announcement, Mario fans have been obsessed with it, and this likely will not change for a long period of time. This game brings back the Super Mario 64 feel that gamers have been yearning for, for a long time. However, it takes Mario's exploration to an entirely new degree, as its kingdoms are simply breathtaking.

RELATED: 5 Reasons Why We Want Super Mario Galaxy 3 (& 5 Why We Don't)

That is not to say that levels from games such as Super Mario Sunshine are not great, but Super Mario Odyssey really takes advantage of the underrated power that the Switch possesses. Every kingdom has a unique feel to it, which makes the player truly captivated by the gameplay. Yet, with all of this said, some are simply at a higher level in quality than others.

10 Snow Kingdom

The Snow Kingdom is definitely a cool part of the game, as it has some entertaining tasks to complete. There are also some memorable moons to obtain in it, which meshes well with its nice overall appearance.

It has a similar vibe to Super Mario 64's Cool Cool, Mountain level, which definitely makes most players enjoy it. The townspeople are entertaining to engage with as well. It may not be the best kingdom of the bunch, but it is still good.

9 Wooded Kingdom

The Wooded Kingdom has a lot going on with it, which definitely makes it fun to play. There are a ton of different types of enemies that Mario has to battle and the mix of the woods with the steel ramps is a unique touch.

It is a level that does not necessarily have the most memorable aspects, but it is still quite solid. It also allows Mario to take on some intriguing tasks, such as him and Cappy taking over a tank.

8 Seaside Kingdom

The Seaside Kingdom may honestly be the most underrated kingdom in the game. When looking back at games like Super Mario 64, it is clear that swimming levels do not run very smoothly and can be draining.

RELATED: Super Mario 3D World: Ranking Each Power-Up

Therefore, it may be quick to assume that it is the same in this one. However, this game fixes the issue, while also providing some amazing scenery and fun tasks for Mario to complete, making it quite the treat.

7 Luncheon Kingdom

The Luncheon Kingdom is perhaps the strangest level in this game. As its name implies, it is a kingdom that is made up of food, which is a peculiar, yet fantastic choice by Nintendo. Its bright colors also up its value.

Another intriguing aspect of the kingdom is that it is full of pink lava, which naturally damages Mario when he touches it. Also, one cannot ignore how great its song is, too.

6 Moon Kingdom

The Moon Kingdom is one of the coolest of the entire game. It is truly spectacular, as it literally puts Mario on the moon. The way it looks is quite beautiful too because it accurately contains some true aspects of the actual moon.

It is also a nice change to see Mario's jumping impacted on it, as is the case with the moon, too. It really is something that the player does not expect to experience while playing, so it warrants a ton of praise.

5 Bowser's Kingdom

Bowser's Kingdom is such a fun level. Perhaps the most noticeable aspect of it is Bowser's strikingly beautiful Japanese castle, which is a fun addition.

RELATED: Mario Super Sluggers: The 10 Best Players To Pick

There is a lot that Mario has to do in this kingdom too, as it is extremely massive. Everything about it is very fitting to Bowser's character, as well. A sweet touch to this kingdom is the small pieces of lava that float in the wind.

4 Sand Kingdom

The Sand Kingdom is absolutely gorgeous, which definitely helps its case when the player first sees it. However, once Mario explores it more, it becomes apparent that there are so many zany aspects of it for him to explore.

The townspeople are a fun part of it as well, and talking to them is always entertaining. The desert look in this kingdom shows just how much the series has improved since Super Mario 64, too.

3 Cascade Kingdom

The Cascade Kingdom is a wonderful way for the game to start, as it perfectly displays all that Mario is capable of doing with Cappy by his side. Most memorably, this kingdom allows Mario the ability to not only take over Chain Chomp, but also a Tyrannosaurus.

This makes the level extremely fun, but one also cannot ignore how breathtaking it is, too. The stunning waterfalls are a fantastic element to it and they work very well with all the plant life around them.

2 Mushroom Kingdom

The Mushroom Kingdom is one of the best in the game and the perfect way to pay respect to Super Mario 64, as it is essentially the HD version of it that every gamer wants. It even has the original song when Mario obtains the old-fashioned power stars.

This is a kingdom that comes out of nowhere, and the player has to appreciate it. The one downside of it is that it contains a bunch of recycled moon missions, sadly. However, for aesthetic and nostalgia purposes alone, it is easily elite.

1 Metro Kingdom

The metro Kingdom is exactly where the game does everything right. It essentially creates New York City in the game, which is breathtaking to the eyes. Furthermore, it also has some of the most innovative moon missions to complete, too.

This is the kingdom that makes gamers consider Super Mario Odyssey as one of the best 3D Mario games of all-time. And it is hard to argue that claim, as this kingdom allows Mario to experience all of what city life has to offer.

NEXT: Super Mario 3D World: Ranking Each Playable Character In The Game (Including Bowser Jr.)

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Every Super Mario Odyssey Kingdom, Ranked

Super Mario Odyssey has far more worlds to explore than your average Mario title. Here's a ranking of each Kingdom, from worst to best.

