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Shadowlands Mythic+ Season 1 Guide


Shadowlands Mythic Season 2

Mythic Season 1 has concluded with the beginning of Patch 9.1. You will find more information about the ongoing Season 2 on a separate page.


Mythic Keystone and Dungeon Changes in Patch 9.0.5

Mythic Dungeon Gear can be upgraded with Valor in Patch 9.0.5.

Blizzard also changed the formula for determining the level of the first Mythic Keystone players receive each week.

Welcome to our guide to Shadowlands Mythic Season One that begins December 8. Here, you will find changes pertaining to the loot from End-of-Run chests in Mythic+ and existing Keystone Affixes. We also list the new affixes introduced in Shadowlands and explain what they do. In the end, you will find rewards that you can claim in Season 1.

The End-of-Run chests in Mythic+ will only reward a single piece of gear at the end of each run in Shadowlands.


Mythic Dungeon Rewards

During the first week of Mythic Keystone dungeons, there is a cap of end-of-run loot. That loot will stop increasing at Mythic Keystone +10 for this week, which is Item Level 203. Great Vault will be uncapped the following week, and loot from the Great Vault (on December 15) will reflect successful completions achieved during the week of December 8.

The End-of-Run rewards are capped below Heroic difficulty Castle Nathria loot at Item Level 210. The weekly chest loot is capped at Item Level 226 and it is enough to complete a Mythic +14 run to claim Item Level 226 loot the following week.

Difficulty LevelEnd-of-Run Item LevelWeekly Reward Item Level
Mythic +11830
Mythic +2187200
Mythic +3190203
Mythic +4194207
Mythic +5194210
Mythic +6197210
Mythic +7200213
Mythic +8200216
Mythic +9200216
Mythic +10204220
Mythic +11204220
Mythic +12207223
Mythic +13207223
Mythic +14207226
Mythic +15210226

The Shadowlands Weekly Chest requires you to clear a certain number of Mythic dungeons per week to receive items in the Dungeons category. You can find more details about the Great Vault and the requirements in our separate guide.

You can check out our Mythic+ dungeon difficulty rankings, as well as the recommended MDT routes for this week in the guides linked below.

This section focuses on Affix changes and the Seasonal Affix, Prideful. For a detailed guide on Mythic+ Affixes and what they do, please refer to our Mythic+ Affix Guide.


Removed Keystone Affixes

Teeming IconTeeming and Skittish IconSkittish are taking a break for Shadowlands Season 1, but they may return in the future.


Keystone Affix Changes

Bursting IconBursting, Volcanic IconVolcanic, Sanguine IconSanguine, Grievous IconGrievous, and Explosive IconExplosive have received changes in Shadowlands.


New Keystone Affixes

In this section, you will find all the new affixes that are coming in Shadowlands. Note that some of the information may be incomplete because they have not been properly tested on the Beta yet.


Prideful Keystone Affix

Prideful IconPrideful is the first Seasonal affix added in Shadowlands, themed after the Castle Nathria raid.

  • Players overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Defeating this Manifestation greatly empowers players.

The general philosophy is to make this affix easy because players will still be learning the new dungeons at the beginning of the expansion.

Prideful IconPrideful is literally single-target Reaping. Every 20% on the progress bar, a Manifestation of Pride will spawn that you must defeat to gain Prideful IconPrideful that increases Mana Regeneration by 5% per second, damage dealt by 30%, and Movement Speed by 60% for 60 seconds.

The Manifestation of Pride uses two abilities.

  • Bursting With Pride IconBursting With Pride — Overflowing pride inflicts 1 Shadow damage to players within 60 yards every 2 seconds. Damage is increased by 40% with each cast. Upon defeat, all players become Prideful IconPrideful for 60 seconds.
  • Belligerent Boast IconBelligerent Boast — The manifestation incites players about their accomplishments. After 4 seconds, they boast in multiple directions, inflicting Shadow damage to other players and stunning them for 2 seconds.

The first one is a stacking debuff that inflicts damage to players every 2 seconds and ramps up the longer the manifestation stays alive. It gives the group Prideful IconPrideful when the manifestation is defeated.

The second ability inflicts damage in an X-shape around a random player after 4 seconds, and must be dodged by the rest of the group because it stuns them for 2 seconds.


Inspiring (Level 4 Keystone Affix)

Some non-boss enemies have an inspiring presence that strengthens their allies.

The affix works just like tide emissaries from Beguiling IconBeguiling.


Spiteful (Level 4 Keystone Affix)

Fiends rise from the corpses of non-boss enemies and pursue random players.

The affix spawns Spiteful Shades that inflict heavy melee damage.


Storming (Level 7 Keystone Affix)

While in combat, enemies periodically summon damaging whirlwinds.

Storming summons whirlwinds that inflict damage and knock back players, preventing all action.


Weapon Swapping in Mythic Dungeons

Gear swapping in Mythic Dungeons is limited to weapons in Shadowlands.


Covenant Bonuses in Mythic Dungeons

Depending on the Mythic dungeon, each Covenant in Shadowlands can provide specific buffs and bonuses to the party, and making use of these is essential for progressing. You can find out all about that on our dedicated page.


Mythic Season 1 Achievements and Rewards

Shadowlands Keystone Conqueror: Season One IconShadowlands Keystone Conqueror: Season One requires you to complete all Shadowlands Season 1 dungeons at Mythic 10 Level or higher, within the time limit, and rewards The Proud title.

You must complete all Shadowlands Season 1 dungeons at Mythic Level 15 or higher within the time limit to earn Shadowlands Keystone Master: Season One IconShadowlands Keystone Master: Season One and receive the Sintouched Deathwalker IconSintouched Deathwalker mount.

