Forest dragon dnd

Forest dragon dnd DEFAULT

Ancient Forest Dragon

"I know the forest like the back of my hand. I wouldn't have missed a dragon."

Gerace Luknor, forest gnome.

Solitary, territorial creatures, forest dragons are protectors and preservers of nature. They will adopt a forest as their home and then fiercely defend its sanctity, with some of the oldest dragons having domains covering thousands of square miles of woodland.

Metal Core. Despite their green appearance, forest dragons are part of the metallic dragon family. Their green colour is produced by a unique moss that grows on their iron-coloured scales. Their head and claws are proportionally much larger to their body than those of other dragons, serving to make their furious onslaught all the more terrifying.

Most accounts of forest dragons encounters arise from cases of mistaken identity. Overzealous dragon hunters or adventurers come to believe there is a chromatic dragon in the area, they go searching and through their clumsy mistreatment of its domain, invoke the ire of the resident forest dragon. Ot is for this reason that most forest dragons are mistrustful until satisfied any traveller has no ill intent.

Cautious but Fair. Forest dragons are elusive, and will avoid sentient creatures unless they are threatening the forest or its inhabitants. Though protective, forest dragons are aware of the role the forest plays in local ecosystems, and have been known to be negotiated and coexisted with, in return for knowledge, treasure, and most of all, respect for nature.

One such case of this is the uneasy relationship between forest dragons and the fey. Though they are present in most woodland areas, and respect the land, they have a habit of hunting in excess, or for sport. As such, the forest dragons will abide their presence, however should the fey overstep, the dragon will ensure repercussions.

Legendary Leviathans. The few sages who are even aware of the forest dragon classify it as one of the smaller species of true dragon, though druids of the deepest woods speak in hushed tones of truly gigantic, truly ancient examples of this creature, beings that are too wise, and too powerful to ever be glimpsed by civilised eyes.

A Forest Dragon's Lair

When a forest dragon picks a forest to become its home, it will carefully choose an area within its dominion to become its lair. Its lair will often include a large cave or hollow, though the preferred home for forest dragons are cool, moss-filled caverns behind waterfalls, and luscious emerald groves, abundant in flowers.

Lair Actions

On initiative count 20 (losing all initiative ties), the dragon can use one of its lair action options. It can’t do so while incapacitated or otherwise unable to take actions. If surprised, it can’t use one until after its first turn in the combat.

  • The plants of the forest attempt to grapple a creature. One creature of the dragon's choice must succeed on a DC 15 Dexterity saving throw or be grappled (Escape DC 15).
  • The plants of the forest release spores and pollen into the air. Each creature in a 15-foot cube must succeed on a DC 15 Constitution saving throw or spend its action next turn doing nothing but sneezing uncontrollably. A creature that fails its saving throw by 5 or more is also blinded until the end of its next turn as its eyes stream with tears.
  • The dragon lets forth a call and the animals of the forest stampede through the area. Each creature in a 60-foot long, 30-foot wide area must make a DC 15 Dexterity saving throw, taking 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a success. A creature that fails its saving throw by 5 or more is also knocked prone.

Green Dragon (Dungeons & Dragons)


Manipulative and deceptive; enjoys intrigue and trickery


Up to 85 feet long and 160,000 pounds; wingspan up to 80 feet


Forests; areas with strong ties to the Feywild

Breath Weapon

Poisonous Gas


Hand-crafted items; loose gold coins for bribery

The Green Dragon (Dungeons & Dragons)is a type of dragon in the Dungeons & Dragonsuniverse. It is an evil-aligned chromatic dragon.


Few dragons are as utterly reviled among humanoids as green dragons, known also as forest dragons. Although green dragons might not be as powerful or as destructive as some of their kin, they are innately and instinctively deceptive. They lie as easily as people speak, and they are good at it. They love intrigue and prefer to achieve their goals through guile and double-dealing over any other means. Any brute can hunt, but it takes skill and intelligence to trick one’s prey into offering itself for dinner. Adding this attitude to a green’s belligerent nature—to a green dragon, a weak creature is either prey or pawn, and nearly all creatures are weak—makes the creature a loathsome, conniving beast.

  Green dragons are among the chromatics most likely to interfere with nearby humanoid communities. Some greens terrorize their neighbors into obedience. Others play and experiment with local political and mercantile interests. A green dragon might use bribes and intimidation to gain the cooperation of a few select members of a community and then see how much authority it can obtain by proxy before other humanoids discover its minions. Greens might not have lofty goals for this sort of manipulation; they enjoy the process and the practice for its own sake.

  Green dragons might negotiate peaceful coexistence with their neighbors, as long as territories and resources do not overlap. Anyone entering into such an arrangement, however, should do so with great care. Green dragons take devilish delight in finding loopholes in such agreements.

