Pathfinder armor proficiency

Pathfinder armor proficiency DEFAULT

Recharging armor w/armor proficiency

Many of the armor cards allow you to bury them to reduce all damage done, then if the character is proficient in light/heavy armor, they can recharge the armor card when they reset their hand. I have not been able to figure out how to do this. There is no option provided to recharge the cards after exploring or discarding, and the game doesn't stop when resetting my hand. Is this a bug, am I misreading the card, or just missing how the mechanic works in the game?

Thanks!

What device type are you on? IPad

What version of the OS are you running? 10.2

What model is the device? iPad Air

What is your PFID#? (Located in the settings menu)

Gameplay Issue

Is pass & play on? Is permadeath on? No & No

Tutorial, Story Mode, or Quest Mode? Story Mode

Characters in Party Merisiel, Seoni, Kyra

Location of each character Any

Turn Order: Merisiel, Seoni, Kyra

Scenario & Scenario Difficulty. All

What card was encountered when the issue occurred? Any armor card that includes the "Recharge after burying if proficient" text

Did the issue occur on the first explore or a subsequent explore? Both

Did other characters aid the check? What did they use to aid it? Not a check

Was the encounter a Horde? No

Sours: https://forums.obsidian.net/topic/90545-recharging-armor-warmor-proficiency/

Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20 > Pathfinder Armor Proficiency: If you are proficient with heavy, are you proficient with others?


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Xuldarinar

2015-05-18, 10:08 AM

As the title. If you acquire proficiency with heavy armor, are you automatically proficient with medium and light armor, or is it just that it tends to progress that way?


Ilorin Lorati

2015-05-18, 10:13 AM

I don't think there's any actual text that states you're proficient with lesser armors. So if, somehow, you get a class or a feat that only gives you proficiency to heavy armor, then by RAW you're only proficient with heavy armor. I don't think there are many cases that can happen though, and it's likely that those that do are oversights.


Mehangel

2015-05-18, 10:19 AM

I would say no.. My reasoning is, if you are proficient, meaning trained in only heavy armor, you would probably be accustomed to not dodging most of the attacks that come your way, as you let the armor take the brunt of the damage.

Those who are proficient with light armor, probably spend most of their time actually attempting to dodge most of the attacks, and those that they cannot block, they usually try to divert to places the armor provide the most protection.

So if someone were to be proficient with only heavy armor, I wouldnt make them also proficient with light armor, as they wouldn't be accustomed to its function.


Psyren

2015-05-18, 10:23 AM

Heavy Armor Proficiency requires medium and light as prerequisites - how are you bypassing this?


Sacrieur

2015-05-18, 10:26 AM

Heavy Armor Proficiency requires medium and light as prerequisites - how are you bypassing this?

Indeed, I can't think of a class that bypasses this. If it gives you proficiency in heavy armor you also get the lighter armors with it explicitly.

In the instance you're only given heavy armor proficiency, you'd only have proficiency with heavy armor and not the lighter ones.


Xuldarinar

2015-05-18, 11:35 AM

Well, the methods are actually quite simple.

If you don't mind third party, use Archetype packages. Swap out one of any class you belong to, pick up the one from the oracle.

Alternatively, using variant multi classing, pick the oracle as your secondary class.


In either case, select the battle mystery so you can pick up the revelation called Skill at arms, which provides proficiency in all martial weapons and heavy armor.




You could be an arcanist in full-plate, though still doesn't (by raw) do you any good regarding ASF...


Psyren

2015-05-18, 11:41 AM

Very well - then yes, as written, you only have proficiency in that type of armor for those corner cases. Generally, the classes that lack any form of lower armor proficiency are not the best-suited for heavy armor anyway.


toapat

2015-05-18, 12:28 PM

Heavy Armor Proficiency requires medium and light as prerequisites - how are you bypassing this?

i believe ive seen that one of the classes does actually give light and heavy armor proficiency, but not medium.