Sintouched Deathwalker
  • 09 Jul. 2021: Added a note about Season 1 ending.
  • 10 Mar. 2021: Updated for Patch 9.0.5 release.
  • 08 Dec. 2020: Weekly cap explanations added.
  • 06 Dec. 2020: Updated for launch on live servers.
  • 02 Nov. 2020: Season start updated.
  • 16 Sep. 2020: Updated with new end-of-dungeon and weekly chest rewards.
  • 29 Aug. 2020: Added note about the removal of Skittish and Teeming.
  • 28 Aug. 2020: Added Season start.
  • 23 Aug. 2020: Added links to the Great Vault.
  • 22 Aug. 2020: Updated for the latest blog post by Blizzard, added Prideful details.
  • 15 Aug. 2020: Guide added.

How to get into World of Warcraft's grueling Mythic Plus dungeons

World of Warcraft's Mythic Plus dungeons are a huge part of its endgame grind and one of the best ways to earn high level gear. But they're also one of WoW's most complex game modes, requiring mastery of your class, intricate knowledge of the layout of each dungeon, boss and monster abilities, and a serious need for speed. For new and more casual players, Mythic Plus dungeons can feel daunting.

Part of the problem is that Mythic Plus dungeons are not intuitive at all. Unlike regular dungeons, you can't just peruse the Adventure Journal and read what to do. There's specific routes (that sometimes change weekly), different community-made strategies, and a lot of etiquette—unspoken do's and don'ts for doing Mythic Plus dungeons with strangers—to learn. That's okay, though, because this guide is going to break it all down for you. Here's how to get started with WoW's Mythic Plus dungeons. 

Mythic Plus Basics

What is Mythic Plus, anyway? 

Mythic Plus is a high-tier difficulty mode for regular dungeons. You'll fight the same enemies and bosses as you would in regular Mythic of Heroic difficulties, but with a bunch of different systems that amp up the challenge in different ways. 

Here's what you need to know:

  • Mythic Plus is a kind of scaling difficulty mode that offers better rewards the harder they are. Dungeons start at +2 and scales infinitely, increasing monster health and damage.
  • To enter a Mythic Plus dungeon, you need a Mythic Keystone (which are earned from regular Mythic dungeons). This Keystone opens a single Mythic Plus dungeon at a specific level, and completing that dungeon will transform the Keystone into a different one while also increasing the level.
  • Only one person needs a Keystone to start a Mythic Plus dungeon, so you can just join other groups (or form a group to try and complete your own) and play using other people's keystones.
  • At certain levels, Mythic Plus dungeons add special modifiers called affixes that give enemies new abilities. These rotate weekly. Some make monsters explode on death, while others increase the heath of boss monsters. Many of them require specific strategies to survive. Here's the full list of affixes.
  • Mythic Plus dungeons are timed and in order to beat one you must also kill a certain number of regular monsters in addition to the dungeon bosses. Doing so before the timer runs out will earn you powerful gear that scales depending on what Mythic Plus level the dungeon is. There's also the Great Vault, which you can open once per week for even better gear if you run Mythic Plus dungeons enough times.

What item level should I be for Mythic Plus? 

Because Mythic Plus difficulty scales, there's no hard and fast rule for what item level you should be. It's entirely dependent on the level of the dungeon. As a general rule, though, for doing Mythic +1, you should be around item level 184. That is the level of loot you'll get from regular Mythic dungeons. Once you're in the 180s, you can probably start looking for Mythic +1 and +2 dungeons.

Wowhead has a great guide for gearing up Shadowlands that also includes a table breaking down the item level rewards for each level of Mythic Plus. This is a good indicator of what level you'll be capable of tackling. 

Mythic Plus Addons

Get these addons 

Before you take your first steps into Mythic Plus you will want to make sure you have addons to help you out. While not mandatory, some of these will make your life way easier. For other addons, check out our full guide (which also covers how to install these ones below).

Mythic Dungeon Tools
This is perhaps the most helpful of all Mythic Plus addons, giving you a map of every single dungeon, with every mob inside each. This is the addon that players like Dratnos, who I’ll discuss in the class section, use to distribute their weekly routes.

DeadlyBossMods/Little Wigs
Both of these addons do very similar things and are equally helpful, so which one you choose is a matter of preference. These will give you timers for boss abilities, so you know what’s coming up next in the fight and what to prepare for. DeadlyBossMods tends to be more friendly for newer users, while LittleWigs offers more customization.

Details! is an addon that tracks you and your teammates' damage throughout a fight. It can also track healing, party deaths, interrupts and more. Details! is easy to set up and allows you to copy someone else’s profile if you enjoy how their meters are set up. is a third party website that gives scores to characters based on the Mythic Plus dungeons they have done. Because the dungeons are so difficult, people generally favor those with higher scores. While it's not officially endorsed by Blizzard, it’s a good mark of your Mythic Plus level and will be crucial in getting into groups.

General advice

Dos and don'ts

  • Don't feel obligated to join groups, sometimes creating your own can be way less pressure (especially if you're new. Try labeling the group as "learning" or "chill" to attract likeminded players).
  • Know each dungeon and each affix you'll be dealing with each week before starting the dungeon. By the time you get to Mythic Plus, you've probably run every dungeon multiple times on Mythic difficulty, but make sure you understand each boss fight and how to survive them.
  • Be ready to commit around an hour to finish a key, especially when starting out.
  • Remember you can't replace anyone in the middle of a dungeon, even if you kick them from the party for any reason. Quitting early is extremely rude and frowned upon.
  • Mythic Plus is demanding, so don't join one unless you're able to stay focused.

Advice for Tanks

How to be a good tank

Tanks are perhaps the most crucial part of your dungeon-pushing dreams. The tank will likely be the de facto team leader, and the one who sets the pace of the dungeon. If you are the tank, then I’ll go over some of the most important things for you to look out for. If you’re not a tank, this will be some of the things to look for in a good tank.