  Green dragons prefer sentient mammalian prey over any other kind. Because obtaining such prey can be difficult, however, greens subsist mostly on woodland creatures, such as deer, bears, and wolves.

  Perhaps because their terrain often has a canopy of vegetation, green dragons fight equally well on wing and on land. When battling on or near the ground, greens attack from the cover of trees or from hidden contours of the earth. Woodland obstacles impede humanoid foes’ ranged attacks more than they impede green dragons’ area attacks.

  Green dragons frequently patrol their terrain, flying above the canopy and stalking through the underbrush. They do this primarily to locate intruders but also to know every little feature of and change to their territory. They learn every possible path, hiding place, and refuge. This preparation makes them more effective hunters and offers them means of retreat if any battles turn against them.

Lairs and Terrain

Green dragons prefer areas of thick vegetation. By far, they prefer temperate and cold forests to steamy jungles and nonforested land. They particularly favor woods with large and imposing trees—the older and more massive, the better. Greens might accept smaller woods as less desirable alternatives, as well as jungles and overgrown bogs. When a green dragon cannot find any suitable forest or woodland, it might settle for an area of rolling hills or similar terrain, using slopes and valleys for cover and concealment in the same way that its more fortunate cousins use the trees of the forest.

  Green dragons prefer caves in forested hills and cliffsides for their lairs. Where they cannot find such convenient openings, they might topple the mightiest of trees into great heaps and make their homes in the hollows of these wooden hills. Some green dragons even lair inside the trunks of the largest, fey-touched trees.

Favored Treasure

Although green dragons covet any treasure, they particularly hand-crafted items ranging from sculpture and artwork to ornate swords and magic armor. They love to own anything into which someone else put a lot of work. Though a dragon might not force a crafter to create art, the wyrm takes satisfaction in ultimately benefiting from an artisan’s creative labor.

  Green dragons also like to keep large supplies of coins and small gems at hand for suborning merchants or members of local communities. Though at loath to part with their wealth as any other dragons, greens might consider bribes worthwhile investments if they feel that particularly well-placed agents will ultimately bring them greater power or amusement.

Life Cycle

Also see: Dragon Life Cycle

Green dragons lay their eggs after about four months of a sixteen-month incubation period.

They lay clutches of three to five eggs, with an average of two to four hatching successfully under optimal conditions.

  The wyrmling stage lasts approximately six years. Green dragons reach adulthood around age 160 and become elders after their 950th year. A truly ancient green dragon has lived for at least 1,750 years, give or take a century. The oldest known green dragon lived for approximately 2,250 years.

  The environmental diffusion of a deceased green dragon results in an area of lush, beautiful, and deadly plant growth. Grasses, trees, and other vegetation, nearly all of them poisonous, grow swiftly to abnormally large size. These areas also touch on the Feywild more often than do other parts of the woodlands.

Physical Characteristics

The various hues of a green dragon’s scales allow it to blend in easily with foliage, an ability that greens enhance by allowing their scales to become scarred, tarnished, and, in some cases, mossy. As with black dragons, green dragons do not use their prominent horn as a weapon. Instead, they primarily use their nose spike to push foliage and branches out of the way as they move through their overgrown domains.

  The crown of horns jutting from a green dragon’s head keeps obstacles it has pushed aside with its nose spike from springing back into its face and obstructing its view.

Notorious Individuals

Cyan Bloodbane

Of all the green dragons that ever lived, few are as despised as Cyan Bloodbane. Gifted with a keen intellect and a knack for manipulation that far outstripped the cunning of his peers, he exploited his talents to advance his standing in the eyes of his dread mistress, Tiamat.

  Cyan is exceptionally selfish, capable of any malicious act to further his agenda and to improve his prestige with the Dark Lady. Above all, Cyan detests humanoids, seeing them as weak and unworthy. He takes special pleasure in tormenting elves, wrecking their minds with his filthy whispers.

  Massive yet sleek, powerful but with slender limbs and a long, thin neck, Cyan Bloodbane has more in common physically with a mirage dragon than he does with a typical green dragon. His appearance might lead an observer to think him sickly or weak—a mistake any individual makes only once. Cyan’s scales darken toward the middle of his back, giving way to light green and brown bands across his middle. He has no flared ridge, his head instead smooth and snakelike. Barbels hang like whiskers from his snout and chin, delicate sensory organs designed to help scent enemies and food. His eyes are black except in the presence of light, when they reveal a reddish hue that speaks to his wickedness.

  Though he is believed to be long dead, Cyan Bloodbane remains a dark presence in the minds and hearts of elves, evoking terror with the mere whisper of his name. Elves follow up on even sketchy rumors to ensure that their great enemy never returns to their lands.

