World of warcraft map shadowlands

World of warcraft map shadowlands DEFAULT

The Shadowlands Map is located in the center of the Enclave in Oribos.[39.5, 69.28] It was put in place long ago by the First Ones, and its magic can establish a connection to the mortal plane if connected to an object from said plane. After arriving in Oribos, the Maw Walker affixes a fragment of the Helm of Domination to the map in order to establish a link to Azeroth.[1]

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Patch 9.1.5 Release Date is Novemeber 2nd/3rd!

By Staff

UPDATE: Blizzard have changed the intro text for the blue post, noting that Legion timewalking will NOT come with the patch launch, but will instead be arriving in early December.
Blizzard have just announced the 9.1.5 release date! We also get the official previews for the patch systems, including the Mage Tower and Legion timewalking articles posted today.
9.1.5 (Source)
The 9.1.5 content update arrives November 2! When it launches, the Legion Timewalking bonus event will immediately begin, and you'll be able to freely switch Covenants, as well as take advantage of all the new customization options and quality of life changes.
NEW: The 9.1.5 content update arrives November 2! When it launches, you'll be able to freely switch Covenants, as well as take advantage of all the new customization options and quality of life changes. The Legion Timewalking Event will run for two weeks the first time it arrives in early December.
Continue the fight against the Jailer and freely bear the colors of the Covenant of your choice. Enhance your character's look with all-new customization options for select Allied Races. Also in this update, go back in time to the Broken Shore for Legion Timewalking and take on the challenges of the Mage Tower once more!
9.1.5 Content Update Preview
The 9.1.5 Content Update is coming soon. Read about the variety of new features coming your way. [LEARN MORE]
Conquer the Mage Tower in Legion Timewalking
The Mage Tower returns in Legion Timewalking, bringing back epic solo challenges and awesome rewards for those who conquer them. [LEARN MORE]
New Weekly Bonus Event: Legion Timewalking
Travel back in time to rediscover Legion dungeons, the challenges of the Mage Tower, and more in this Bonus Event. . [LEARN MORE]
New Character Customization Options
Get access to new character customizations for select races allowing you to create a new version of your hero to take on the dangers of Azeroth.[LEARN MORE]
9.1.5 Content Update Notes
Learn more about the changes and new additions for the 9.1.5 Content Update in our notes. [LEARN MORE]
Quality of Life Improvements
Island Expeditions: Queue Solo or With a Party
Players who want to take on Island Expeditions are now able to queue for them solo or with a party to enter Normal, Heroic, or Mythic difficulties. There are a bounty of awards just waiting to be plundered.
Allied Race Unlocks
Allied races such as the Kul’Tiran humans, Mechagnomes, and Dark Iron Dwarves, which had a dungeon requirement to unlock them, will no longer need to complete the associated quest to gain access to these races. Players will be able to skip it instead.
Transmogrification Linking
Show off your complete transmog outfit to chat or online by easily sharing a link to it from the Dressing Room. Players will be able to mouse over these items to see how they can be collected, if they’ve already collected the appearance, or if it’s an appearance that is accessible to the character viewing it.
PvP Gear Power Adjustments
Lower item-level PvP gear will now scale to a higher item-level in PvP situations than before. This should reduce the power level gap so that new characters can feel that they're able to compete in Battlegrounds and Arenas more readily. This change will not affect high item-level PvP gear.
Want to know more about upcoming content updates, including what's next in the Shadowlands saga? Keep an eye on to get the latest information. Thank you for playing!

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This article is about the realm of death. For the expansion, see World of Warcraft: Shadowlands. For the arakkoa plane, see Shadow Realm.

“Death was not the end I believed it to be. No rest or joyous reunions in the Light awaited me. What I witnessed challenged all I knew. With my final breath, I saw impossible places—worlds within worlds brimming with beings that defied description. It wasn't until the Helm of Domination was placed upon my head that I understood the truth I had seen: Death is not an end, but a beginning.”