What to do:

  • Tanks have the hardest job in Mythic Plus because they are the ones to initiate fights and guide the party through the dungeon. A good tank knows how to pace the group so they're moving quickly but not being overwhelmed.
  • Tanks also have to understand almost every mechanic in a fight, like enemy abilities, boss strategies, and more.
  • Communicate with your healer and DPS to not pull too many monsters into a fight without the proper cooldowns available.
  • Here are some general Mythic Plus tips for each dungeon, from Wowhead. Read them.

Class guides: 

Because Mythic Plus dungeons are timed, it's very important to complete them quickly and efficiently. Most groups will rely on community-made routes that optimize the run. The tank will most likely be the one to decide the route you will take throughout the group. In higher level Mythic Plus, most players prefer to play with friends rather than strangers from the Looking For Group tools. If you're a tank and you're inexperienced with routes, use’s Weekly Route. These are designed by Dratnos, a Mythic Plus content creator, who works with You don’t have to memorize them, just use the Mythic Dungeon Tools addon mentioned above, and simply put the route in that tool and link it to the rest of your party. 

 Streamers you should watch and learn from:

Advice for Healers

How to be a good healer

Healers keep the group running smoothly by making sure your tank and DPS don't die—especially when they make fatal mistakes. Constantly. This role can be extremely stressful because when players die, it's easy to blame the healer even though you were doing everything right. You'll also have to occasionally remind other players of certain abilities that they need to dodge otherwise you'll be stretched too thin and won't be able to keep everyone alive. The best healers in WoW are able to quietly keep their team healthy while anticipating mistakes and changes in the flow of combat.

What to do:

  • Keep your group alive. In situations where multiple players might die, focus on the tank first.
  • Communicate your cooldowns with your group so the tank knows how quickly to move from one fight to the next.
  • Be aware of your mana at all times and don't hesitate to ask for the group to hold up for a few seconds so you can regenerate before fights if need be.
  • When no one needs healing, you should be dealing damage. The extra DPS from healers is often the difference between a dead boss and a dead party.

Class guides:

Streamers you should watch and learn from: 

Advice for DPS

How to be a good DPS

DPS are the stereotypical lead singers of the band. A lot of them are obsessed with doing big damage and little else. But a good DPS knows their job is a lot more complicated. Even if they can go into boss fights and sometimes survive without knowing what's going on, a good DPS always takes the time to research anyway.

As DPS, your job is to deal damage but also handle the majority of fight mechanics. Mostly this means interrupting certain monster abilities or dodging, but many fights involve special strategies or unique interactions. You'll also have to know when to divert attention away from a boss to fight its minions, and how to prioritize who to kill first in a pack of monsters. DPS can play in both ranged and melee with different classes and responsibilities for each.

Melee vs. Ranged?

DPS is the only role that can attack either up close or at a distance depending on their class and specialization. Some classes, like Death Knight, are always melee DPS, while others, like Hunter, have options. When choosing a spec, there's usually bigger considerations like which one you find more fun and which does better damage, but it's worth understanding that melee and ranged DPS can have very different struggles in dungeons.

As a Melee player you will be up close and personal with the mobs and the tank. You will have the least reaction time for mob abilities, and you will likely have to move around a lot. On the plus side, melee DPS often have incredibly useful utility abilities that help the party. Ranged DPS, on the other hand, tend to have more time to react to special attacks but aren’t often able to move and attack at the same time and have less spells that benefit the group. In Shadowlands, Ranged has a definite advantage just based on how most fights are designed. But, really, play whichever you find more fun.

What to do:

  • Don't stand in the fire. Seriously, staying alive is your top priority because you can't deal damage if you're dead. Learn how each fight works and know the abilities you have to avoid and focus on that, even if it means missing out on a few extra hits.
  • Deal damage. This means learning your rotation (see the class guides below for help) so that you can always be pumping out big numbers.
  • Learn when to interrupt monsters for each dungeon. It's an often overlooked role for DPS, especially melee. Plenty of monsters (and bosses) have abilities that will ruin your party unless they're interrupted. Learn what they are and get ready to stop them.
  • Use your utility abilities. It's easy to forget these exist in favor of spells that deal straight damage, but anything you can do to help your party stay alive is very helpful.

Class guides:

Streamers you should watch:

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  4. Sharepoint 2010 views

Mythic Dungeon Boost

WoW Mythic Dungeons are an excellent way to farm gear, conduits, and other rewards. Upon completion of a dungeon, you’ll get access to the weekly chest, and one of its items is guaranteed to be corrupted. The rewards for trekking through WoW Mythic dungeons are fantastic, but the gameplay can be quite challenging. 

At Skycoach, we offer boosting services, which means our expert players will help carry you through the Mythic dungeons.

Mythic +10-20 Dungeons: Our top boosters will help you work through the Mythic 15+ weekly dungeon. For rewards, you will get 236+ ilvl gear, weekly 252+ ilvl gear, valor points, and anima. 

Mythic +15 Dungeons: Get your weekly items easily by letting our expert boosters carry you through a Mythic +15 dungeon. Rewards include 236 ilvl gear and 252+ ilvl weekly gear, in addition to valor points, and anima. If you choose the “Timer Guaranteed” add-on, you can also get the Feat of Strength achievement.

Additional options for both packages include self-play (play along with the booster), in timer, specific dungeon runs, priority starts, extra group, and premium group.

If you want to save money when purchasing WoW Mythic boosts, consider getting them in bulk. We currently offer the following bulk boost options for Mythic dungeons:

Mythic +15 in time and second weekly for FREE: Get 2 WoW Mythic +15 dungeon runs with a discount!

Mythic +15 in-timer dungeons farm: You can get any chosen runs in WoW Mythic +15 dungeons at a reduced price!

There are other options available. Be sure to look through all of our options to find the one that perfectly meets your needs.

How to Get Started

After reviewing the various Mythic dungeon boost options, click on the one that you are interested in. You will enter your email address, payment details, and choose any add-ons. Click “Buy Now” once you are ready to purchase the carry service. After you complete the transaction, you will be able to track the order’s progress and chat with your booster.