  Cyan’s unsavory reputation stems from his part in the first movements of an old war between the forces of Tiamat and her longtime enemy Bahamut. He did not want to be involved in the brimming conflict but knew his reluctance would mean his destruction: If Tiamat won, she would punish those who failed her, and if Bahamut proved victorious, no place would be safe for chromatic dragons. Rather than endure the pain and agony of war, he sought other means to aid his queen.

  The opportunity Cyan sought was revealed when an old elf king, fearing that the conflict would spill into his ancient woodland nation, turned to an artifact of great power: an Orb of Dragonkind. By using the Orb, he called on Cyan to attend the elf leader. Cyan could have killed the desperate elf, and in doing so could have weakened his people enough to make them vulnerable to attack, but the dragon had other plans. Cyan seduced the old king, whispering venomous advice backed by empty promises and false hopes. He offered to help the king protect his people and suggested that the lord unleash the magic of the artifact. In doing so, the elf king suffused his land with raw power and became a prisoner of the dragon’s poisonous lies. Cyan twisted the king’s mind, forcing him to shape the magic into his deepest fears and transform his ancient kingdom into a land of terrifying nightmares. Before Cyan could complete his work, a group of heroes battled through the shades of the elf king’s fears and defeated him. The dragon escaped, though, and harbors a burning hatred for the heroes who beat him and for the elves who escaped his evil.

  Cyan Bloodbane has no love for the contests between dragons and avoids confrontations with his kin. On occasion, he might ally with an archmage or a similar powerful mortal as long as it supports his own goals. Such arrangements rarely last for long—Cyan is a treacherous creature who betrays an ally in an instant for a better bargain. In recent years, Cyan has begun to attract followers, some who have found him and taken instructions directly from the green dragon, and others who know of Cyan only from stories but who wish to become associated with such a great power nonetheless. In most cases, green dragons are the nucleus of such groups.

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Forest dragon

Forest dragons are a species of evilimperial dragons who inhabit the forests of the continent of Tian Xia, where they are also known as dilungs.[1] Forest dragons shun technology and civilization, preferring the company of beasts and monsters.[2]


A forest dragon is a long, coiling serpentine creature with jade scales and deerlike antlers. When it moves, its scales sound like grinding stones.[1] As forest dragons age, they take on the appearance of the forest itself, growing mossy hair and bark-like hide, with small animals and insects inhabiting their surface.[2]


A dilung's breath weapon is a swarm of biting insects that can poison their foes.[3] Adult and older forest dragons are able to quickly absorb moisture from their surroundings—including from creatures—to heal, often killing surrounding plant life and lowering nearby natural water reserves. Truly ancient forest dragons can turn foes into wood with their bites. In addition to the shared ability of all imperial dragons to take the form of humanoids, forest dragons can additionally take the shape of great trees, blending in with their forest environment.[4] All forest dragons are weak to metal and are invigorated by water, as per the draconic cycle.[3]

Habitat and society

As their name implies, forest dragons inhabit deep woodlands. They are vicious, fickle hunters who prefer to stalk along the ground despite their ability to fly.[1]

On Golarion

Forest dragons are common in the Forest of Spirits, where they are violently at odds with the forest's kami guardians. Legend tells that a mighty forest dragon was among the vengeful spirits who rose up against the greedy samuraiZaokoyu's empire of Zao in the distant past.[5]

In the tengu nation of Kwanlai, a titanic dilung ruled the bamboo forest in the Vale of Green Spears and once plundered ships on the nearby gulf of Xidao. The dragon died, but her brood still lurks in the forest.[6]

An adult forest dragon named Toishihebi lairs in the ruins of the city of Uddo in the nation of Minkai.[7]

In astrology

The Forest Dragon is one of the twelve constellations of the Tian Xiazodiac. Individuals born under the sign of the Forest Dragon are said to be shrewd, cautious, and sensual in their better moments, but dishonest, vengeful, and remote in bad times.[8]


  1. Benneret al. (2011). Bestiary 3 (First Edition), p. 94–95. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  2. 2.02.1Logan Bonner, et al. (2021). Bestiary 3 (Second Edition), p. 74. Paizo Inc. ISBN 978-1-64078-312-6
  3. 3.03.1Logan Bonner, et al. (2021). Bestiary 3 (Second Edition), p. 75. Paizo Inc. ISBN 978-1-64078-312-6
  4. ↑Logan Bonner, et al. (2021). Bestiary 3 (Second Edition), p. 77. Paizo Inc. ISBN 978-1-64078-312-6
  5. ↑James Jacobs, Dave Gross, Rob McCreary. (2011). Dragon Empires Gazetteer, p. 23. Paizo Publishing, LLC. ISBN 978-1-60125-379-8
  6. ↑James Jacobs, Dave Gross, Rob McCreary. (2011). Dragon Empires Gazetteer, p. 29. Paizo Publishing, LLC. ISBN 978-1-60125-379-8
  7. ↑Savannah Broadwayet al. (2013). Dragons Unleashed, p. 52–55. Paizo Publishing, LLC. ISBN 978-1-60125-525-9
  8. ↑James Jacobs, Dave Gross, Rob McCreary. (2011). Dragon Empires Gazetteer, p. 51. Paizo Publishing, LLC. ISBN 978-1-60125-379-8