Secret Wizard

2015-05-18, 02:18 PM

Variant Multiclassing.

Choose VMC Oracle, pick the Battle Mystery, get the Skill at Arms revelation at level 3.


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Sours: https://forums.giantitp.com/archive/index.php/t-415963.html
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Pathfinder – Practical Guide to Celestial Armor

Last Updated: June 20, 2021

Introduction

This is a somewhat unique article for me. Specific magic items rarely justify any long-form analysis, and named magic weapons and armor rarely make it into my guides because so few of them are worth their price compared to custom gear.

Celestial Armor is a unique case. It’s bizarre combination of base stats and maximum dexterity bonus make it a potentially excellent armor option for characters of high enough level to afford it, and with enough Dexterity to make it worthwhile. But the math is too complex to do in my head, and there are too many variables to leave it up to guesswork.

This article will involve a fair bit of math, and will seek to answer some questions in regard to Celestial Armor:

  • Is Celestial Armor good compared to comparably priced custom armor?
  • How much Dexterity do you need to make Celestial Armor worthwhile?
  • Does Celestial Armor remain good after you enhance it beyond its base stats?
  • What armor should I wear?

Table of Contents

Disclaimer

I support a limited subset of Pathfinder’s rules content. If you would like help with Pathfinder player options
not covered here, please email me and I am happy to provide additional assistance.

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Also note that many colored items are also links to the Paizo SRD.

  • Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
  • Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essential to the function of your character. Useful very frequently.

Item Stats

Chainmail

ArmorPriceBonusMax DexACPArcane Failure30 ft.20 ft.Weight
Chainmail150 gp+6+2–530%20 ft.15 ft.40 lbs.

Celestial Armor

Price 22,400 gp; Aura faint transmutation [good]; CL 5th; Weight 20 lbs.

This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.

That means that Celestial Armor has a final armor bonus of +9, and with a Maximum Dexterity Bonus of +8 you can max out your AC bonus at a truly impressive +17. Of course, with no frame of reference +17 isn’t an especially useful method for measuring the merits of the item.

It’s crucial to note that Celestial Armor is considered light armor. Unlike mithral chainmail, which is light armor for every purpose except proficiency, Celestial Armor is actually light armor, which means that classes which rely on light armor can use it without spending a feat.

Analysis

The best way to measure the effectiveness of Celestial Armor is to compare to other armor options. Price is a big part of what makes an item good or bad, and if Celestial Armor isn’t as cost-effective as comparable armor options it’s clearly a bad item.

Baseline

For our baseline comparison, we’ll look at the standard Celestial Armor, and we’ll compare it to other armors that cost roughly the same amount of gold. While light and medium armors are the most useful comparison (Celestial Armor wearers are almost certainly not wearing full plate), we’ll include heavy armor for comparison. At the very least I find the numbers interesting.

ArmorCategoryGP CostAC BonusMax DexACPSpell FailureWeight
Celestial ArmorLight22,400+9+8-215%20
Haramaki, +5Light25,151+6001
Chain Shirt, Mithral, +5Light26,100+9+6010%12.5
Breastplate, Mithral, +4Light*20,200+10+5-115%20
Breastplate, +5Medium25,350+11+3-325%40
O-Yoroi, Mithral, +3Medium*19,700+11+4-325%22.5
Full Plate, Mithral, +3Medium*19,500+12+3-325%25
O-Yoroi, +4Heavy17,850+12+2-535%45
Full Plate, +4Heavy17,650+13+1-535%50

That reveals some surprising information. First, every comparable armor (including mithral heavy armor) is at least +3. That means that when it’s time to further enhance your armor, Celestial Armor doesn’t cost any more to enhance than any other armor option. The implications might not be immediately obvious, but it is an absolutely massive point in Celestial Armor’s favor. Going into this document, one of my hypotheses was that Celestial Armor would be good within a specific price range, but would become obsolete when upgrading it became too expensive. The information in the table above outright rejects that hypothesis, which is very exciting.