Why Choose Us?

  • Here at Skycoach, we have many advantages over the other competitors in the WoW boost market:Safe and secure: Between our 256-SSL encryption and VPN, your account will be totally secure. We protect all of your account details, and you will be totally anonymous.
  • Affordable: We believe that you shouldn’t have to spend a lot of money in order to get high-quality boosts. In addition to having competitively priced products, we also run active promotions on a regular basis.
  • Great Reputation: As you can see on TrustPilot, we have an excellent rating. We have completed over 35,000 boosts, so we definitely have the experience necessary to give you the best boosting experience.

So, are you ready for an expert booster to help carry you through a WoW Mythic dungeon? Come choose a boost at Skycoach today!

INSANE DPS! Asmongold Clears ALL Mythic +15 Dungeons - Shadowlands Keystone Master


what garbage affixes do i have to deal with this week?

Next week

Week after next

  • 9/13/21 update
  • Adjusted Theater of Pain timer to be in line with hotfix.
  • Final new affix combo.
  • Brought back "Next week" and "Week after next" since we actually know what they are now.

As always, give me a shout if you notice anything is off. My contact information is in the footer. Good luck and have fun!

Legend: easy difficulty | medium difficulty | hard difficulty

What is an "affix"?

An affix is a modifier applied to a mythic keystone at set levels. Different combinations occur every week, with the combinations eventually repeating on a set schedule.

Level 2 affixes

(these occur on all keystones, alternating weekly)

Level 4 affixes

(one affix will occur at +4 per week)

  • Bolstering

  • Bursting

  • Inspiring

  • Raging

  • Sanguine

  • Spiteful

Level 7 affixes

(one affix will occur at +7 per week)

  • Explosive

  • Grievous

  • Necrotic

  • Quaking

  • Storming

  • Volcanic

Seasonal affixes (+10)

(these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season)

Weekly schedule for affixes

The following table shows the expected affix schedule for the entirety of the current season.

Baseline2 (+4)3 (+7)Seasonal (+10)

Time penalty for deaths

Five seconds are subtracted from the timer any time a player dies in a keystone run. While this may seem inconsequential at first, the time lost to death will add up quickly if players die to mechanics frequently. This can easily result in missing the timer.

Instance Timer and Requirements for "Level Jumps"

The following table shows the amount of time you have to complete a keystone run and upgrade your key. The +2 and +3 columns show how much time you have to complete a keystone run in order to +2 or +3 a key.

NamePar time+2 keystone levels+3 keystone levels
De Other Side43:0034:25 (8:35 left on the timer)25:49 (17:11 left on the timer)
Halls of Atonement32:0025:36 (6:24 left on the timer)19:12 (12:48 left on the timer)
Mists of Tirna Scithe30:0024:00 (6:00 left on the timer)18:00 (12:00 left on the timer)
Plaguefall38:0030:24 (7:36 left on the timer)22:38 (15:12 left on the timer)
Sanguine Depths41:0032:48 (8:12 left on the timer)24:36 (16:24 left on the timer)
Spires of Ascension39:0031:12 (7:48 left on the timer)23:24 (15:36 left on the timer)
The Necrotic Wake36:0028:48 (7:12 left on the timer)21:36 (14:24 left on the timer)
Theater of Pain38:0030:24 (7:36 left on the timer)22:38 (15:12 left on the timer)

The Great Vault is the Shadowlands replacement for the weekly chest from BFA, but more confusing.

Every week at reset you are eligible to choose ONE PIECE of gear from The Great Vault based on your accomplishments from the previous week. Completing more milestones does not get you more gear, but expands your choices for the ONE PIECE of gear that you can claim.

Remember that you only get to choose one piece of gear from The Great Vault no matter how many activities you do.

There are three paths to expand your gear choices: mythic plus, raiding, and PVP.

To reduce confusion, let's just assume that you only play mythic plus and don't raid or PVP.

To get the most choices at gear by doing only mythic plus, you must complete 10 mythic keystone runs a week. Completing 10 keystone runs a week will present you with three pieces of gear to choose from at reset.

That's the short version - to be able to choose from three pieces of loot, you gotta do 10 mythic keystone runs. Now let's do the long version where we talk about how keystone level affects the item level of gear you can choose from.

wait, how many gear choices do I get if I do X number of keystone runs?

If you do at least one, but less than 4 keystone runs: you get one piece of loot to choose from in The Great Vault. Its item level will be based on the highest level keystone run you completed. (Look at the table below to see what the item level will be.)

If you do between 4 and 9 keystone runs: you get two pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed.

If you do 10 or more keystone runs: you get three pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed. The third item's level will be based on the TENTH HIGHEST keystone run you completed.

One thing that I want to make clear now that you've read this: it doesn't matter in which order you complete your keystone dungeons, but it does matter how many high level keys you do. The game makes a list of all the keystone runs you completed and sorts them from highest level to lowest level, then selects the first, fourth, and tenth highest completed keystone levels. This means you can continue to do keystone runs past the 10 required for your weekly milestones to give you more options at higher level gear. You can NEVER LOWER the item level of the gear you're going to get since the list is sorted from highest to lowest.

Example: You've been busy this week! You completed fifteen total keystone dungeons! Wow! The game has built a list of all the keystone levels you completed and sorted them from highest to lowest to determine what you're going to get for gear choices. Here's an example list:

+15, +15, +15, +15, +13, +12, +10, +10, +10, +9, +5, +5, +5, +3, +2

The bolded numbers are the first, fourth, and tenth highest runs you completed. The item level of the gear you'll be able to choose from will be listed in The Great Vault's UI.

Let's say you want to raise the item level of one of your choices of gear, so you go out and complete a +10. Using the example above, that +10 is injected into the list and causes your tenth highest run to become a +10. Here's what the new list would look like:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +10, +9, +5, +5, +5, +3, +2

I personally think this system is obtuse and WAY more confusing than it needs to be, but whatever.