Super Mario Odyssey is to Mario what Breath of the Wild is to The Legend of Zelda. It's a bold new entry in a storied franchise, unafraid to introduce new ideas while also iterating on everything that worked previously. There have been plenty of 3D Mario titles, from the original Super Mario 64 to the more recent Super Mario 3D World. Odyssey one-ups all of those games while also delivering plenty of content, with fifteen different worlds to explore.

Some of these Kingdoms are smaller and interstitial. However, most are fully-fledged open worlds that let the player move around at their own pace. Let's explore that range, moving from the smaller and less interesting kingdoms to the most colorful, expansive and dynamic ones.

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15. Cloud Kingdom

Of the 15 Kingdoms in Odyssey, two can be considered superfluous: Cloud Kingdom and Ruined Kingdom. Both serve as mere locations for boss battles, with Cloud Kingdom being the lazier of the two. The battle with Bowser here is just a less complicated version of the game's final boss fight in Moon Kingdom, and doesn't add much beyond reminding the player that Bowser exists. The Kingdom's only saving grace is its Picture Match minigame, which lets the player muck around with the facial features of both Mario and a Goomba.

14. Ruined Kingdom

Like Cloud Kingdom, Ruined Kingdom serves as little more than a location for a boss battle, although it has the advantage of being far more creative than its lofty counterpart. Players encounter a massive dragon when they enter Ruined Kingdom, chained to serve Bowser's whims. The battle is as epic as it is incongruous with the rest of the game, feeling like a boss accidentally ported over from Dark Souls or even The Legend of Zelda. The Ruined Kingdom is also served by its spooky ambience, with the in-game brochure describing it as a "grim reminder of past conflicts."

13. Bowser's Kingdom

Bowser's Kingdom doesn't even live up to its name, with set dressing more reminiscent of a Japanese castle than of the King Koopa. Bowser's castles in previous games have been stark, intimidating bastions filled with lava and spikes. The golden statues of Bowser scattered throughout the kingdom help fix this issue, but certainly don't go all the way. The other issue with Bowser's Kingdom is its linear nature, with powerlines throughout leading the player up towards the central keep. Odyssey is at its best when it focuses on open-world design, and the level design of Bowser's Kingdom only works against the game's strengths.

RELATED: E3 2021: How To Watch Nintendo's Press Conference (& What To Expect)

12. Snow Kingdom

While Snow Kingdom is an open world, it feels barren and empty, filled with frigid snow and howling winds. That's not a bad thing inherently, since the game is trying to capture the feel of the tundra, but it does make the kingdom a less interesting environment to explore. Snow Kingdom feels subdued and restrained. And the Kingdom's inhabitants don't help, all squirreled away beneath the snow in the middle of the map.  This means that any moons within the area can be a bit harder to locate, since Toad's hints will only point you to the entrance for the sub-area, and not their location within it.

11. Lake Kingdom

Lake Kingdom is fun to play through, but suffers from being shown up by its other marine companion, Seaside Kingdom. Lake Kingdom is closed off by towering walls, where Seaside Kingdom is open and free. Lake Kingdom's color palette is restrained to pale shades of blue, where Seaside Kingdom is highly saturated and filled with splashes of deep purple. The Kingdom also lacks any sort of strong internal story, with players restrained to a single Broodal boss fight. Other kingdoms have players engage in unique boss battles or track down interesting objectives. Lake Kingdom's level design, aesthetic and story all share the same issue — a lack of flair.

10. Lost Kingdom

Lost Kingdom is the exact opposite of Lake Kingdom, going all out with its visuals to paint a bizarre wonderland of poisonous purple goo and prismatic worms. This is better than the alternative, but overshoots in terms of a unified aesthetic. It's also hardly more than a pit stop in Mario's journey, since he just needs to rescue Cappy from Klepto and pick up a handful of Power Moons before departing. It does earn bonus points for the inclusion of the full crew from Captain Toad: Treasure Tracker, with most other kingdoms only featuring the Captain himself.

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9. Cap Kingdom

Cap Kingdom is Odyssey's introduction, and it does a great job selling players on the appeal of the game. The frogs are a great first capture, fun to pilot and hop around with. The Kingdom's design evokes Tim Burton's Nightmare Before Christmas, with "spooky" colors and set dressing that still feel cartoony and playful. Its central top hat is an obvious goal to work toward, looming over the rest of the kingdom. It's hardly the most challenging or interesting locale, but it establishes a solid baseline for what players can expect from the rest of the game.

8. Cascade Kingdom

Cascade Kingdom immediately follows Cap Kingdom, and does a great job of taking the baton and showing the player more of what the game has to offer. Cascade is one of the Kingdoms that plays with verticality the most, letting the player travel up the rocky cliffs of its titular waterfall to confront Madame Broode in the game's first proper boss fight (not including the Broodals, who act more as mini-bosses). It also includes one of the coolest captures in the game, the T-Rex. Rampaging around as a massive dinosaur was featured prominently in the game's promotional footage, and for good reason. Super Mario Odyssey is a love letter to Mario, and while a dinosaur isn't part of the series' DNA, moments of environment-destroying invincibility definitely are.