Enhanced

Knowing that enhancing Celestial Armor is financially viable, the next step is to compare enhanced Celestial Armor to armor from the above table which has been enhanced above our baseline.

Conclusions

Based on the above analysis, I think we can answer the questions we posed at the beginning of the article:

Is Celestial Armor good compared to comparably priced custom armor?

Yes. In its price range, it has the highest total AC bonus (the sum of AC bonus and Maximum Dexterity Bonus) of any armor, beating out Mithral Full Plate and Mithral O-Yoroi by 2. +5 Haramaki can match it, but requires the character to have Dexterity bonus of +13, and since it’s already +5 it can’t gain a higher enhancement bonust to AC.

How much Dexterity do you need to make Celestial Armor worthwhile?

This varies depending on your highest level of armor proficiency:

  • Light: Any.
  • Medium: Any.
  • Heavy: +6.

Does Celestial Armor remain good after you enhance it beyond its base stats?

Yes. The only armors that can compete with Celestial Armor are Mithral O-Yoroi and Mithral Full Plate. All three armors are +3, so enhancing them costs the same amount of gold.

What Armor Should I Wear?

Your choice of armor depends heavily on the final Dexterity bonus you intend for your character to have, and on the type of armor proficiency you have. For example, if you have 12 Dexterity and never plan to improve it, and you have heavy armor proficiency, regular Full Plate armor is your best bet. However, if you have 16 Dexterity and want to raise it to 22 with a belt, Celestial Armor will be your best bet regardless of proficiency.

Dex BonusLightMediumHeavyNotes
0Celestial ArmorBreastplateFull PlateCelestial Armor is the best light armor right from the start. +5 Chain Shirt can match the AC bonus, but it’s more expensive than Celestial Armor (even if it’s not Mithral) and it can’t be enhanced to provide more AC. Unless the Armor Check Penalty is a problem for you, there’s probably no reason to use anything else. You can also pick up the Armor Expert trait to reduce the Armor Check Penalty by 1, leaving you with an ACP of just -1.
+1Celestial ArmorBreastplateFull Plate
+2Celestial ArmorBreastplateO-Yoroi
+3Celestial ArmorBreastplateMithral Full Plate
+4Celestial ArmorMithral BreastplateMithral O-Yoroi
+5Celestial ArmorMithral BreastplateMithral O-YoroiBecause +4 Mithral Breastplate is used to compare to Celestial Armor, this is the last point at which it will be a better option than Celestial Armor. Enhancing Mithral Breastplate to +5 will provide as much AC as +5 Celestial Armor and will cost a total of roughly 9,000 gp less.
+6Celestial ArmorCelestial ArmorCelestial ArmorAt this point +5 Mithral Chain Shirt, +4 Mithral Breastplate, Mithral O-Yoroi, and Celestial armor all provide the same AC bonus. That’s an amusing coincidence, and it means that Mithral Chain Shirt is very briefly the best armor. However, because it can’t be enhanced any further you’ll generally want to invest in Celestial Armor rather than planning to sell your chain short.
+7Celestial ArmorCelestial ArmorCelestial ArmorAt this point Celestial Armor becomes and remains the most effective armor regardless of proficiency. Haramaki can technically exceed Celestial Armor, but if enhance Celestial Armor to provide a +5 enhancement bonus, you will need +13 Dex to match Celestial Armor, and that’s basically impossible.

Summary

Celestial Armor is not just good, I think that it is objectively the best armor in the game. It’s the most cost-effective armor for the largest variety of characters, and for high-Dexterity characters there is no other option that comes anywhere close unless you can somehow exceed 40 Dexterity.

Sours: https://rpgbot.net/pathfinder/characters/celestial_armor/
The Master of the Storm - D\u0026D:Optimized #60

Mithral Armor - Proficiency

Kask said:

Nope. The section on materials effect on armor, non-magical...

I'll wait.