LevelLoot at the endGreat Vault

The chest at the end of the run guarantees the GROUP two pieces of loot from the dungeon loot table - one at the item level that corresponds to the level of keystone you completed and one at a lower item level. If you beat the timer, the group will be awarded two pieces of loot at the item level that corresponds to the level of the keystone you completed.

Example: Your group times a +15, two pieces of 236 loot drop in the end of run chest. Later, your group fails to time a +15. One piece of loot drops at 236 and one drops at 233 item level.

At reset, your weekly chest will have a keystone based on the highest level keystone run that you completed the week before. However, the keystone will degrade if you do not continue to complete keystones at higher or equal levels to what you previously completed. (This sounds more complicated than it is)

Example: You timed a +16 last week. This week at reset you get a +16 keystone from your chest. This week you don't time anything higher than a +16. Next week at reset you get a +15 key from the vault.

Gear that drops from keystone runs and from the Great Vault can be upgraded to a maximum item level of 246 using Valor, a "new" currency system. More info about Valor below.

Newly introduced in 9.1, Mythic+ Rating is more less Blizzard's official in-game implementation of's score system, with a few key differences.

Your rating increases each time you run a dungeon you haven't completed before, complete a dungeon at a higher keystone level than your previous best, or when you beat your best time in a dungeon you've already completed. Completing a key provides a rating based on three factors:
the level of the key
the Affixes on the key
the amount of time it took you to finish the run
Unlike season one, Valor upgrades are now tied to your character's Mythic+ rating. Like Conquest and other similar systems, your Mythic+ Rating will be reset at the start of a new season.

In order to maximize your score, you must complete every dungeon on both Fortified and Tyrannical weeks, as they are scored separately. Whichever of the two versions yields your higher rating for each dungeon will provide full points, and the other will provide 1/3rd of the points. Check the example below for more information.

Example: Let's say you've achieved the following ratings in Plaguefall: Fortified - 100, Tyrannical - 90

Your rating for Plaguefall would then be: (higher rating) + (1/3)*(lower rating) = (100) + (1/3)*(90) = 130

Your overall Mythic+ Rating is simply the sum of your ratings for all dungeons.

If any player in a dungeon run is able to increase their Mythic+ Rating from the run, all players in the group are granted 65 bonus Valor, for a total of 200 Valor at the end.

Completing mythic dungeons, callings, and keystone runs will now award you with Valor, a currency that allows you to upgrade gear earned through mythic dungeons and keystone runs. The amount of Valor (135 per run) you get from mythic keystone runs is STATIC and does not scale with the difficulty of the keystone completed, so you can run low keys to easily get Valor. Valor does not have a traditional weekly cap, but a season cap (just like Conquest). This means that there's no REAL penalty if you don't cap in a week, as you can always catch up. There is no limit to the amount of Valor you can hold besides the current season cap.

As of 9.1, players will receive bonus Valor when a run increases the Mythic+ Rating of any player in your group, for a grand total of 200 Valor per run.

Like I mentioned above, gear acquired from the end of run chest and Great Vault can be upgraded to a maximum item level of 246.

In order to upgrade past certain item level thresholds you will need to complete seasonal mythic plus achievements:

  1. To upgrade an item to 226 item level, you do not need any M+ score.
  2. To upgrade an item to 229 item level, you need to have 600 Mythic+ Rating.
  3. To upgrade an item to 233 and 236 item level, you need to have 1000+ Mythic+ Rating.
  4. To upgrade an item to 239 item level, you need to have 1400+ Mythic+ Rating.
  5. To upgrade an item to 242 item level, you need to have 1700+ Mythic+ Rating.
  6. To upgrade an item to 246 item level, you need to have the 2000+Mythic+ Rating.

Unlike 9.0.5, the achievements are NOT ACCOUNT WIDE, which means you must earn score on any alts to be able to upgrade their gear. This is a terrible decision by Blizzard, in my opinion.

The cost to upgrade gear is static, meaning the cost does not change no matter the item level. Here's a table that shows how much it costs to level up a piece of gear:

Gear slotValor points per upgrade
Rings, cloak, wrists, necklace, off-hand250
Shoulders, gloves, trinkets, boots, belts400
Helm, legs, chest475
One-handed agility weapon, one-handed strength weapon, shield500
One-handed intellect weapon750
Two-handed weapon1000


Addon Managers

A brief message about addon managers

As someone who values their privacy online, I feel like it's important that I mention the Overwolf client is BAD and all of its privacy options are OPT-OUT by default, instead of OPT-IN. I encourage you to use an open source addon manager like or instawow. Just my two cents.


  • GottaGoFast - All-in-one mythic+ timer. Shows % value of mobs on tooltip, timers required for +2/+3 chest and times that objectives are completed.
  • Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for.
  • iP Mythic Timer - A combo timer with a great deal of customization. Shows timer for +2 and +3, % per mob, total percent pulled, and more!

Keystone and group information

  • Mythic Dungeon Tools - Plan out routes, then use a shareable interactive map to make sure your group is on the same page.
  • Addon - Hover over players in the world, guild, etc and get their score. The addon comes with an updater client to automatically get people's scores from!
  • Astral Keys - Shows keys for guild mates, Battle Net friends and alts. It also shows if your friends/guildies have done a 15+ or not!


Mechanical WeakAuras

  • Shadowlands Dungeons - Comprehensive alerts for trash and boss abilities. Covers things bossmods do not. Optionally offers simple verbal queues such as "stack, spread, dance, etc." Absolutely invaluable.
  • Mists Maze Solver - Assists with solving the Mists maze. Click on the icons matching what you see, it reports the solution to party chat.
  • [WA RM+] Required M+ percent to switch areas - Shows how much % is still needed before you have to change areas in dungeons like Necrotic Wake or Plaguefall.
  • M+ Explosive [Plater] - Applys several animations when the explosion orb cast starts.
  • Automark Infested + Explosive Orbs - Automatically marks infested and Explosive Orbs. NOTE: Works based off of enemy nameplates.