7. Luncheon Kingdom

Luncheon Kingdom is one of the game's most surprising environments. While most other Kingdoms follow aesthetics seen before in other Mario games, Luncheon Kingdom is a culinary wonderland, taking the concept of a lava-filled world but flipping it on its head by coloring it bright pink and declaring it to be boiling hot soup. Players traveling through the Kingdom have to take control of Lava Bubbles to traverse this terrain, while also using Luncheon's inhabitants (living forks) to gain vertical mobility. It also features a disgusting-yet-creative boss fight, as the player fights against Cookatiel, a giant, pink bird with a chef's hat and the ability to regurgitate the Kingdom's signature Stupendous Stew.

RELATED: A Mario Musou Game Could Work - and Ubisoft Proved It

6. Wooded Kingdom

Wooded Kingdom finds a balance between the over exuberance of Lost Kingdom and the muted nature of Lake Kingdom, instead opting for a mellow palette of deep greens and deep-red copper. The design of the kingdom plays up a gardening theme, with beautiful blossoms blooming amid the steady care of its robotic inhabitants. It also features an oddball boss fight, as Mario fends off an alien spacecraft seeking to steal from its secret garden. Why are there aliens in Mario? Who built the Kingdom's mechanical guardians? Odyssey doesn't answer any of these questions, merely offering them as intellectual curiosities for the player to ponder as they explore the game's most lush Kingdom.

5. Seaside Kingdom

Seaside Kingdom takes everything Lake Kingdom failed to deliver on and makes for a truly compelling underwater level, filled with bright colors and worthwhile challenges. The Kingdom's story has the player uncap its four fountains, before taking on Mollusque-Lanceur, a flying Octopus who resembles a larger version of one of the Gushen. Gushen themselves are a great capture, letting the player jet around the map with a built-in dependence on water to refuel. It also manages to balance its underwater and on-land challenges, each feeling like one half of a greater whole.

4. Moon Kingdom

Moon gravity is fun to play with in platformers. This was a large component of Super Mario Galaxy, Odyssey's predecessor on the Wii. Moon Kingdom as a whole feels like a nod to Galaxy, even featuring a 2D section that calls back to it. It also speaks to the desire to go big for a finale. Odyssey has players traipse through deserts, fight alien spacecraft and explore forgotten battlegrounds. It would be easy for its final Kingdom to be a let-down after all of that, but instead the game literally looks to the stars and has Mario interrupt a wedding in a church made of space rocks on the moon itself.

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3. Sand Kingdom

Sand Kingdom comes immediately after Cascade Kingdom, and feels like the final part of the trilogy of worlds that introduce the player to what Odyssey is. First they're led through the relatively linear Cap Kingdom. Then they get to explore Cascade Kingdom, which opens up the world a bit but still keeps things small. Sand Kingdom blows any vestiges of railroading to smithereens, as it throws the player into a huge, open desert. It has interesting story-based gameplay with the mystery of the Inverted Pyramid, but players can even opt to skip it if they want to see what else the game has to offer.

2. Mushroom Kingdom

Mushroom Kingdom is only available once the player has beaten the main story, which is a shame when taking into account how beautiful and serene it is. If Moon Kingdom is a nod to Super Mario Galaxy, Mushroom Kingdom is a fully-formed pastiche of Super Mario 64. The castle and surroundings reference 64 in design and aesthetic, and the world itself is filled with portraits that let the player engage in souped-up retreads of previous boss battles. These portraits are a direct reference to the level selection in 64, where the player would leap through portraits in Peach's Castle to access different worlds. All of these design choices blend into a perfect mixture of nostalgia and invention, a microcosm of what makes Odyssey so great.

1. Metro Kingdom

It's hard to top Mushroom Kingdom, but Metro blows it out of the water. The vast majority of the game's marketing and even its showing at E3 2017 focused on Metro Kingdom, with good reason. More so than any other location in the game, Metro emphasizes verticality, letting the player climb up its soaring skyscrapers in a truly 3D environment. Everything about Metro seems designed in service to making things fun for the player — a bounce off a taxi segues into a cap throw to capture a pylon on a wall, which can then fling Mario onto a series of flagpoles he can swing between. It also one-ups Mushroom's reference to past Mario games, with a finale festival that sees Mario travel through an extended 2D sequence, all while the game's best song ("Jump Up, Super Star") trails joyously through the air.

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About The Author
Alexander Sowa (267 Articles Published)

Alexander Sowa is a journalist, poet and student. He lives in Toronto, and is currently studying in the journalism program at Ryerson University. Armed with a passion for television and movies, he works as a news/features writer at Comic Book Resources. He enjoys superheroes, slam poetry, and Magic: The Gathering. You can find him on Twitter at @alexpaulsowa

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