External links

  • Dilong (real-world mythical creature) on Wikipedia
Forest Dragon Diorama: How to make a DRAGON from Cardstock

Forest Dragon, Adult

Home >Bestiary >(Bestiary) By Type >Dragons >Dragons, True >(Imperial) Forest >


This massive serpentine and wingless creature has jade scales and antlers, and sounds like grinding stones as it stalks forth.

Adult Forest Dragon CR 14

XP 38,400
CE Huge dragon (earth)
Init +4; Sensesdragon senses, tremorsense 60 ft.; Perception +23; Aurafrightful presence (180 ft., DC 21)


AC 30, touch 8, flat-footed 30 (+22 natural, -2 size)
hp 229 (17d12+119)
Fort +16, Ref +10, Will +15
DR 2/adamantine; Immuneparalysis, poison, sleep; SR 25


Speed 40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
Melee bite +25 (2d8+13), 2 claws +24 (2d6+9), gore +24 (2d6+13), tail slap +22 (2d6+13)
Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)
Special Attacksbreath weapon (50-ft. cone, 12d6 piercing damage), crush (DC 24, 2d8+13)
Spell-Like Abilities (CL 17th; concentration +20)

At will—blight (DC 18), entangle (DC 14), pass without trace

Spells Known (CL 7th; concentration +10)

3rd (5/day)—wind wall, stinking cloud (DC 16)
2nd (7/day)—fog cloud, hideous laughter (DC 15), touch of idiocy
1st (7/day)—hypnotism (DC 14)1, obscuring mist, magic missile, ray of enfeeblement (DC 14), shield
0 (at-will)—daze (DC 13), detect magic, ghost sound, mage hand, read magic, resistance, touch of fatigue


Str 29, Dex 10, Con 22, Int 16, Wis 17, Cha 16
Base Atk +17; CMB +28; CMD 38 (42 vs. trip)
FeatsImproved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite)
SkillsAcrobatics +11 (+15 when jumping), Bluff +23, Climb +37, Escape Artist +2, Fly +12, Intimidate +23, Knowledge (arcana, nature) +15, Perception +23, Spellcraft +23, Stealth +22, Survival +16
Languages Common, Draconic, Sylvan
SQchange shape, sound imitation, woodland stride


Change Shape (Su)

An adult or older forest dragon can assume any humanoid form three times per day as if using polymorph.

Sound Imitation (Ex)

A very young or older forest dragon can mimic any voice or sound it has heard by making a successful Bluff check against the listener’s Sense Motive check.

Woodland Stride (Ex)

As the druid ability of the same name.


Environmentany forest

Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Dragon dnd forest

D&D 5E New and Different Dragons! Forest/Green Dragon!

Okay! So, I like the idea of them having either vestigial wings or no wings at all, or maybe gliding wings! Give them an incredible leap, climb speed, a confusion breath/aura, and camouflage.

I think they vary in appearance, with some being more chitinous, while others are bark-covered and overgrown with moss, and the elder dragons even having ferns and such growing from their surface bark.

I think one of their attacks is a Vine Snap that deals piercing and poison damage, and grapples the target. They can also Bite, Claw, or use their tail, which is barbed and poisonous.

Legendary Actions would include attacking with any of the above, using camoflauge to disapear, leaping across the battlefield without opportunity attacks, roaring to expand and intensify their aura, and awakening plant creatures or summoning bugs.

Spells, they'd get the control druidic spells, fog cloud, ensnaring strike, and some illusion stuff, like mirror image.

Lair Actions, would be stuff like felling trees to create AoE attacks, making the earth erupt with huge insect plagues from underneath an area, and an at-will sort of effect like speak with animals and plant growth, basically making the land just outright reject the dragon's enemies.

Personality wise, Good Forest Dragons are wise more than smart, curious, enjoy goofs and pranks, and are incredibly vicious defenders of the wild. They tend to enjoy the company of treants, dryads, and other plant races most, but are also known to consort with satyrs and centaurs, firbolgs, and forest gnomes, as well as those wood elves who truly live with nature, rather than simply in the wild.

Evil Forest Dragons are still quite wise, but their wisdom is foul, and turned to seeing into the weaknesses of lesser creatures. They are deceptive, and use their insight and cleverness to corrupt the creatures of the forest, turning healthy woods into the sort of dark forests that villagers speak of in whispers. These dragons enjoy the company of deadly nymps, keplies, hags, giant spiders, corrupt treants, and are often served by blights of all sorts.




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