General Information & Utility WeakAuras

  • Dungeon RIO and Classes - Shows LFG group leader's score in group title, class icons under roles, and applicant score before their names.
  • ZenTracker - Interrupt and CD Tracker - Allows tracking of group/personal cooldowns. NOTE: This is the backend. If you get this, you must pair it with one of the frontend auras listed in the description!
  • Effective Health - Magic and Physical - It shows you how much physical and magic damage you can take. Based on current health, absorbs, and defensive cooldowns from yourself and others.
  • Great Vault on Weekly Chest Frame - Allows you to click the Great Vault icon in either the 'Mythic Keystone' or 'PvP' dungeon finder window in order to show you your vault.

Stats, tools, and guides

  • - has all kinds of tools including character specific M+ tracking, successful run comp tracking, and ranks for m+ dungeons. Community created! Their addon is probably the most useful group building/vetting addon you'll find as it uses their scoring system to show you how experienced players are.
  • Questionably Epic - Easy-to-digest dungeon guides and an addon that provides tips and strategy reminders throughout dungeons. Community created!
  • - Plan your routes online collaboratively with your team. Community created!


  • Mythic+ Friends Discord - The largest M+ Discord server aimed at helping players form groups and teaching new players about mythic plus.
  • RU MythicKeys - Russian group finding and key pushing server.

You guys keep it all afloat. Thanks for your continued support! Head over to the Patreon page if you feel like becoming a patron!

    Revered Patrons

  • Iscari0t
  • stangmeister
  • Lightsauce

    Honored Patrons

  • Jason
  • eric

    Friendly Patrons

  • Aspyr & Ulsoga
  • Gerardo
  • Tzarkahn
  • Jak
  • Nathan
  • Rob

I wrote and re-wrote this one hundred times and it still comes off a little self-indulgent, but I wanted to write out some of the guiding stuff that led me to creating this site. I'll keep it short.

I wanted to make a site that was fast and clean. No third party trackers or ads. No heavy Javascript, no autoplaying videos. I don't make money from your traffic, and I don't want your data. I was previously using Google Analytics for my own curiosity, but removed it because of all the privacy implications. I'm one dude - I don't pay a staff to maintain this site or anything and I'm not beholden to a parent company or whatever. This isn't a heavy application that processes tons of user requests and requires a lot of servers to run. If you really want to help pay for server time or domain name renewals, I offer a Patreon.

I wanted to showcase community made stuff, and curate tools and addons. This mostly started with addons and Weakauras that I used personally, but grew into promoting early on, as well as community Discord servers.

I wanted to make a site that allows people to contribute information freely. My interest in World of Warcraft waxes and wanes, but I want to keep the information up-to-date and useful even if I'm not playing the game. I have admittedly been pretty bad at seeking out information to keep everything current. Every commit is on Github (for better or for worse - I am an absolute idiot and commit really dumb things), and pull requests are always welcome.

Thanks again for visiting! Don't be a stranger!


Mythic wow

The Mythic+dungeon system provides an endlessly scaling challenge in 5-player Mythic dungeons. Parties compete against a timer while dealing with weekly-rotating affixes that encourage different tactics. Mythic+ compares to Challenge Mode but replaces it with a greater emphasis on difficulty and solid execution rather than pure speed. Players receive gear proportionate to their difficulty, or keystone level, and rank according to Mythic+ Rating achieved throughout the PvE season.


  • Completing a Mythic+ dungeon rewards epic gear at a higher base ilvl than any other source besides raiding
  • Mythic+ dungeons have keystone levels beginning at +2 (ordinary Mythic dungeons are colloquially "0" or "M0")
  • With increasing keystone levels:
    • Enemies deal 8% greater damage and have 8% greater health pools
    • Additional weekly affixes appear at +4 and +7
    • A seasonal affix appears at +10

Only dungeons from the current expansion are eligible. New seasons normally coincide with the opening of a new raid, resulting in higher mob scaling and item level rewards. Mythic+ Rating and various achievements track a player's best performances in each dungeon until the season ends.


Main article: Mythic Keystone

To start a Mythic+ dungeon, at least one player in the party must have a  [Mythic Keystone] to insert in a Font of Power.

Keystones are acquired by completing a Mythic or Mythic+ dungeon, or by opening the Great Vault in Oribos after a weekly dungeon reset. A player may only possess one at a time, and will only receive one per week.

  1. Set the dungeon difficulty to Mythic before entering the dungeon.
  2. A Font of Power object will be present near the dungeon's entrance, similar to the Challenge Mode dungeon object.
  3. The player with the Keystone must click on the Font of Power to open the Mythic+ UI.
  4. Place the Keystone from the bags into the socket in the center of the UI window.
  5. Wait a few moments so that it will update with the Keystone level and additional information about the dungeon.
  6. Click the red "Activate" button at the bottom of the window.

Once the Activate button is clicked, this will force all players to reload their UI, place a ghostly green wall in front of the party, and begin a 10-second countdown timer. When this reaches 0, the wall is removed and the Mythic+ timer begins.


The players' aim is to defeat all of the bosses in the dungeon, as well as a set amount of trash before the Mythic+ timer expires.

The player who started the dungeon will receive a new keystone based on the outcome:

  • Reseting the dungeon downgrades the keystone by one level
  • Completing the dungeon after the timer changes it to another (random) dungeon but leaves the level unchanged.
  • Completing the dungeon ahead of the timer changes the dungeon and upgrades the keystone by +1 (on time), +2 (>20% time to spare) or +3 (>40% time to spare).

A toast window will pop up when you complete the dungeon, displaying whether you beat the timer or not. This window also shows how many levels the Keystone is upgraded by if you successfully beat the timer.