— Bolvar Fordragon[1]

The Shadowlands (see below for other names and denotations) are the realm of Death, an infinite plane where the souls of deceased mortals go to be reborn, serve, find peace, do battle, or endure endless torment.[2] The Shadowlands exist on the edge of reality,[3] separated from the physical universe by a barrier known as the Veil, and consist of an infinite number of diverse afterlives sustained by the flow of anima from the recently dead. Mortal souls who cross the Veil between life and death arrive at the Eternal City of Oribos and are judged by the Arbiter, who then assigns them to the afterlife that suits them most, the largest and most significant of which are ruled by a pantheon of Eternal Ones and powerful orders known as covenants, each with its own unique role in maintaining the ecosystem of the afterlife.[3][4]

The Shadowlands serve as the main setting of World of Warcraft's eighth expansion.[4]


Until recently, the nature of the Shadowlands was obscure, with the living knowing the realm only as a cold and nightmarish place of labyrinthine spiritual planes. While many believe that souls of the dead languish in the Shadowlands forever, others hope their souls will go on to a brighter place.[5]Spirit healers decide when it's time for a mortal soul to pass into the Shadowlands.[4] When a mortal dies and their soul crosses the Veil between life and death, it is shepherded by the kyrian to Oribos so that they can be judged by the impassive Arbiter.[6] All of the soul's contents—deeds, misdeeds, thoughts, accomplishments, and failures—are laid bare before the Arbiter, who then judges in a mere instant and sends the soul through one of the gateways in her chamber to one of the infinite realms of the Shadowlands, the largest of which are ruled over by powerful Covenants.[3][4][7] The Covenants are ancient and powerful orders who have existed since the Shadowlands were shaped long ago, and who bear sacred duties to help maintain the afterlife's ecosystem. Not every soul is filtered into the main four Covenants.[4] Each soul brings with it a vital force known as anima, the product of all of the soul's experiences and actions in life. Anima is the lifeblood of the Shadowlands, making trees grow and rivers flow and is the source that's drawn upon to conduct the magic of death. Great souls—both good and evil—have a lot of anima, while those who have lived humbler lives have less.[3][4] Four of the realms—Ardenweald, Bastion, Maldraxxus, and Revendreth—are especially vital to the functioning of the Shadowlands. However, there could be infinite afterlives, some small and tailored to a single person while others are vast and full of either splendor or torment. All interpretations of the afterlife held by mortal cultures are possible somewhere within the Shadowlands.[8][9][10][11] Because souls are constantly crossing over from the mortal plane, that means new afterlives manifest to meet the needs of the Shadowlands.[12]

Between each realm is a cloudy space known as the In-Between which was once rich with streams of anima connecting the different domains, but the current anima drought has caused the realms to become cut off from one another, breeding fear and mistrust among the inhabitants.[8]

Souls are not necessarily permanently stuck in their assigned afterlives. When the machinery of Death functioned the way it was supposed to, souls who had completed obligations in one realm sometimes had the opportunity to travel to some of the other realms of the Shadowlands. For example, romantic partners who are initially sent to different realms may eventually find an afterlife they can share together.[10][13]

The Shadowlands transcend all worlds and realities, as evidenced with Soulbinder Nyami[14] and the loa being able to use their power on alternate Draenor.[15][16] All alternate versions of the same mortal are more or less part of the same being, such as in the case with Draka, using an analogy of a rope with different threads which can be pulled off, but which "at some time come together to make that rope" and eventually come together as one being in the Shadowlands.[10]

When a soul is called from the afterlife, it is free to roam the material realm if it is not restrained within moments of its arrival.[17] Mortal souls that cross over and are brought back do not appear, however, to retain defined memories of what they experienced in the Shadowlands.[12] A spirit in the Shadowlands can, with enough power over other souls, tear a hole into the living world once they are strong enough. This is how Jin'do returned to Azeroth.[18]