Click to expand...



What you're asking for is a 100% clear cut direct answer. There isn't one either way.

Therefore, the result is rather up in the air, especially since so much other material seems to point in the direction of lessening proficiency requirements.

I don't really care either way, but Kask, I think it'd be a lot easier to say you want a literal quote stating the exact words, "Mithral armor lessens the proficiency required by one step" or something to that effect... rather than asking for a DMG quote and saying, "I'll wait" over and over as people present evidence.

It's obvious no one will convince you, and with your desired evidence I see why. I mean no offense, it just seems counter productive for anyone to argue that point with you as with your qualification the point cannot be proven eitherway, leaving it open for houseruling anyway.

I just don't want this to get hostile... as it seems the question's already been answered mostly.

 

Sours: https://www.enworld.org/threads/mithral-armor-proficiency.254809/

Proficiency pathfinder armor

Pathfinder 1E Classes with heavy armor proficiency

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Is there a complete list of the classes that get heavy armor proficiency?
Thanks!

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Off the top of my head, the classes that Start with Heavy Armor proficiency:
Cavalier
Fighter
Paladin
Samurai
Warpriest
Battle Scion (Kobold Press)



NPC Classes:
Aristocrat
Warrior



Technically, ANY class can get it by spending a feat to get Heavy Armor Proficiency.

Thanks!
Are there any classes that automatically become proficient in heavy armor at higher levels?

Magus is the only one that I can think of that has a class ability/option that works towards it. Magus starts with Light Armor and progresses to Medium and ultimately Heavy, if that class option is selected. (Again, going from memory.)

In pathfinder heavy armor is actually a pretty good thing. You get most of the penalties already in medium armor, and you get better AC. The drawback is mainly that you mithral heavy armor won't avoid the movement penalty. But some levels of fighter can!

Sours: https://www.enworld.org/threads/classes-with-heavy-armor-proficiency.557383/
The Master of the Storm - D\u0026D:Optimized #60

Wearing armor without proficiency?

So, a couple things.

An arcane spellcaster suffers from the listed spell failure chance while casting spells - but only those that have somatic components; see Arcane Spells and Armor in the SRD.

Anyone wearing armor takes the Armor Check Penalty to all STR and DEX based skill rolls. However, nonproficient characters (like your sorcerer) also take that penalty to attack rolls and all skill checks involving moving, see Armor Check Penalty and Light Armor Proficiency in the SRD. But yes, in this case the penalty is 0. You could go up to leather with an ACP of 0, though you do go to 10% spell failure.

Of course, if you choose a sorcerer build that has a lot of non-somatic spells and spells that don't require hit rolls, you're good with even heavier armor. This is likely to be a very low level workaround as that armor won't stack with Mage Armor, Bracers of Armor, or all the other tricks most mage types use to have a decent AC.

\$\endgroup\$Sours: https://rpg.stackexchange.com/questions/16604/wearing-armor-without-proficiency

You will also be interested:

Pathfinder

You are skilled at wearing light armor.

Benefit: When you wear a type of armor with which you are proficient, the armor check Penalty for that armor applies only to Dexterity- and Strength-based Skill Checks.

Normal: A character who is wearing armor with which he is not proficient applies its armor check Penalty to attack rolls and to all Skill Checks that involve moving.

Special: All characters except monks, sorcerers, and wizards automatically have LightArmor Proficiency as a bonus feat. They need not select it.

Benefit

When you wear a type of armor with which you are proficient, the armor check Penalty for that armor applies only to Dexterity- and Strength-based Skill Checks.

Feat Name

Normal

A character who is wearing armor with which he is not proficient applies its armor check Penalty to attack rolls and to all Skill Checks that involve moving.

Special

All characters except monks, sorcerers, and wizards automatically have Light Armor Proficiency as a bonus feat. They need not select it.

Sours: https://roll20.net/compendium/pathfinder/Armor%20Proficiency,%20Light


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