See also: Mythic+ Rating

Weekly leaderboards track the best 100 completions (by difficulty, then time) on each server:

The Battle Net (website) API provides the means for websites to query up to 500 per server. Players on high-population servers might not reach their own leaderboard with an inferior result, but they could yet appear on another server's leaderboard if they joined a pickup group with at least one player in a lower-population server.

In-game, seasonal performance is also tracked through Mythic+ Rating. To incentivize inviting players with inferior Mythic+ experience, bonus [Valor] is earned whenever a player achieves a personal season-best score for a given dungeon.

Composition and Preparation

You cannot change party members once you have begun a Mythic+ dungeon.

Mythic+ dungeons, at least up to level 10, are balanced so that proper execution is a bigger factor in the party's success than any particular composition.

You cannot change talents or specs while inside the dungeon once you have begun. However, you can zone out of the dungeon and use a  [Tome of the Tranquil Mind] to change your talents before re-entering.

Challenger's Burden

Inside a Mythic+ dungeon, Challenger's Burden shaves 5 seconds from the timer as a penalty whenever any player dies. This debuff forces the party to consider whether a "death run" - streaking past trash mobs only to die and resurrect behind them - is strategically beneficial. In certain cases, such as the opening hallway in Black Rook Hold, the party may determine if it is worth saving their potion cooldown (and using potions for 10 minutes), instead of killing the trash or using Invisibility potions.

This also serves as an indicator to the party that they may not be ready for a certain Mythic+ level. If accidental deaths are too frequent, the party will run out its clock long before completing the dungeon. Players will need to return with better gear, techniques and strategies to succeed.


An affix changes how mobs behave. Affixes appear on all Mythic+ dungeon keys, but the number and type depends on the keystone level. The first affix is gained at level 2, the second at level 4, the third at level 7, and the fourth at level 10. If the Keystone has an affix listed on it, then all of the enemies in that Mythic+ dungeon will inherit this property unless specified.

Active affixes are set game-wide on a week-by-week basis (excluding the seasonal affix), and remain the same for all players until the next weekly reset. This means that every keystone will have the same set of level 2, 4, and 7 affixes for the week.

Information about each affix appears on the Font of Power interface, the Mythic Dungeons interface, and the objectives frame (where the timer and kill count appear) during the dungeon run.

Level 2 Affixes

Mythic +2 alternates between two affixes each week:

Level 4 Affixes

Mythic +4 adds one of the following affixes:

Level 7 Affixes

Mythic +7 adds one of the following affixes:

Level 10 Affixes

Mythic +10 adds a seasonal affix which, unlike the others, does not change week by week. It spans the entire Mythic+ season and usually shares a theme with the current raid tier. These affixes often require greater changes in strategy and pathing through the dungeon, either to reach all objectives or deliberately omit one (incurring a unique trade-off in the final boss fight). Thus, dungeons beginning at 10+ may have an entirely differnet feel than easier ones or previous seasons.

  • Shadowlands Season 2: Tormented — Servants of the Jailer can be found throughout the dungeon and grant powerful boons when defeated. If a servant is not dealt with, they empower the final boss.
  • Shadowlands Season 1: [Prideful] — Players overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Defeating this Manifestation greatly empowers players.
Battle for Azeroth

Retired Affixes

The following is a list of non-seasonal affixes that were removed from the game, and will no longer appear on keystones.

Removed from gameThe subject of this section did not make it out of the beta stages.

Decay — All players suffer damage over time while the challenge is active. (Removed during beta testing for Legion)


There are two sources of loot associated with Mythic+ Dungeons: a chest at the end of the instance (known as the Challenger's Cache), and an additional one to three options for one item from the Great Vault the week after. The Challenger's Cache drops are taken from the loot table for the dungeon the players have completed, while items in the Great Vault may be from any dungeon.

Loot reaches its maximum potential item level at Mythic +15. While more rewards are possible (additional currency or items), none are more powerful than what can be earened by completing +15. Thus, progressing beyond +15 represents extreme dedication to this type of content. Mythic+ teams who wish to push beyond Mythic +15 are likely to require specific group compositions and use highly refined strategies.

Challenger's Cache

  • At the end of a successful run, one chest will appear that all players can loot.
  • The chest will always contain one item, and one additional item if the key is completed within its time limit. These are randomly awarded as personal loot, so all players should open the chest.
  • Players who loot gear will receive an item that is appropriate to their class and specialization.
  • These items can be traded to other eligible players in the party so long as they are not an item level upgrade for the player who won them.
  • All players will loot anima tokens.
  • All players will loot 135 [Valor].

The chart below shows the item level granted from each source:

Keystone LevelDungeon ChestThe Great Vault
Regular Mythic 184 -
2 187 200
3 190 203
4 194 207
5 194 210
6 197 210
7 200 213
8 200 216
9 200 216
10 203 220
11 203 220
12 207 223
13 207 223
14 207 226
15 210 226



Battle for Azeroth

Patch changes

  • ShadowlandsPatch 9.0.5(2021-03-09):
    • The Mythic Keystone from the Great Vault will now be at the same level of your highest level dungeon completed that week if it was in time - if it was not in time, the Keystone will be one level lower.
    • Mythic+ dungeons now reward 135 Valor along with gold and anima.
  • Battle for AzerothPatch 8.0.1(2018-07-17): Changed the affix system, with the first affix at Level 2+, the second affix at Level 4+, the third affix at Level 7+ and the Seasonal fourth affix at Level 10+.
  • LegionPatch 7.3.5(2018-01-16): Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.
  • LegionPatch 7.3.2(2017-10-24): Mythic+ caches now reward 20 Wakening Essence.
  • LegionPatch 7.2.5(2017-06-13):
    • Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
    • The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
    • In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
    • Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
  • LegionPatch 7.0.3(2016-07-19): Added, replacing Challenge Mode

See also

WORLD FIRST Mythic Sylvanas - Sanctum of Domination - Echo Gingi Balance Druid PoV

Shadowlands Mythic+ Season 2 Guide


When Will Shadowlands Mythic Season 2 Start?