Time is perceived differently in the Shadowlands. Time and Death are not related, as Death is about eternity and not linear time.[10] Time is a construct of order and structure, but circumstances in the Shadowlands are more chaotic. To a soul in the Shadowlands, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream in which a significant period of time can seem to pass even though one has only slept for a few hours.[19][20] The Alliance and Horde leaders who were imprisoned in the Maw by the Mawsworn felt as if they were trapped for weeks or longer, enough for them to make countless escape attempts and for Jaina Proudmoore to feel as if time had lost all meaning, whereas far less time elapsed in the mortal world.[21][22] Nevertheless, time of some kind seems to exist, as the Primus, before leaving his realm and disappearing, had an ally able to peer into the timeways to see every possible outcome for his military and its various tactics in order to determine the best possible ones.[23]

On Azeroth, Icecrown serves as an anchor to the Shadowlands.[24] During the Day of the Dead, the Shadowlands draw closer to Azeroth.[25]

The border between the Shadowlands and the living world is the Veil, which looks like the living world in greyscale.[26]

Other planes like Helheim and Thros are connected to the Shadowlands but not contained inside it.


The origins of the Shadowlands remain uncertain, but they have existed ever since mortal life first arose in the physical universe.[5] They are ruled by the Eternal Ones. Originally, Zovaal served as The Arbiter, but he desired to conquer the cosmos and seize the Sigils of the Covenants in order to claim the knowledge in the Sepulcher of the First Ones, and so the other Eternal Ones brought him down, bound him with Domination runes within Torghast, Tower of the Damned in the Maw, and constructed a new Arbiter using his anima and sigil.[27]

Keeper Odyn used knowledge he gleaned from the Shadowlands to create the first Val'kyr, Helya, and tasked her with bringing the souls of worthy vrykul to the Halls of Valor.[28][29]

When Sylvanas Windrunner killed herself in Icecrown Citadel, she found herself in the darkness where she encountered nine Val'kyr that remained in service to the Scourge. While there, the partnership between Sylvanas and the Jailer started.[30]

Shadowlands in disarray

This section is a lore stub.

The Shadowlands are in a state of disarray. In the natural order of things, souls are sorted and sent on to an afterlife realm appropriate to the lives they lived,[4] but since around the time of the Burning Legion's third invasion of Azeroth,[31] and some time after Ursoc's death in the Emerald Nightmare,[32] the Arbiter has gone mysteriously dormant,[33] and all souls who have perished—including the innocents slain at Teldrassil—are now being funneled directly into the Maw. The Shadowlands are starving for anima even as the Maw continues to grow from the glut of fresh souls. Sylvanas Windrunner has been seemingly perpetrating acts to bring about great amounts of death and destruction. In partnership with the Jailer, they have been working toward a common end for some time.[4]

Members of the Alliance and Horde will manage to enter the Shadowlands with the help of Bolvar Fordragon and his death knights, and will directly be sent into the Maw. Thanks to the connection some of the heroes of Azeroth have to their world-soul, a number of them will be able to leave the Maw and travel the realms of the dead, being the first to do this kind of feat, and become known as the Maw Walkers.


Although the world map for the Shadowlands (pictured right) depicts the realms of the Shadowlands on a flat plane, this is only a top-down view. In reality, the Shadowlands are an infinite three-dimensional space, and Revendreth is the zone that is lowest down and closest to the Maw. Similarly, while Maldraxxus appears to be adjacent to the Maw, it's not being directly affected by it in the same way that Revendreth is.[34]


Other areas

Lore locations

Removed from gameThe subject of this section did not make it out of the PTR stages.


Main article: Instances by continent



LegionThis section concerns content related to Legion.

Battle for Azeroth


Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When Odyn peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself. This was enough to frighten even him.[41]

Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the kyrian of Bastion

Shadowlands Exploration: Ardenweald []


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