Shadowlands Season 2 begins on July 6, 2021.


What Can We Expect in Mythic Season 2?

  • Mythic and Mythic+ enemies auto-attack damage reduced by 10%.
  • Item levels of rewards from level 60 Normal, Heroic, and Mythic dungeons will be increased by 26.
  • Baseline rewards are now item-level 184 from Normal, 197 from Heroic, and 210 from Mythic dungeons.
  • Mythic+ dungeon rewards have had their maximum item level increased by 26 item levels, and some interim Keystone level rewards have their item level rewards adjusted.
  • Great Vault rewards have been increased by 26 item levels.
  • Heroic dungeon's enemy damage has been increased by 6% and enemy health increased by 16%.
  • Mythic dungeon's enemy damage and health increased by 26%.
  • Mythic+ dungeon's enemy damage has been increased by 35% and health by 39%.
  • Players who complete a Mythic Level 20 or higher dungeon within the time limit will be granted dungeon teleports in Patch 9.1.
  • Ta'hsup, who offers Keystone re-rolling and depletion in Season 2.

Mythic Affix Changes in Season 2


Mythic Season 2 Dungeon Changes

Blizzard has adjusted multiple dungeons and bosses in Season 2. Check out our Dungeon Changes page for more details.


Upgrading Mythic+ Gear with Valor

Valor will reset to 0 with the beginning of Season 2, and you will once again be able to upgrade Mythic Dungeon Gear with Valor.


Mythic Dungeon Rewards

During the first week of Mythic Keystone dungeons, there is a cap of end-of-run loot. That loot will stop increasing at Mythic Keystone +10 for this week, which is Item Level 229. Great Vault will be uncapped the following week, and loot from the Great Vault (on July 13) will reflect successful completions achieved during the week of July 6.

The End-of-Run rewards are capped below Heroic difficulty Sanctum of Domination loot at Item Level 226. The weekly chest loot is capped at Item Level 252 and you must complete a Mythic +15 run to claim Item Level 252 loot the following week. In Season 1, a Mythic +14 run was enough.

Difficulty LevelEnd-of-Run Item LevelWeekly Reward Item Level
Mythic +12100
Mythic +2210226
Mythic +3213226
Mythic +4216226
Mythic +5220229
Mythic +6223229
Mythic +7223233
Mythic +8226236
Mythic +9226236
Mythic +10229239
Mythic +11229242
Mythic +12233246
Mythic +13233246
Mythic +14236249
Mythic +15236252

The Shadowlands Weekly Chest requires you to clear a certain number of Mythic dungeons per week to receive items in the Dungeons category. You can find more details about the Great Vault and the requirements in our separate guide.

You can check out our Mythic+ dungeon difficulty rankings, as well as the recommended MDT routes for this week in the guides linked below.


New Seasonal Affix — Tormented

The new Mythic Affix that will be active in all +10 runs in Season 2 is called Tormented IconTormented — Servants of the Jailer can be found throughout the dungeon and grant powerful boons when defeated. If a servant is not dealt with, they empower the final boss.

For a detailed guide on Mythic+ Affixes and what they do, please refer to our Mythic+ Affix Guide.


Covenant Bonuses in Mythic Dungeons

Depending on the Mythic dungeon, each Covenant in Shadowlands can provide specific buffs and bonuses to the party, and making use of these is essential for progressing. You can find out all about that on our dedicated page.

Completing Shadowlands dungeons at Mythic Level 20 or higher, within the time limit, rewards dungeon teleports in Season 2.


Keystone Re-rolling and Depletion

Ta'hsup in the Hall of Holding in Oribos will now offer a Keystone to players who do not have one, as long as they have completed at least 1 Shadowlands dungeon on Mythic+ difficulty.

Ta'hsup will also spawn at the end of Mythic+ dungeons that are completed before the time limit is reached. He will offer a one-time Keystone exchange to any player whose current Keystone is at or below the level of the dungeon that was recently completed on time. Keystones that are higher level than the dungeon that was recently completed on time cannot be traded, including the Keystone that was used to start the run.

Additionally, Ta'hsup in Oribos will also deplete your Keystone as many times as you would like, so you no longer need to continuously leave and reset instances to deplete your Keystone.

Patch 9.1 introduces a way for players to clearly gauge their success and preparation to take on the challenges found in Mythic+ dungeons — a new Mythic Scoring System!

You can now view your personal Mythic+ rating within the Group Finder (I) UI under the Mythic Dungeons tab. Hovering your mouse over the center Dungeon rating will bring up a tooltip that explains more about your rating and how to improve it.

Mythic+ Rating

Your rating increases each time you run a dungeon you have not completed before or when you beat your own best time in a dungeon you have already completed. Completing a key provides a rating based on three factors — the level of the key, the Affixes in the key, and the run's time compared to the dungeon's timer. With each Season, Mythic+ ratings are reset in the display.

You can find more information about the new Mythic scoring system in our dedicated guide.


Mythic Season 2 Achievements and Rewards

Shadowlands Keystone Conqueror: Season Two IconShadowlands Keystone Conqueror: Season Two requires you to attain a Mythic+ Rating of at least 1,500 during Season 2 and rewards The Tormented title.

To earn Shadowlands Keystone Master: Season Two IconShadowlands Keystone Master: Season Two, and receive Soultwisted Deathwalker IconSoultwisted Deathwalker, you must attain Mythic+ Rating of at least 2,000 during Shadowlands Season 2. The mount is a recolor of the Season 1 mount mount.

Sintouched Deathwalker

If you would like to improve your Mythic+ expertise in Season 2, we have a few new guides that we would like to highlight.

  • 09 Jul. 2021: Fixed the item level of weekly rewards.
  • 29 Jun. 2021: Guide added.

You will also be interested:


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